P-CS generally dislikes games like this as they are horrible at them, but the team behind it makes it exciting.
Los Angeles, California – June 23, 2026 – Rocket Panda Games is thrilled to announce a brand-new partnership with Shatter Flask Games and acttil, inc. to bring the long-awaited indie platformer Cresata (formerly Revenant’s Reach) to PC and consoles in 2027. Actor and voice actor Ben Starr (Final Fantasy XVI, Clair Obscur: Expedition 33) joins the cast alongside Aleks Le (Solo Leveling, Street Fighter 6, Demon Slayer), who will also serve as co-producer and casting director.
Rocket Panda Games also announced that the official Kickstarter page for Cresata is now live HERE, offering fans an early look at the project as development continues toward its 2027 release. The campaign will formally begin funding in late 2026 and will feature a range of quirky, creative, and highly sought-after rewards, along with stretch goals shaped directly by feedback from the Cresata community.
Inspired by classics such as Strider and Castlevania, with a hint of modern retro platformers like Celeste, Cresata is a side-scrolling action platformer that blends fast-paced combat with expansive grappler traversal that’s easy to pick up but hard to master. Wielding Phaedon’s Crescent Claw, players can strike in any direction, unleash powerful Cresata Arts, and tether through gorgeous pixel-crushed environments across uniquely themed biomes. Alongside brutal boss encounters and a relentless quest for revenge, the team is also introducing an anime-inspired twist to the experience featuring stylized 2D character designs.
Joining the production as both the voice of protagonist Phaedon and a co-producer is acclaimed voice actor Aleks Le. Beyond lending his voice to the game’s central hero, Le is actively involved in shaping the project’s creative direction, casting, and performance development. Beginning with the formidable antagonist, he personally selects Ben Starr who will play the Prime Reclaimer.
Story Following a treacherous rebellion, Phaedon of Arsica is imprisoned and left for dead. Freed by a twist of fate, he now hunts down those who betrayed him and his homeland. He must stop them before they complete their misbegotten quest to reclaim an ancient power source, kept within the ruins of a cursed metropolis.
Players can now wishlist Cresata on Steam, follow the upcoming Kickstarter campaign, and follow Rocket Panda Games on Facebook, Twitter, YouTube, Discord or on our official website.
2006: A great UGLY DOLL appearance, a life size Batman made of Legos, and access to some amazing comics creators. I ws able to procure sketches from David Lloyd, Tim Elred, Jerry Ordway, Coleen Doran, and many more.
2007: Worked the UVC booth as a photographer. Degrasi’s Sarah Barrable-Tishauer, Mick Foley, great panels for Kappa Mickey and Hellboy Animated, amazing booth activation for ZODIAC, amazing booths by Tokyopop, a huge Pikachu, exclusive special sketches from Craig Tousseau, Eric Wight, Raina Tegelmeier, Rob Walton
2008: Went as press, Shappy hosted a show, got to hang with my buddy Orenthal, a huge HULK, an original sketch from Tokidoki. Compared to 2007, although the still huge at the time G4 was on the show floor and there were major guest surprises, the show floor was less.
2009: Excellent wrestling guests, the custom toys started, video games were big [SEGA and Rockstar among others}, a huge FAKER from He-Man, an amazing piece by Jim Mahfood, Robot Chicken as so huge the line for Seth Green and Breckin Meyer was moved to the auto garage, the show went big after the years quiet previous.
2010: A hard hitting year with press, Ubisoft had a huge Michael Jackson booth, Nathan Sawaya had an exhibit of Lego through the floor, Kirby Krackle, Iverna Lopez, Ron English, Green Hornet, an after party with MF Doom, Corey Feldman, Rob Corddry and the the first year of AMC’s The Walking Dead, promoted with extreme fanfare which paid off
2011: A huge Jake and Finn of Adventure Time baloon, the retun of JEM, booth activations for Assassin’s Creed Revelations, Batman Arkham City, Rayman. Tom Morello concert. Press sessions with Diamond Dallas Page, Corbin Bernsen, the cast of the series HUSBANDS, Venture Bros, the custom toy and art secton still being amazing, a Cartoon Network/Adult Swim session where I got a prized sketch by Pen Ward and JG Quintell.
2012: Another huge year of cool press with The Kroll Show, Dirty Work, Chris Hardwick, HUSBANDS, Booker T. Helped film the never finished Gritty Chimp [adult swim] documentary, big displays for Sleeping Dogs, Hitman, an art show for Assassin’s Creed and for Masters of the Universe, a big Aliens display.
2013:Press highlights include Zoe Bell, Robot Chicken, The Heart She Hollers, HUSBANDS, Mob City, Leprechaun. Secret Walls had a great presence. The Walking Dead Art exhibit offiste was this year. Brian Posehn and others performed live. I met cartoonist and friend Mady G for the first time as they cosplayed from Venture Bros., South Park: The Stick of Truth had an amazing booth.
2014: WETA had a huge booth. I attended the show on some days with family, The Wikia Fantasy Food Truck, a viking ship from How To Train Your Dragon, Chvrolet with a transforming Bumblebee, Rick and Morty press, Mike Tyson, more Heart She Hollers, [adult swim] Tyrannic where I was joined by my two best friends in the world (RIP David Shifren).
2015: Superman V Batman display, amazing cosplay, press sessions with the cast of The Librarians, From Dusk Till Dawn, Venture Bros., Regular Show, Jon Glaser, Nick Robinson in front of an amazing Jurassic World set, an amazing Back to the Future celebration, a performance at UCB with Jervis Cottonbelly,. This would be the last NYCC I got to attend for awhile. Circumstances of finances, life, press denial, etc. would delay me going back again, but I still got stuff in of Reedpop through Book Expo/Book Con and offsites in following years.
2016: I did not attend NYCC but I did go to a Playcrafting event, an afterparty for it and on a seperae day the [adult swim] boat where I hung out with Stephan Merchant, Tom Scharpling, Rebecca Sugar and Ian Jones-Quartely.
2017: Did not attend again but I went to the Freeform Bodega across the street, the Mr. Robot ARG party and a Boris Vallejo exhibit where I also met Julie Bell. These events were attached to NYCC even though you didn’t need a badge for them. I also got lucky to see friends like David and Charles.
2018: Life got away from this year. I was planning a trip to Boston. Organizing production and promotion for a wrestling company. NYCC had to take a back seat sadly, financially and mentally.
2019: I had actually JUST gotten back from Twitchcon and a full week in San Diego. I was conventioned out, I was social battery wiped out, I was not ready to do NYCC again even I wanted to.
2020: There was No New York Comic Con. One could say this is actually NOT the 20th year, but I guess we are celebrating the 20th year since the start in 2006. Plus it was Covid, which
2021: I have no idea where I was or what I was doing, there is no record on socials or my personal records for this year, but many of us were still being Covid careful. I was booking wrestling, go to the art shows, but what I was doing during NYCC that year? No clue.
2022: My big return to the show, completely by choice. I learned of some of the happening for this show fairly early and this show floor was amazing. Batwheels, Marvel SNAP, Garbage Pail Kids, Wonders of Xandar- A Guardians of the Galaxy Popup from Disneyland/World, S.T.A.R. Labs from TITANS, Monster High The Movie, Teen Wolf, The Peripheral. All immersive art experiences with acting, visuals, giveaways. This was a dream of a convention as pop-culture convention.
2023: I waited to here if 2023 would have as much stuff as 2022 that blew me away, it didn’t happen. It was very Anime focused and I couldn’t quantify a return.
2024: This year was like 2022 and years prior that made excited. Big booth activations from Dexter, Creature Commados, Walmart (with Atlas Comics, TMNT and more), the premiere of Thrilljoy. I also went to the FANDOM party and made new friends.
2025: I went to Denver for Casa Bonita and Convergence Station (plus Stanley Manor, Elitch Gardens and more) and then Seattle for PAX West. By the time NYCC came along I wasn’t ready. I had a busy October as a member of SAG attending films for nominating consideration, wrestling shows galore. I do wish I had been there but…
2026: I will be. My mothers health had gone to a state where going to anything out of state is a no go. I am fortunate that my Las Vegas trip worked and my mom made it through very lackluster care (when hired they were not). This NYCC though with its Coney Island USA theme and being the 20th year. I just had to go for it as being my only other “vacation” this year. I may also go to the Mermaid Parade as NYCC is the sponsor. I have some wrestling shows in NYC but New York Comic Con 2026 is my BIG thing this year and looking back on 2006-2015, the 2016 outside spots and my experiences in 2022 and 2024, I’m pumped.
I would LOVE to be reviewing the game Necrophosis here, unfortunately my key seems to have a severe issue and has not yet been rectified. This game looks amazing though. And the description is why I wanted to share it.
A MA·CA·BRE WORLD Billions of years after the universe met its demise, you awaken in a realm where death reigns supreme but even death may die. Necrophosis, the curse that plagues this world, inflicts decay upon everything it touches. Here, amidst a landscape crafted with meticulous care, dread and decay permeate every corner. The characters of this world, infected by the curse, embody the very essence of decay.
With every turn you take and every sigh that escapes your lips, you bear witness to the relentless touch of decay. Necrophosis weaves its grim tapestry, enveloping you in a haunting journey through a macabre world where death is not an end, but a pervasive reality.
I really wish I could tell you more, but I can’t seem to play. Maybe eventually I shall play on my own budget and time, but for now. Please check it out yourself.
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Dave’s adventure continues, this time in the heart of the Jungle
SEOUL – June 18, 2026 — It’s time to trade the scuba gear for khakis. Dave is heading somewhere new! Mintrocket’s beloved hybrid adventure DAVE THE DIVER today launches its all-new ‘In the Jungle’ DLC, now available on PC, PlayStation 4, PlayStation 5, Xbox, and Nintendo Switch/Switch 2.
The ‘In the Jungle’ expansion sees Dave venture into all-new territory, as he embraces new freshwater responsibilities, meets the locals, helps familiar friends, and explores unfamiliar waters. Beneath the jungle lake awaits a brand-new ecosystem to explore, along with new missions and discoveries. Even Chef Bancho switches things up, trading in raw seafood dishes for grilled freshwater delicacies in the new restaurant, Bancho Grill.
To celebrate the launch, Mintrocket has released a full-length live-action short film based on the events of ‘In the Jungle.’ The film has been made in collaboration with The Asylum (creators of Sharknado, Meth Gator). View the full film below:
(PCS Note: This is not the short from before, that it turns out was a trailer itself, this an 11 minute full blast movie)
The ‘In the Jungle’ expansion launches with around 10 hours of new story and content, introducing surprising new encounters and mechanics that branch boldly away from the base game and previous DLCs.
“This expansion has been a long time in the making, and our team is excited to welcome our players back into the world, this time with a freshwater twist,” said Jaeho Hwang, Head of Studio and Game Director, Mintrocket. “The jungle gave us so much creative room to play with, and we can’t wait for players to discover everything we’ve hidden in there.”
Key Features include:
A Whole New Environment: Encounter unfamiliar creatures, discover exotic new ingredients, and uncover the hidden dangers lurking within an ancient underwater civilization beneath the jungle lake.
New Restaurant, Same Standards: Welcome to Bancho Grill, where bold jungle flavors meet Bancho’s uncompromising culinary craft. Build relationships with the villagers and earn yourself a loyal new clientele.
A Warm Village Welcome: Lend a hand to the locals and earn their trust. Some villagers may be wary of outsiders at first, but as Dave knows well, a thoughtful gift or a great meal can open just about any door.
More Than Meets the Eye: The jungle holds more than lakes and villages. From mysterious ancient temples to eerie, uncharted forests, Dave and his crew will discover just how deep the unknown goes.
Note: ‘In the Jungle’ content is accessible after completing the DAVE THE DIVER base game. However, players will have an option to start straight from the ‘In the Jungle’ DLC without clearing the base game.
DAVE THE DIVER Physical Editions
From Silver Lining Direct, two physical editions for DAVE THE DIVER on PlayStation 5 and Nintendo Switch 2 are available to order, with delivery expected later this year.
The DAVE THE DIVER Complete Edition includes all DLC released (including In the Jungle DLC) on one disc/cartridge, and superfans can grab the DAVE THE DIVER Collector’s Edition, which is packed to the gills with exclusive treasures and trinkets.
The Collector’s Edition includes the full boxed game and all DLC installments, as well as:
Bancho Sushi Restaurant Acrylic Standee
4 Metal Pin Badges
Acrylic Keyring
Dolphin Pendant Necklace
2 Marinca Cards
Poster
4 Postcards
Both editions are available to pre-order via Silver Lining Direct and will be available worldwide via your local retailer.
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For news and updates, follow DAVE THE DIVER on X (formerly Twitter), visit the official In the JungleSteam page and join the community on Discord.
Montreal, June 15th, 2026 – Panache Digital Games and acclaimed game creator Patrice Désilets have released the first episode of Behind the Shadows, a new Developer Diary series dedicated to the making of 1666: Amsterdam.
Titled “The Vision: The Real City That Became a Myth” this inaugural episode takes viewers behind the creative vision of the game, exploring how the team transformed the real streets of Amsterdam into a world shaped by mystery, superstition, and hidden truths.
The diary reveals how the entire studio travelled to Amsterdam in 2024 to study the city’s streets, canals, architecture, sounds, and atmosphere firsthand. Rather than relying solely on historical references, the team immersed themselves in the city’s environment to better understand its scale, rhythm, and character.
Viewers will also learn more about the game’s exploration systems, including the ability to enter houses, traverse rooftops, and navigate the city alongside a feline companion, creating multiple opportunities for discovery and player choice.
Filmed at the historic Château Ramezay in Old Montreal, the first Developer Diary marks the beginning of a new series that will provide regular insights into the development of 1666: Amsterdam.
Key Quotes
“Inviting the studio to Amsterdam was, at its core, about sharing something. We gathered everyone and said: come into your game. Come experience it the way I did.” Patrice Désilets, Co-Founder & Creative Director
“Looking at references online is one thing. Being there in person, seeing the proportions, feeling the textures and atmosphere, that’s something entirely different.” Jean-François Boivin, Co-Founder & Executive Producer
“The player can explore every available house in the neighbourhood, enter through a window with their cat, move across rooftops, and discover entirely different opportunities depending on how they choose to approach the city.” Maxime Fortin, Senior Level Designer
1666: Amsterdam is set to launch in Early Access on PC in 2026, with console versions planned for a later date. Players eager to follow this journey can now wishlist the game on Steam and the Epic Games Store. For more information about Panache Digital Games please visit the official website here.
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I find myself falling into strange rabbit holes where I have a question and then while researching the answer I get more questions and they lead me to finding other things. These rabbit holes are fascinating and I will now take you on a few.
My love for Stanley Simmons had me wondering about other groups like them, which brought me to VENDED featuring the sons of Skipknot’s Corey and Clown.
The next two are rabbit holes from stuff shown in my friend JBizzleBeard’s Twitch show. They are legit rabbit holes cause they came from something totally different then where the thread began.. like completely somewhere else, but also are logical threads if I shared them direct.
Muff Whiskey is a 5 part blend of Irish Malt and Grain Whiskey’s, each one bringing an individual element. These combine to give multiple layers of flavour on the nose, middle-palate and end of the tasting experience.
1. Irish triple distilled grain whiskey in a virgin cask will get a very dark colour from the heavy char toasting and give a sweet vanilla note.
2. Irish triple distilled grain whiskey matured in ex- -American bourbon casks, adds a light and sweet note to the mix.
3. Sherry matured triple distilled malt whiskey which gives body to the drink.
4. Double distilled Irish malt whiskey which provides a fruity-ester presence.
5. Peated triple distilled malt whiskey is again matured in ex-American bourbon casks and brings a smoky flavour and long rounded finish.
You ever seen the movie LIFEFORCE? It’s not just of note cause of the well lit nudity though. It’s a Tobe Hooper film, written by Dan O’Bannon based on a Colin Wilson book that is considered a horrible film, but when looked at through open eyes is a truly something special in its existence. You can see it on Tubi (or MGM+), there’s also a Scream Factory 4K and an even better OOP so slightly expensive Arrow Video UK 4K. I’m just gonna link the TUBI for you. https://tubitv.com/movies/302705/lifeforce
What was the rabbit hole for the above? Well, it started from researching long production scrolls at the start of films which lead to this.
Which then itself was rabbit hole. When I have more… I’ll share more.
Thursday 11th June, 2026 – Team17 and Sassy Chap Games have today released the Self Care Update for dating narrative sandbox game Date Everything! Available Across PC and consoles, the update addresses a host of community-requested issues and features, giving players the ultimate Date Everything! experience.
Date Everything! lets players explore a world where even the most ordinary objects hold romantic potential. Equipped with “Dateviator” glasses, players explore relationships with anything and everything – from their laundry basket to the very air itself – discovering unique personalities and untold outcomes as they get to know their inanimate household objects better.
The Self Care update comes packed with community-requested features and quality of live improvements; a complete list can be found [here]. The updates include:
Key Rebinding: Change any buttons for ones that suit you better.
Screenshot Mode: Temporarily Remove Textbox-Chan! to take pictures of your beaus.
Player Pronoun Change Option: Players can change their preferred pronoun at any time through Skylar Specs
SPECS UX Update: Better visibility on SPECS updates, plus a new description for every level.
Content Aware Support for Hector, Friar Errol, and Farya
Updated Content Aware Descriptions: Based on player feedback, each existing Content Aware has additional detail and updated language
Subtitles for Songs and Musical Pieces for Hearing-Impaired: Miranda, Bodhi, and Keyes will display lyrics and descriptions during their most musical moments.
Curt and Rod Player Pronouns: We brought in Davied and Jacquis into the studio for new lines that address the player with correct pronouns!
Daisuke/Gaia Interaction: We brought Daisuke (Tsuji) into the studio for special Traveller dialogue with Gaia!
Community Sourced Sensitivity Feedback These are almost too numerous to name, but we thank players for giving us the feedback to make these changes for better player character options!
Eddie has an additional line that remembers if the player doesn’t drink alcohol.
Players no longer have to be mean to Barry to win Bathsheba’s affection.
Players can confidently say that they already know about ‘shade’ with Curt and Rod, skipping the concept’s tutorial.
Player is able to more confidently say where Travellers are from with Gaia (info found in Date-a-Dex)
More sensitive player choices in general for: Farya, Arma, I, Ronaldini, Freddy, Mitchell, Maggie, Scandalabra, Stefan, Stepford, Teddy, and Zoey
Removal of negative references to multiple personalities in Lyric.
Date Everything! is currently 66% off on all platforms and available from today in a bundle on Steam with cult classic, Doki Doki Literature Club.
Every visitor has clearance. Not every visitor belongs here.
[June 21, 2026] — Report for duty. The Security 51 demo is now available on Steam, inviting players to take up their post at a top-secret Area 51 facility where every visitor must be inspected, verified, and approved before descending into the depths below.
Security 51 is an atmospheric horror security guard simulator inspired by Papers, Please, and SCP paranoia.
You’re on duty in the underground bunker of Area 51, where the most dangerous part begins at the elevator: the shaft descends for miles down to unknown levels. Whether it’s laboratories, anomalies, inhumane experiments, or something alien – you’re not supposed to know. Your task is simple: let in those who have access and stop those who don’t… even if everything looks “right” on the surface.
Try the Security 51 demo on Steam during Steam Next Fest and wishlist the game ahead of its full release in 2026.
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Los Angeles, CA (June 11, 2026) – Why say goodbye? Death is only a temporary glitch in the eerily plausible future of FOREVR! Top Shelf is selling the afterlife in FOREVR, the forthcoming original graphic novel from award-winning creator Brian “Box” Brown (Andre the Giant: Life and Legend, Is This Guy for Real?The Unbelievable Andy Kaufman), releasing September 8, 2026. From “Hologram Tupac” to “AI Stan Lee,” real-world tech companies continue to try to artificially resurrect the dead, while generative AI continues to be hotly debated. FOREVR plunges straight into the heart of these ethical controversies and asks the question, do we have the right to rest in peace.
“FOREVR started as predictive fiction but before the book even came out someone had put together a similar product for sale in 2025,” says creator Brian “Box” Brown. “It’s about a typical American family being put under the control of Big Tech, with or without their permission. One family member watches as another is brainwashed but they’re powerless to help them. I think it’s a situation a lot of families can relate to.”
About the Book Brenda’s mom is dying—but not for long. Like millions of others, she’s uploaded her consciousness to the groundbreaking new app Forevr, which allows the surviving family members to chat with her on their screens for a very reasonable monthly fee. Now Brenda’s dad doesn’t have to be alone…while Brenda and her girlfriend focus on building their careers as wilderness survival influencers. But when this very modern family sets out on a camping trip, their tensions and tech addictions build to an explosive climax whose consequences may last…forever.FOREVR will be available as a full-color, soft-cover (ISBN: 978-1-60309-600-3) wherever books are sold on September 8, 2026 for a list price of $19.99. For more information, please visit theTop Shelf website.
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Lots was announced at Summer Games Fest, Day of the Devs, PC Gaming Show, IGN Live, Xbox Showcase, Wholesome Direct, and even today at Nintendo Direct that was big for gaming as a whole. Here’s what personally caught my attention and which I also played the demos of some and got more excited over.