Exploding Onto the Scene—80s Action Puzzler It’s a Wrap! Drops Surprise PC Launch & Reveals Nintendo Release Date at Gamescom

Award-winning Indie Reveals New Gameplay, Mixing Pulpy Filmmaking with Time-Bending Puzzle Platforming


LYON, France (August 23, 2023)—
Today developer Chanko Studios and publisher AMC Games shadow-dropped the PC launch of It’s a Wrap!, their one-of-a-kind 2D puzzle platformer inspired by classic action films of the 1980s. Accompanying the announcement, a nostalgia-inducing trailer featured in the Future Games Show reveals new gameplay, from intergalactic space battles to high-octane chase scenes, all packaged in an “unforgettable” rap performance in the style of the absolute cheesiest 80s commercials.

Players eager to direct and star in this summer blockbuster can play It’s A Wrap! on Steam, Epic Games Store, or GOG now, or pick it up on the Nintendo Switch™ system on August 31, 2023. Watch the It’s a Wrap! Release Trailer here: 

Though inspired by B-movies, It’s a Wrap! launches wrapped in laurels from festivals around the globe. The game has been included in 19 showcases at venues like PAX West and London Games Festival; top awards include the Critic’s Choice Award at Indie Game Fest 2023Excellence in Design and IGN Japan’s Media Highlight Award at BitSummit 2022Most Innovative Newcomer at the Creative Gaming Awards 2022, and the award for Most Fun at Indie X 2022

As Chanko Studios’ debut title, these acknowledgments are a testament to the small team’s exceptional craftsmanship, passion, and dedication to delivering a standout puzzle experience. “It’s a Wrap! is our heartfelt tribute to the golden era of 80s action movies, and we hope it resonates with players who like their puzzles challenging and their action over-the-top,” said Guillaume Bernard and Dominik Schwäger, Co-Founders of Chanko Studios

It’s A Wrap! cleverly combines challenging puzzle-solving, satisfying 2D platforming, and an abundance of 80s nostalgia. In It’s a Wrap! the player directs and stars in low-budget Hollywood films trapped in a loop of rehearse, die, and repeat. With the unique “timeline editing” mechanic, players assume the role of director and must skillfully maneuver the timing of actors, props, and special effects to craft the perfect scene before the cameras start rolling. Places, people!

As soon as you hear “action,” the player switches roles to take control of film star Johnny Rush as he navigates a series of meticulously choreographed stunts. Whether it’s evading explosive trucks in a high-speed motorcycle chase, dodging asteroids in epic space battles, or outrunning a boulder chasing you down a treacherous cavern, Johnny Rush will meet his cartoonish yet spectacular demise time and time again until everything is picture perfect.

“AMC Games is always on the lookout for unique voices and innovative experiences, and It’s A Wrap! is a perfect example of that,” said Clayton Neuman, Vice President of Games & Franchise at AMC. “It’s as surprising as it is delightful, as head-scratching as it is thrilling. This game has something for everyone— whether your passion is 80s blockbusters, mind-bending puzzles, high-octane platformers, or Final Cut Pro.”

It’s a Wrap! is available now on Steam, GOG, and the Epic Game Store, with a Nintendo Switch release coming on August 31, 2023. Players can test out their filmmaking skills by playing a new demo on the showfloor at Gamescom this week, or downloading it from Steam. Stay informed and join the conversation about It’s a Wrap! on Discord or Twitter.

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Cult Hit Flash Game Series Reemerges with Trailer & “Slashy-Slashy” Demo at Gamescom: Lucky Tower Ultimate

Publisher AMC Games partners with Studio Seufz, developers of indie darling The Longing, to deliver hand-drawn cartoon hijinks and roguelite mayhem in Lucky Tower Ultimate

Stuttgart, Germany (August 23, 2023)—Today Studio Seufz, the indie studio behind the critically acclaimed The Longing, partnered with publisher AMC Games to unveil a slapstick gameplay trailer and a slashy-slashy demo for their upcoming roguelite adventure Lucky Tower Ultimate at Gamescom 2023. The hand-drawn cartoon roguelite is the third installment—and first premium title—in the Lucky Tower series by Benedikt Hummel and Anselm Pyta. Lucky Tower and Lucky Tower 2 are classic Flash games that became viral hits played tens of millions of times over. 

Lucky Tower Ultimate is planned for release in Fall 2024, but players can check out the raucous new demo at Gamescom, or download it from the Lucky Tower Ultimate Steam page next week. Watch the Lucky Tower Ultimate Trailer: https://youtu.be/4J-rTHC3H34

Fueled by sassy humor and hand-drawn graphics, Lucky Tower Ultimate is a narrative-driven roguelite where attempting to escape a dangerous tower looks like a cartoon and feels like a joke. As the clumsy Knight Von Wanst, players must decide between three doors on each tower floor that might reveal deadly traps, monsters, or a cast of colorful characters to join the escape party. How seriously Von Wanst takes his knightly responsibilities is entirely up to the player.

“Together with AMC Games, we aim to make Lucky Tower Ultimate the funniest roguelite that’s ever been—a game where every run is a new absurd adventure with wacky characters and unexpected twists and turns,” say Anselm Pyta and Benedikt Hummel, the game designers of Lucky Tower. “Without a doubt, this is our biggest and most ambitious project yet!” 

The new trailer puts the spotlight on features that set Lucky Tower Ultimate apart from other games in the genre. Von Wants, his companions, and the antagonist Evelius have numerous, fully voice-acted reactions to everything that happens in the game. Every object—whether a foodstuff, animal, furniture, weapon, or corpse—can be used in surprising ways, and many of them can be wielded by the enemies as well. And last, but not least, are the plethora of secrets and branching character interactions for players to discover.

“AMC Games is proud to partner with Studio Seufz—it’s not every day that you get the opportunity to resurrect a cult Flash game series for a modern audience,” says Clayton Neuman, VP of Games & Franchise at AMC. “Lucky Tower Ultimate represents our first foray into the incredibly popular roguelite genre; no two play experiences are the same, but each one is guaranteed to deliver gut-busting laughs and quirky puzzles.”

Studio Seufz and AMC Games will be exhibiting a new Lucky Tower Ultimate demo at Gamescom in the Indie Arena Booth; the demo will also be available to download directly from the game’s Steam page. To stay up to date on Lucky Tower Ultimate, players can wishlist the game on Steam or join the conversation on the Studio Seufz discord.

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ILLFONIC TO PUBLISH & CO-DEVELOP MGM’s KILLER KLOWNS FROM OUTER SPACE: THE GAME 

Asymmetrical Multiplayer Experts Turn 80 ‘s Movie Cult Classic into a Video Game with Teravision Games.

August 22, 2023 (Gamescom, Cologne, Germany) – IllFonic, Inc. is thrilled to announce its newest endeavor. The team is now the publisher on record for the highly anticipated game Killer Klowns from Outer Space: The Game. Alongside Teravision Games, IllFonic will co-develop the newest installment to this cult classic which will be available to fans on Steam, PS5, and Xbox Series X|S.

Killer Klowns from Outer Space: The Game is a crazy, fresh take on asymmetrical survival horror experience. Based on the iconic 80’s movie, the 3v7 multiplayer game brings back the unique, over-the-top mix of horror and comedy. In the battle between Killer Klowns and the citizens of Crescent Cove, team up and harvest humans or save the world from an alien invasion! The game was first announced at Gamescom in 2022 and immediately drove huge buzz and excitement that spread across the globe.

CEO and Co-Founder of IllFonic, Charles Brungardt, shares his excitement, “When we first started talking to Good Shepherd Entertainment and Teravision Games about this possibility we were very excited about the IP. Then we got to know the team at Teravision and knew we were going to make this happen. Everyone at Good Shepherd has made the handoff process of this project enjoyable, as there is a lot of behind the scenes business in order to make something like this possible.” Brungardt continues, “And we are thrilled to help create another experience for the community that they can truly immerse themselves in. Imagining yourself in this universe is wild, it is why we love creating and publishing games for IPs we are fans of!”

Robert Marick, Head of Consumer Products, MGM, said, “We’re thrilled to be collaborating with IllFonic to bring this new Killer Klowns game to fans. As the franchise celebrates its 35th anniversary, it continues to capture the imaginations of new fans and has staked its claim within the cultural zeitgeist. We are sure that devotees to Killer Klowns, as well as gamers in general, will be excited to immerse themselves in the franchise with the debut of the new game.”

Celebrating its 35th anniversary this year, Killer Klowns has become a true pop culture phenomenon with scary-good products from a wide range of licensees for costumes, apparel, accessories, interactive, location-based entertainment and home and beauty, and MGM continues to grow the program into new categories.

Crescent Cove is a sprawling arena for these unique multiplier fights between Klowns and humans – boasting various locations, and various tactical opportunities for both teams. Killer Klowns from Outer Space: The Game provides a unique approach to hide-and-seek gameplay, customization & respawn systems, PvPvE, and dynamic objectives leading to multiple match results. This game evolves the online horror formula in new ways.

Gameplay:

• Take on the role of the iconic Killer Klowns – cooperate in a team of three players, utilize unworldly abilities, hunt humans with zany weapons, and plan your alien invasion to harvest the population of Crescent Cove successfully.

• Fight back as a team of seven brave citizens of Crescent Cove – explore the city for valuable loot and weapons, avoid getting captured by Klowns, and try to survive the alien invasion.

Enrique Fuentes, CEO and Co-Founder of Teravision shares his thoughts on IllFonic’s acquisition of publishing, “We are really excited about partnering with IllFonic for Killer Klowns from Outer Space: The Game. They have more experience than anyone in the industry in the asymmetrical multiplayer genre. The combined passions of Teravision Games and IllFonic will allow us to take the game to the next level and make us feel confident about the challenges of multiplayer at this scale.”

IllFonic and Teravision will be at Gamescom this week for the media to get their first chance to play Killer Klowns from Outer Space: The Game with the teams. To schedule a media hands-on seat at Gamescom please connect with your public relations contact for IllFonic.

*Note – An Internet connection is required for online multiplayer.

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NOVEMBER’S UPCOMING DUTCH #0 PROLOGUE STORY BRINGS BELOVED CHARACTER BACK INTO ACTION, LAYS GROUNDWORK FOR NEW MINISERIES

PORTLAND, Ore. 08/21/2023 — From the combustible creative team of Joe Casey and Nathan Fox—Chap Yaep’s iconic, golden era Image Comics character—Dutch—is back in action with the upcoming, Dutch #0. This new prologue chapter—which first appeared in the pages of the Image! Anthology—will bring fans a splash of ’90s nostalgia and new readers an entry into Dutch greatness this November.

It’s been thirty years since he served as the ultimate superhero soldier. Now his new life is shattered by an old enemy from the past. Will Dutch answer this newest call to action? And coming next year—the mayhem continues in the all-new, three-issue miniseries beginning with Dutch #1.

“This is the start of the biggest, most ambitious project I’ve ever done at Image Comics,” said Casey. “And I’m insanely proud of what Nathan and I set up in this zero issue. Revisiting this kind of classic character, catching up with him—in real time—is a narrative luxury most superhero tales would never even attempt. So for all the old school Image fans—not to mention, for anyone who’s curious what all the fuss was about back in ’92—you can’t afford to miss this. But I promise you… there’s so much more to come!”

Dutch #0 will be available at comic book shops on Wednesday, November 15:Dutch #0 Cover A by Fox – Lunar Code 0923IM332Dutch #0 Cover B (1:15 copy incentive) by Ian Churchill – Lunar Code 0923IM333Dutch #0 Cover C (1:25 copy incentive) by Jim Rugg – Lunar Code 0923IM334Dutch will also be available across many digital platforms, including Amazon Kindle, Apple Books, and Google Play.

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The Invincible Invites Players to Discover Regis III on November 6th on PC, PlayStation 5, and Xbox Series X|S

Players will be able to get an early glimpse of The Invincible by playing the demo at this year’s gamescom and also see a custom made, game-themed PC made by the magicians at AMD

Warsaw, Poland – August 21st, 2023 — 11 bit studios and Starward Industries are excited for players around the globe to find out what the cosmos has prepared for them on November 6th, 2023 when The Invincible releases on PC and current-gen consoles. A hard sci-fi game with a mind-bending narrative, The Invincible will make players rethink humanity’s urge to conquer space and remind themselves that not everything, everywhere is for us.

The Invincible puts players in the role of Yasna, a sharp-tongued astrobiologist forced to search for her crew and bring them back “dead or alive” as a perilous mission to the eerie planet Regis III takes an awry turn. On the surface, it may seem that Regis III is uninhabited but that doesn’t mean the people who visit here can feel like unopposed rulers. The philosophical nature of the events on Regis III will make Yasna forever question the scale of humankind’s ambitions.

In addition to revealing the launch date, 11 bit studios is happy to reveal The Invincible will be on display during this year’s gamescom festivities. 

From August 23rd thru 27th in Cologne, Germany, players will be able to try the demo version of the game and see a game-themed PC masterfully assembled by AMD, on display at the 11 bit studios booth B028 in hall 10.1.

Based on the bestselling book of the same name by Stanislaw Lem, The Invincible mixes expansive space vistas with retro-futuristic and atompunk design and aesthetics. The Invincible will launch on PC, PlayStation 5, and Xbox Series X|S on November 6th. The game—developed by Poland-based studio Starward Industries—is proudly published by 11 bit studios.

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BLACK MIRROR MEETS EYES WIDE SHUT IN UPCOMING MARIA LLOVET SERIES CRAVE

PORTLAND, Ore. 08/17/2023 — Fan favorite Heartbeat writer/artist Maria Llovet (Faithless, Sandman Universe Thessaly) will make her first Image Comics debut in the upcoming erotic thriller, CraveEyes Wide Shut meets Black Mirror in this dark, sexy mystery set to launch in November.Loud!,
CRAVE, a mysterious app that promises to make your desires come true, spreads among the students of an elite university who use it as a hookup app. David, a top student, engages in a game of seduction with the unattainable Alexandra. But as requests to the app escalate and wreak havoc on campus, David and his friends’ only chance to stop this spiral is to find out what really lies behind CRAVE.

Crave was born by reflecting on how we connect in the modern world; to what extent do we control how much we share, and how much others know about us, especially now that we are in the dawn of AI,” said Llovet.

Crave #1 will be available at comic book shops on Wednesday, November 29:Cover A by LlovetCover B by LlovetCover C by LlovetCover D by LlovetCrave will also be available across many digital platforms, including Amazon Kindle, Apple Books, and Google Play.
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Ram V & Filipe Andrade’s RARE FLAVOURSHits Shelves in September 2023

A Sinister Cross-Section of Food, Culture, & Indian Folklore 

RARE FLAVOURS #1 is the premiere issue of the brand new series from the Eisner, Harvey, and Ringo Award-nominated team behind the critically acclaimed series The Many Deaths of Laila Starr, writer Ram V (Detective Comics, These Savage Shores), artist Filipe Andrade (Captain Marvel), and letterer AndWorld Design.

– Meet Rubin Baksh, a demonic Rakshasa with a down-to-earth dream of becoming the next Anthony Bourdain. To make his dream come true, Rubin enlists Mo, a down-on-his-luck filmmaker, to document the world-renowned cuisine of India and the people behind the glorious, flavourful food. But little does Mo know that there’s more to Rubin than meets the eye, and the mortals play a darker role in the show than they were prepared for…

– The Tasting Menu Ashcan is on sale now at your local comic shop

RARE FLAVOURS #1 will be available in comic shops September 20, 2023. Digital copies can be purchased from content providers, including comiXology, iBooks, Google Play, and Kindle.

For continuing news on RARE FLAVOURS and more from BOOM! Studios, stay tuned to boom-studios.com and follow @boomstudios on Twitter.


Interior Art by Filipe Andrade


Interior Art by Filipe Andrade

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AI Takes Center Stage at New Publishing Conference

AI Takes Center Stage at New Publishing Conference

NEW YORK—August 8, 2023—A sweeping examination of AI’s role in book publishingis the focus of Artificial Intelligence: Revolution and Opportunity in Trade Publishing, a newconference from Publishers Weekly. Former Penguin Random House CEO Markus Dohle will give the opening keynote. The event, which will be livestreamed only, is targeted t0 publishing executives, authors and other stakeholders in book publishing.

Opening keynote speaker Markus Dohleis the former CEO of Penguin Random House, theworld’s largest trade book publisher. All eyes were on him during the high-profile antitrust trial in New York that ultimately blocked the merger of Penguin Random House and rival Big Five publisher Simon & Schuster. In December 2022, after nearly 15 years at the helm of PRH, Dohle stepped down. Despite the verdict, his legacy at PRH remains solid, and he is a widely admired advocate for book publishing.

Hosted by publishing analyst and Publishers Weekly contributing editor Thad McIlroy and technology impresario Peter Brantley, the event features the industry’s top thinkers on emerging technologies and addresses the foray of artificial intelligence into various business operations of publishing, including editorial, marketing, legal and production.

“AI is going to transform publishing more profoundly than anything we’ve seen since e-books,”said McIlroy, who is also the creator of a database of book publishing startups,from his office in San Francisco.“Until very recently, AI has been relegated to the tech sector.We are now seeing how valuable AI will be for publishers.”

“AI is the hottest issue in book publishing,” said Jim Milliot, editorial director of Publishers Weekly. “This conference will lay out the plusses and minuses of fair implementation of AI into various segments of the publishing industry. There’s a lot of concern and uncertainty among publishing professionals and authors about what changes AI will bring. We will focus on what’s real, what’s not, and what’s doable.”

Panelists confirmed to speak include:

  • Barbara Kline Pope, executive director of the Johns Hopkins University Press, on the publishing business;
  • Cliff Guren,digital media strategist currentlyworking on an AI-focused research project for Forbes Books and author of Metaphor, a blog, on editorial;
  • Catherine Weldon, artificial intelligence and machine learning associate, Penguin Random House, on editorial;
  • Keith Riegert, publisher of Ulysses Press, on marketing;
  • Ken Brooks, president, Treadwell Media Group, on production;
  • Bill Kasdorf, principal, Kasdorf & Associates, and expert on accessibility, XML/HTML/EPUB modeling and workflow, on production;
  • Entertainment and arts lawyer Scott Sholder, partner at Cowan DeBaets Abrahams & Sheppard and co-chair of the firm’s litigation group, on legal.

In addition, a digital-savvy slate of well-known authors will take on AI issues of particular concern to writers, creators and authors.Among them is writer and critic Sean Michaels, author of the forthcoming novel Do You Remember Being Born?(Astra House, Sept.).

Each panel willbe followed by an audience Q&A.The conference takes place on Wednesday, September 27, 2023 from 1:00–5:30 p.m. ET/10:00 a.m.–2:30p.m. PT.

The event will be live streamed from New York and San Francisco. Registration is $49, with group rates available.

For sponsorship information,contact Cevin Bryerman, publisher and CEO, Publishers Weekly, cbryerman@publishersweekly.com.

Registration information and tickets are available at https://hopin.com/events/artificial-intelligence-revolution-and-opportunity-in-trade-publishing.

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    Cyberpunk 2077: NO_COINCIDENCE Novel Hits Bookstores in Physical and Digital Formats

    CD PROJEKT RED today announced that Cyberpunk 2077: NO_COINCIDENCE, a science-fiction thriller by established Polish writer Rafał Kosik set in the world of the studio’s Cyberpunk 2077 video game, is now available in bookstores both physically and digitally, as well as in audiobook format.

    In the megalopolis of Night City, a group of seemingly ordinary strangers are torn from their everyday lives and unwillingly thrust into a criminal conspiracy that reaches to the highest levels of power. Finding themselves in desperate straits, they must ask themselves where the human ends and the digital begins — and whether a line should be drawn between them at all…

    Click here to learn more

    Written by one of Poland’s most influential modern sci-fi authors, Rafał Kosik, and translated into English by CD PROJEKT RED’s English Adaptation Specialist Stefan Kiełbasiewicz, NO_COINCIDENCE takes readers deep into the underworld of the dark future, giving them a visceral look into what it takes to survive in the brutal streets of Night City. Kosik, whose work has been compared to that of Brian Aldiss, Philip K. Dick, and Stanisław Lem, uses his sci-fi pedigree to full effect, weaving existential, profound personal questions into a gripping story that combines adrenaline-fueled, high-stakes action with multilayered corporate conspiracies and the role, significance, and limits of the individual. Through the eyes of Zor, Aya, and the rest of a deep cast of interconnected characters, readers get to observe the machinations of Night City up close, giving them a first-hand account of how futile it is to have dreams, aspirations, or the idea of free will in a city with no happy endings.Available today via publisher Orbit UK and Orbit US (Hachette Book Group), the English version of NO_COINCIDENCE features physical (paperback and hardcover), digital, and audiobook versions. The latter comes with narration provided by American voice actress Cherami Leigh, who is also one of the voices of V, the main character of Cyberpunk 2077. A Polish version of NO_COINCIDENCE is also available via publisher Powergraph.To learn more about Cyberpunk 2077: NO_COINCIDENCE and read a sample from the first chapter of the book, visit orbitbooks.net. For more information regarding the world of Cyberpunk 2077, visit cyberpunk.net and follow the game on Facebook and Twitter.

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    Cosplay or Actual Murderer inYour First Look at STUFF OF NIGHTMARES: RED MURDER #1

    Horror Maestro R.L. Stine pens a new macabre tale at BOOM! Studios


    LOS ANGELES, CA (August 8, 2023) – BOOM! Studios today revealed a first look at STUFF OF NIGHTMARES: RED MURDER #1, the self-contained special issue in the bestselling, adult horror comic series Stuff of Nightmares from prolific author of legendary terror R.L. Stine (Goosebumps), artist Adam Gorham (The Blue Flame), colorist Francesco Segala, and letterer Jim Campbell, available in September 2023. 

    Comic creator Alex Oxaca has been out of the spotlight for decades, and he’ll wish he’d remained in obscurity soon enough. A real ax murderer, cosplaying as the titular hatchet-wielding killer in his early 2000’s smash hit series, Red Murder, starts chopping down equally real victims at a horror convention!

    STUFF OF NIGHTMARES: RED MURDER #1 has a main cover by Francesco Francavilla (Night of the Ghoul), with variants by Adam Gorham (The Blue Flame), Miguel Mercado (Go Go Power Rangers), A.L. Kaplan (Maw), Becca Carey (Radiant Black), and Reiko Murakami (Basketful of Heads).

    STUFF OF NIGHTMARES: RED MURDER is the newest release from BOOM! Studios’ eponymous imprint, home to critically acclaimed original series, including BRZRKR by Keanu Reeves, Matt Kindt, and Ron Garney; Something is Killing the Children by James Tynion IV and Werther Dell’Edera; Once & Future by Kieron Gillen and Dan Mora; Eve by Victor LaValle and Jo Mi-Gyeong; The Many Deaths of Laila Starr by Ram V and Filipe Andrade; Wynd by James Tynion IV and Michael Dialynas; Grim by Stephanie Phillips and Flaviano; Briar by Christopher Cantwell and Germán García; Stuff of Nightmares by R.L. Stine and A.L. Kaplan; The Approach by Jeremy Haun, Jason A. Hurley, and Jesus Hervas; Damn Them All by Simon Spurrier and Charlie Adlard; BeholdBehemoth by Tate Brombal and Nick Robles; Specs by David M. Booher and Chris Shehan; Once Upon a Time at the End of the World by Jason Aaron, Alexandre Tefenkgi, Leila del Duca, and Nick Dragotta; Know Your Station by Sarah Gailey and Liana Kangas; A Vicious Circle by Mattson Tomlin and Lee Bermejo; Mosely by Rob Guillory and Sam Lotfi; Harrower by Justin Jordan and Brahm Revel; The Neighbors by Jude Ellison S. Doyle and Letizia Cadonici; and The Seasons Have Teeth by Dan Watters and Sebastián Cabrol. The imprint also publishes popular licensed properties, including Dune: House Harkonnen from Brian Herbert, Kevin J. Anderson, and Michael Shelfer; Mighty Morphin Power Rangers from Melissa Flores and Simona Di Gianfelice; Magic from Jed McKay, Rich Douek, and Ig Guara; and The Expanse: Dragon Tooth by Andy Diggle and Rubine.

    STUFF OF NIGHTMARES: RED MURDER #1 will be available in comic shops September 27, 2023. It is available for pre-order at your local comic shop. Digital copies can be purchased from content providers, including comiXology, iBooks, Google Play, and Kindle.

    Be sure to catch up on the series and pick up the Stuff of Nightmares TPB, available wherever books are sold.

    For continuing news on STUFF OF NIGHTMARES and more from BOOM! Studios, stay tuned to www.boom-studios.com and follow @boomstudios on Twitter.






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