I first discovered the writing and programing talent of Dave Gilbert through the AGS website and specifically the first games he tackled based on the Reality-On-The-Norm universe and then his first AGS game, the uncomplicated as it existed, but still essentially continued (by Blackwell) Bestowers of Eternity. I was happy to see him continue on as a writer with the AGS award winning Two of A Kind and his first major project The Shivah. This game was eventually expanded into a commercial game which allowed him to begin his independent studio Wadjeteye Games which has not only become home to his excellent and inspired Blackwell series, but as a publisher/distributor for games written by.
The latest game from Wadjeteye was The Blackwell Deception, a very well crafted chapter full of interesting dialogue, clever puzzles and exciting plot enhancement and direction which delivered on all fronts for fans of adventure games. While the pixel bit graphics are obviously a desired taste, a true adventure game fan and a person who appreciates great writing as well as the painstaking effort to create recognizable quality pixelart will absolutely love it.
At this years New York Comic Con I had the pleasure to sit down with Dave on a relaxing Sunday after much chaos and have a passionate and exciting 25 minute conversation about his history getting into programming and developing as such.
I found it quite interesting that prior to AGS and Reality-On-The-Norm he had minimal background in programming and had not been published professionally as a writer. It was 10 years ago after going to school for broadcasting and being laid off from a job at CNN, that over a weekend after the Twin Towers/September 11th situation happened he discovered AGS and the RON games and decided he could do this, as the software was fairly easy for one with some basic programming skill and RON already had an established shared universe and graphic assets.
Following that came the aforementioned Bestowers of Eternity, followed by a collaborative project Two Of A Kind, which won lots of merit and awards. Dave laments that the two other people he worked with no longer seem to be involved in the gaming world.
I asked Dave a lot about the writing process behind the entire Blackwell saga, curious to how much he had locked down in terms of where the story is going. He told me that he knows exactly his ending, but it isn’t exactly fully structured out with notes like a set screenplay or novel, there’s no “bible”… just what sits in his head, except some major structures are “written” down, like Joey’s origin. Which I find quite fascinating, cause that’s a lot to keep jumbled up there, but at the same time it allows him to work more freely and let random ideas pop in or change his focus on the sage as it exists. He had done a job where he was paid to defraud a phony psychic and he knew that at some point he wanted to use that as the plot for a game and he worked around that for a Blackwell game, building from the basic plot. The puzzles and writing come first, followed by dialogue and restructuring before the actual coding.
W
e proceeded talking about puzzle solutions, how people will solve them, how they get decided upon, it was really fascinating, and showed me how passionate Dave is about game creation and adventure games.
One of the final things we spoke of was Dave’s one professional game developed outside of Wadjeteye. Approached by games company Playfirst for a casual adventure game and after several pitches an Emerald City/OZ game was approved. Emerald City Confidential is one of the favorite games in my echelon of ownership. We discussed the conceptions of creating an OZ story and the rights behind creating something in public domain.
I suggested that Dave consider writing his games out as a book as well, we shall see where that goes but in the meantime, grab yourself all the Blackwell games, as well as Gemini Rue, the first published game by another developer from Wadjeteye and do yourself a favor and hunt down other games as well. The AGS scene is awesome and while Dave is one of the tops and deserves the attention, broaden yourself, it’s worth it.

I also was able to make it over to myplasticheart in The Cult Yard to say hello to my street art buddy

In this press room were Adam Brody, Josh Gad, Olivia Thirlby, the show’s writers/producers and one of my long time crushes, Debi Mazar. The panel was done round table with 4 different press folks to a table and the actors coming in separate sections. This is what I’ve been used to do for these press rooms, but would get different experiences this year during the con. I had a lot of fun talking to everyone but talking to Debi was the highlight. I was amazed that neither Adam or David Gordon Green knew anything about
he press room ran long so I only ended up having time to make my way through the show discovering more of the floor to go to the
Based on the time I decided I would just walk around with Alesha for awhile till my 6 PM session for Pizza Man press. We just explored the show and had a good time talking and walking. She got a ton of “Lana, Lana” “WHAT?” “Danger Zone” cat calls, a major change from last year when only one person recognized her. She still got one dude confusing her for Tomb Raider though. Only one though, she actually got like 20-30 cat calls as we walked around which was awesome.

I got to the convention center and down into the press room, registered and ready to hit the floor just around opening at 4. The first person I saw before even getting on the show floor was
I almost decided to not go to the
bring both body, taste and a good buzz worthy to say “Dude, I’m drunk and happy about it!”.
Luckily recently I finally found this place on Montague Street in the Brooklyn Heights section of New York City. While the restaurant might have a hokey name in
The silician pesto was made with basil, pine-nuts, shelled almonds, grated sheep’s milk Rodez cheese, tomatoes, and extra-virgin olive oil. It was served on Tagilolini which is a flat noodle, much like linguine for the lay-man, but more more delicate. This pesto was just the right balance of flavors and the tagiliononi absorbed it so perfectly, it melt in the mouth.
I serve carbonara at home on a regular basis, but never with Sheep’s Milk cheese the way they do here. Troccoli is a traditional spaghetti like pasta and the carbonara sauce didn’t take as well to Troccoli as the pesto and was lacking something, but was still delicious. It is possible that because I am working on various type of forms of carbonana sauce at home my mind and taste buds are more selective than with a pesto sauce which is much more intricate to make and why I don’t do it at home often.
