BOOM! Studios Announces New DAY ONE Retailer Support Services Program

Award-Winning Publisher Introduces First Worldwide Initiative to Support
The Reopening of Comic Shops


LOS ANGELES, CA (April 29, 2020) – BOOM! Studios today announced the new DAY ONE RETAILER SUPPORT SERVICES PROGRAM, an industry-first plan to immediately support comic shops and their communities worldwide.  Every comic shop will have their own “Day One” – the date they reopen their doors to their communities and engage with new customers. BOOM! Studios has committed to arm their retail partners with clear advance information in support of every comic book store having a successful Day One. In that spirit, the groundbreaking program from BOOM! Studios was announced alongside the award-winning publisher’s new single issue comics release schedule beginning May 20th (a full release schedule through the end of June can be found here).

“We know that comic shops will reopen their doors soon on the schedule that’s right for them, so our DAY ONE RETAILER SUPPORT SERVICES PROGRAM is built to provide each one with everything they need to make that first day incredibly successful,” said Filip Sablik, President of Publishing & Marketing, BOOM! Studios. “This new program allows retailers to not only receive the new comics they need to drive much needed business every week beginning May 20th, but also arms them to stock up on their best-selling books right now in advance of their Day One at industry best discount levels with absolutely no risk and begin generating revenue before they reopen.”

The DAY ONE RETAILER SUPPORT SERVICES PROGRAM brings comic shops an unrivaled slate of discounts, returnability and sales tools including extensions and expansions of previously announced benefits, as part of their commitment to ensuring comic shops remaining a thriving part of every community:

  • Full Returnability Through August: BOOM! Studios will extend the industry’s best returnability program, the BOOM! Guarantee, by making all items that ship between May 20th through August 26th fully returnable via affidavit in order to allow retailers to order with confidence. Any retailer not already enrolled in the BOOM! Guarantee can sign up for free right here.

 

  • Rare Variant Cover Gift Set: BOOM! Studios will offer retailers a direct cash infusion by providing previously released rare and popular variant covers for free to qualifying Diamond accounts in June. These gifts will create an opportunity for retailers to generate additional revenue and promotion at no cost. For retailers who do not normally sell variant covers at an increased price, these can be used to reward loyal pull-box subscribers or used to further incentivize customer engagement as prizes or purchasing rewards.

 

  • Monthly 1-Per Store Variant Covers: BOOM! Studios will provide new, previously unannounced 1-per-store variant every month through December 2020 free to qualifying Diamond accounts. This program will begin with a new 1-per store variant for in June.

 

  • Deep Discounts on OGNs & Collections: BOOM! Studios is offering an additional 15% discount on OGNs & Collections through Simon & Schuster, which are fully returnable. This covers all releases through April 2020 and is in effect until May 15th, marking the highest discount level of any graphic novel publisher for accounts in the US, Canada and the UK.
    • Please note: For accounts distributed by Simon & Schuster UK, any account signing up will receive the same discount off their OGN & Collections. BOOM! Studios is extending promotional discounts to ALL Simon & Schuster UK accounts, and existing UK accounts should check with their sales representatives for available offers.

 

  • Deep Discounts on Top-Selling Titles: Beginning on April 27th and running until May 11th, select top-selling BOOM! Studios backlist titles will be an additional 25% off to encourage stocking up on key titles in preparation of customers returning to your stores.  This includes recent releases such as All My Friends Are Ghosts and Something is Killing the Children along with popular series like Fence and Jim Henson’s Power of the Dark Crystal.

 

  • Affiliate Sales Opportunities: BOOM! Studios is the first comic and graphic novel publisher to work with Simon & Schuster, Ingram and Bookshop.org to bring comic shop retailers new affiliate sales opportunities. These opportunities allow retailers to drive additional revenue through online sales opportunities even when they’re not able to reopen their doors for their new Day One. Once stores are open, they can lower their inventory exposure by offering a wider selection of graphic novels and collections to their communities.

 

  • Curated Retailer Support Tools: BOOM! Studios will continue their weekly communications to retailers every week with information on the tools to benefit them like bookstores through Simon & Schuster, the ABA (American Booksellers Association) and more.

 

  • #BoostYourLCS Paid Promotion: BOOM! Studios will increase targeted advertising and promotion around comic shops, and specifically spotlight stores offering Safe Services (like curbside and mail order options), using the #BoostYourLCS hashtag to reach over 361,000 fans worldwide. A full list of BOOM! Guarantee and Safe Service retailers (with regular updates) can be found right here.

 

  • Diamond Summit Variant: BOOM! Studios will deliver our promised free Diamond Summit retailer variant cover for Faithless II #1 to all qualifying stores in June so that retailers don’t miss out on this new Must-Read series.

 

  • Exclusive Convention Variant Opportunities: BOOM! Studios will offer select variant covers and other items previously planned for 2020 conventions direct to retailers through Diamond, as long as supplies last. Since fans can’t go to conventions, we’re bringing the conventions to the fans!

Diamond Comic Distributors and BOOM! Studios will be sharing more information directly with retailers as soon as it is finalized to clearly outline how to receive benefits from the  DAY ONE RETAILER SUPPORT SERVICES PROGRAM.

For continuing news on the  DAY ONE RETAILER SUPPORT SERVICES PROGRAM stay tuned to www.boom-studios.com and follow @boomstudios on Twitter.

Posted in Comics | Comments Off on BOOM! Studios Announces New DAY ONE Retailer Support Services Program

INITIATING PROBAL DEFENCE MEASURES: THE DESTROY ALL HUMANS! INVASION DATE IS SET FOR JULY 28TH, 2020

Brand New gameplay trailer released and digital preorder is now ready for pre-probing

Vienna/Austria, Offenburg/Germany, April 28, 2020: What follows is an incoming transmission originating from somewhere between Earth and Mars:

“Greetings, fleshy Earthbeings. Cryptosporidium here, though you skin-wrapped water wads can call me Crypto-137.

I wanted to let you know that my Abducto Beam is finally ready and I’m journeying Earthwards right now. If my calculations are correct then P-Day – that’s Probe-Day to you mortal meat morsels – is set for July 28th, 2020. On that day I will officially Destroy All Humans!

I’ll see you future-victims soon on PC, PlayStation®4, and Xbox One™!”

Destroy All Humans! has already been available for pre-order on PC, PlayStation®4, and Xbox One™ from your preferred retailer, and is now also available for pre-order digitally on PC and Xbox One™. The SRP of the PC version is €29.99 / $29.99 / £24.99 / ₽1.529, and the SRP for consoles is €39.99 / $39.99 / £34.99 / ₽2.799 (PlayStation®4 and Xbox One™). Pre-order Skins available via selected channels only!

Preorder Here!

The Crypto-137 Edition, featuring a Crypto-137 figurine, a Crypto backpack, keychain, six lithographs, anti-stress toy and all in-game Crypto skins, all contained within a premium box, is available for pre-order now and has an SRP of €399.99 | $399.99 | £349.99 | seven tons of mutilated cow corpse juice’s worth of Crypto currency.

The DNA Collector’s Edition, featuring a Crypto’N’Cow figurine, keychain, six lithographs, anti-stress toy, and all in-game Crypto skins, all contained within a premium box, is available for pre-order now and has an SRP of €149.99 | $149.99 | £139.99 | twelve charred human femurs’ worth of Crypto currency.

About Destroy All Humans!

The cult-classic returns and invades everything but your privacy on July 28 2020! Terrorize the people of 1950s Earth in the role of the evil alien Crypto-137. Harvest DNA and bring down the US government in the remake of the legendary alien invasion action adventure. Annihilate puny humans using an assortment of alien weaponry and psychic abilities. Reduce their cities to rubble with your flying Saucer!

One giant step on mankind!

Destroy All Humans! is a cult classic and one of the few games that will have you laughing out loud. Many games have taken inspiration from its mix of humoristic story-telling and easily accessible open world shooter action, as well as its wide range of over-the-top weaponry. But there can only be one Cryptosporidium: the human-hating alien with the voice of an angry Jack Nicholson and a shorter fuse than a xenomorph on steroids.

Step right up and enjoy the show!

Only Destroy All Humans! allows you to explore idyllic US cities of the 1950s, read the thoughts of their citizens to uncover their secret desires… and then burn the very same cities to the ground with the mighty Death Ray of your flying saucer!

Features

  • Use your Abducto Beam to throw tanks around!
  • Use your psychokinesis powers to crush a farmer under his own cow!
  • Discover which seemingly prude ’50s housewife secretly has the hots for her hairdresser!
  • Slowly batter a human to death with his own hat!
  • Light up the night by zapping your enemies with teslatastic electricity!
  • Take. One. Giant. Step. On. Mankind!

Visit the website for more information:

Official Destroy All Humans! Website

Posted in Art & Streetart, Video Games | Comments Off on INITIATING PROBAL DEFENCE MEASURES: THE DESTROY ALL HUMANS! INVASION DATE IS SET FOR JULY 28TH, 2020

The Last Ronin Imagines a Dark Future for the Teenage Mutant Ninja Turtles – Straight from TMNT Creators Eastman and Laird!

A Miniseries Three Decades in the Making, A Heartwrenching Tale of Justice and Family

SAN DIEGO, CA (April 27, 2020) – Springing from a lost 1987 storyline by TMNT co-creators Kevin Eastman and Peter Laird, the much-anticipated Teenage Mutant Ninja Turtles: The Last Ronin will be available this summer from IDW Publishing (OTCQX: IDWM) in an epic oversized five-issue miniseries!

In a future New York City far different from the one we know today, a lone surviving Turtle goes on a seemingly hopeless mission to obtain justice for his fallen family and friends. Kinetic layouts from Eastman, atmospheric inks from Andy Kuhn, and a thrilling script full of surprises from longtime TMNT scribe Tom Waltz all combine to make this one of the most memorable TMNT stories that fans will ever read.

In his own words, Kevin Eastman reflects on the conception of this important TMNT milestone:

“About ten years ago, I re-discovered a twenty page outline for a TMNT story that Peter and I wrote together back in 1987. The story was set thirty years in the future, which (as written then) was set in 2017. Reading through it again, I drifted back to a very different time in TMNT history — back when it was all about the comics, mostly just Peter and I writing and drawing the issues, pre-everything the world would soon come to know about these characters that we’d created and called the Teenage Mutant Ninja Turtles.

“It has been an INCREDIBLE thirty-six year journey, thanks to the brilliant talents of so many that brought new visions and TMNT stories to life, and especially the fans who supported all of them. Nine years ago, I was invited back into the TMNT comic universe, via my friends at IDW Publishing. Aside from the original run with my friend and co-creator Peter Laird, working on the IDW TMNT universe has been the best time I have had with the Turtles for a very, VERY long time.

“A little over a year ago, as the ongoing series headed towards issue one hundred, I showed a rough revised and updated version of the story outline (now set in the year 2040) to Tom Waltz, who equally fell in love with the possibilities of it. The Last Ronin is a heartfelt love poem to all the TMNT universes of the past, and offers up an intense look at one possible future — firmly based on and adapted from an original thirty-three year-old idea, from the original creators.

“Trust me — Tom, Andy, and I have just started on a two-hundred page journey… and it IS going to be one HELL of a ride…”

Series co-writer Tom Waltz says, “When Kevin first showed me the outline that he and Peter had created back in the ’80s, I was gobsmacked. Beyond Peter Laird’s eerily prescient technological and sociological predictions, the story idea itself was exciting and versatile, designed in a way that it could be easily modified to fit into the many different TMNT iterations that have existed over the years, without losing any of the core elements injected into it by both Kevin and Peter. I have the absolute honor to join these legendary creators to craft a TMNT story set in a chaotic future, rife with revenge, honor, tragedy, hope, and over-the-top ninja-action sequences that’ll blow any Turtles fan’s mind, no matter what version of the beloved franchise is their favorite.”

“After hitting TMNT #100 last year, we were interested in doing something even larger in scope and also something that really plays to everyone’s strengths,” says editor Bobby Curnow. “The Last Ronin is that project: the future New York we’re building is a perfect place for Tom’s immersive world-building and characterization, and Andy’s art is more innovative and engaging than we’ve ever seen. This is Kevin and Peter’s vision, but the entire team is making it their own and that’s really exciting to see.”

Teenage Mutant Ninja Turtles: The Last Ronin #1 will be available with multiple cover variants for retailers and fans to enjoy, including Cover A by Kevin Eastman and two Retailer Incentive editions by Eastman and Mateus Santolouco (TMNT: Shredder in Hell), respectively. Each issue is a blockbuster 48 pages and 7.5×11 trim size!

For information on how to acquire copies of TMNT: The Last Ronin comic books, please contact your local comic shop or visit www.comicshoplocator.com to find a store near you.


Posted in Comics | Comments Off on The Last Ronin Imagines a Dark Future for the Teenage Mutant Ninja Turtles – Straight from TMNT Creators Eastman and Laird!

LudoNarraCon 2020 – A Not Miss Steam Event

The actual Convention itself ends TODAY, the 27th but many of the demos will not expire till after and there are a few games to truly take notice of.

Chinatown Detective Agency is a point & click with painted art, pixel art, and puzzles which you must pay attention to the game and also research on search engines for. It’s quality stuff and its matching images for hacking is also easy but really nice.

 

Paradise Killer is a third person murder mystery in an anime inspired world. Heavy original lore, complicated plot and lots to follow and investigate. This is still really in its early stages but the demo is worth checking.

 

Suzerain is a political simulator with tons of replay value. This game will always feel like you failing, but it is the nature of running a country in continual upheaval. Make choices, determine economy, make alliances and see how it all builds or crumbles.

 

Over the Alps is a true narrative choose your adventure by way of postcards. A spy story where you can truly decide what direction the story will take from a multiple of emotions. An intriguing experience to definitely have.

 

And this is just a sampling of the games featured in Ludonarracon on Steam now. I believe the page will be hosted till May 1st for all the demos.

Posted in Video Games | Comments Off on LudoNarraCon 2020 – A Not Miss Steam Event

Distance Is Pain, Love is Understanding, It’s All A Game

Long distance relationships are extremely hard. Relationships where one also only sees the other person for a short time every few months are equally hard, be it for distance or time allowance. This writer has experienced, been through the trials and tribulations of it. In the “A Fold Apart” those feelings are strongly explored through clever animation, writing, graphic design style and tantalizing music. In ways the puzzles and their varying levels of ease and frustrating difficulty also play into the many feelings one goes through while in a long distance relationships.

While there definite flaws and issues to cover and reflect on “A Fold Apart” one of the things they get so right and something you’ll rarely ever see in a game is its attempt at full inclusion. The lead characters are yellow and blue and at the beginning you can’t only choose which of the characters will be which color but also the genders. There are plenty of pairings to fit your personal inclusion to feel the game speaks to you even more intimately than just its tale of struggled romance.

Now let’s discuss those small flaws. At times the puzzles seem ridiculously confusing and even when using the very forgiving cheating method of Hint to just go forward to continue the story, art and music, the puzzle solution reveal can make you scratch your head. At least 10 times despite believing I understood the puzzle mechanics, the solution revealed did not make sense. Although that definitely in some ways added to the frustrating feelings of a long distance relationship.

I highly recommend playing A Fold Apart.

It’s available on Steam, Nintendo Switch and iPhone/iPad as it was originally an Apple Arcade offering. It will soon be on PS4 and XBoxOne.

Posted in Video Games | Comments Off on Distance Is Pain, Love is Understanding, It’s All A Game

Join the Resistance!

Pre-Register on Android for Through the Darkest of Times Available Now (iOS coming soon))

Berlin, Germany/ Giebelstadt, Germany, April 21st, 2020: Fight a fascist regime and lead the resistance from your mobile device.

The resistance needs you! All over National Socialist Germany, small groups of friends and family were trying to oppose a regime they realized was cruel, unjust and outright evil. In doing so, they risked losing everything, their freedom, their loved ones and their lives. Through the Darkest of Times follows such a group as they work towards helping those in need, undermining the Nazi’s institutions and spreading the word in Europe and the world. Lead them through the bleak dystopia that was the 3rd Reich and learn how they lived and fought for survival. Hear their stories and never forget.

Through the Darkest of Times puts you in charge of a small resistance group in 1933 Berlin. Made up of ordinary men and women, Jews and Catholics, Communists and Patriots who can’t bear the Nazi’s atrocities any longer. The group’s main goal is to survive and along the way, they will help those in need and spread information about the regime’s bleak dealings. You will need to collect donations, gain supporters and sabotage the fascist regime’s affairs whenever and wherever you can.

Pre-Register for Android

Through the Darkest of Times will be a HandyGames premium title for $7.99 / € 7,99 / £ 6,99. There will be no ads, micro transactions, loot boxes or other gambling mechanics. One price, one great game. The game will also be available for iOS devices soon.

About Through the Darkest of Times:

Through the Darkest of Times is a historical resistance strategy game. Its focus lies on conveying the grim atmosphere of the period and the very real struggles of average people living in the 3rd Reich. Historical accuracy means that a small group of resistance fighters will not change the outcome of the war, nor will they prevent all of the Nazi’s atrocities, but they will certainly do everything in their power to save as many lives as they can and inhibit the fascist system as best they can.

Key Features

  • Experience 4 historically accurate chapters on your iOS or Android device
  • Fight for freedom, weaken the regime and lead your resistance group
  • Plan activities, find collaborators and don’t get caught
  • Feel the weight of responsibility as you make difficult decisions and face dire consequences
  • Beautifully illustrated expressionistic scenes and events
  • Updated UI and performance optimization for the best possible mobile experience

About HandyGames

HandyGames™ is part of the THQ Nordic and Embracer Group family and operates as an international publisher for mid-sized projects and developers for a worldwide audience.

The focus lies on creating and publishing games for current gen consoles like PlayStation®4, the Xbox One family of devices including Xbox One X or Nintendo Switch™ as well as games for Steam and many other PC gaming distribution channels. HandyGames™ produces titles for new innovative gaming platforms, for example VR (Virtual Reality) on Oculus Rift, HTC Vive and Samsung Gear VR, but also offers games of all kind of genres for Android smartphones and tablets, Apple iPhones, iPads and many other mobile and smart devices.

As a games company and that is truly passionate about gaming, we always strive for gameplay innovation. We received the German Developer Award as “Best German Game Studio” in 2015 and produced and published award-winning games of virtually every video gaming genre imaginable for a diverse range of audiences and gameplay styles. One example is “Townsmen VR” which was awarded with the German Games Award 2018 in the category “Best Game Design”.

Posted in Video Games | Comments Off on Join the Resistance!

Mr. KumKum x Quiccs; Ravager!!

Clutter is proud to release the latest colorway of the Ravager! Designed by internationally famous street artist and designer, Quiccs, and produced by Martian Toys, this amazing brand new edition has been brought to the next level with the addition of artwork by Indonesian artist, Mr. KumKum!

Featuring Mr. KumKum’s distinctive black and gold color scheme and exquisite detail, this beautiful bust stands at approximately 7.5 inches tall, and makes an unbelievable addition to any collection!!

Limited to 150 pieces  – these won’t be available for long so make sure you get in there fast!

Available Tuesday, April 21st, 11 am EST, priced at $150 apiece.

About Quiccs:

Hailing from Manila, Philippines, Quiccs has won several awards in the field of visual arts. He firmly believes in the fusion of graffiti art and electronic media. With his unmistakable style, he has taken the Designer Toy world by storm. With vinyl toys, resin toys, 1/6th scale action figures, and a wide-ranging street art career under his belt, his work is sure to continue to be a mainstay of the scene for years to come. Winner of the 2019 Artist of the Year, and Toy of the Year, at the Designer Toy Awards.

About Mr KumKum:

Paskalis Kaunang or better known as Kumkum, is a designer and visual artist who’s based in Bandung, Indonesia. Kumkum graduated with Design and Arts degree and started his career as a designer and graffiti artist before working on canvas painting. Throughout the year he has received commissioned requests for canvas, shoes and lately, he has focused on platform toys. His iconic black and gold “pointillism” with skulls has been known to be his trademarks.

He is currently working on many collaboration projects with different artists, international companies, and famous brands.

Posted in Art & Streetart | Comments Off on Mr. KumKum x Quiccs; Ravager!!

ED BRUBAKER, MARCOS MARTIN & MUNTSA VICENTE SURPRISE READERS WITH  FRIDAY, A POST-YA HORROR SERIES

INTRODUCING A NEW SERIES FROM THE WRITER OF CRIMINAL

AND THE ARTIST OF THE PRIVATE EYE, AVAILABLE NOW ON PANEL SYNDICATE

“This book feels like Lovecraft’s New England is colliding with Edward Gorey’s.”

—Writer Ed Brubaker

 

April 15, 2020) Award-winning writer Ed Brubaker, acclaimed artist Marcos Martin, and colorist Muntsa Vicente have surprised readers with the debut of FRIDAY, a previously unannounced comic on Panel Syndicate. In the series, Friday Fitzhugh—girl detective—and Lancelot Jones—her best friend and also the smartest boy in the world—spent their childhoods solving crimes and digging up occult secrets. But that was years ago. And now Friday is in college and starting a new life on her own. She’s moved on. Until she returns home for the holidays and is immediately pulled back into Lance’s orbit. This is literally the Christmas vacation from Hell and neither of them may survive to see the New Year. FRIDAY Chapter One, “The Girl in the Trees,” is available now on Panel Syndicate in English and Spanish, with fans paying what they want to read the story.

 

“One of the first things I said to Marcos was that this book feels like Lovecraft’s New England is colliding with Edward Gorey’s,” said Brubaker. “And I like to describe FRIDAY as post-YA, which is a genre that doesn’t really exist. It’s an idea I’ve been circling for a long time, that lets me tap into my own nostalgia for my youth and the YA books I loved back in the 70s and 80s – stuff like The Great Brain, or John Belliars books, or Harriet the Spy, or Encyclopedia Brown. I want to take that concept of the teen detective and those supernatural mysteries aimed at kids, but then let the protagonists grow up, so they have all the same problems we all do… and they encounter a much more dangerous world.”

 

FRIDAY marks the first major collaboration between Brubaker and Martin.

 

“Ed Brubaker has always been one of my favorite comic book writers,” said Martin. “There’s a unique quality to his writing, like a sober sadness that permeates all his work and always shines through, whether it’s on his crime noir stories with artist extraordinaire Sean Phillips or on his superhero projects at Marvel or DC. We had the chance to collaborate briefly on a Captain America Annual almost 15 years ago and I remembered the experience fondly, so when the time came last year to start thinking about what creator owned project I wanted to tackle next, I was hoping he’d had a similar positive memory of our past work together. But most importantly, I had his email address.”

 

“When Marcos wrote to me last summer asking if I wanted to work with him on his next big thing for Panel Syndicate, I think I wrote back within a minute to say yes,” said Brubaker. “I’ve been a longtime fan and watching his style evolve over the years has been amazing, and I was also really interested in what he and Brian K Vaughan created when they released The Private Eye on Panel Syndicate. For a while now a lot of cartoonists I follow—like Emily Carroll and Tillie Walden—have been publishing their work digitally as they complete it, and then putting out these gorgeous collections in print, and I’ve been curious to try something like that… to serialize a graphic novel in chapters, then put out the book in print (and knowing me, with all sorts of extras) when it’s done.”

 

“I had been wanting to experiment a bit with my drawing style and get away from my comfort zone for a while now, contemplating the possibility of cross-hatching, a technique I’ve never really looked into,” said Martin. “So when Ed pitched me the idea for FRIDAY with its mixture of Edward Gorey and Lovecraft set in a New England-ish town in the late 60s/early 70s, I was surprised to find the concept fit perfectly with what I was hoping to develop.”

 

FRIDAY will be released on Panel Syndicate in two formats: one for computers and laptops where it’s a double-page spread, and one for iPad, where it’s a single page view. In 2013, Marcos Martin founded the online platform Panel Syndicate with writer Brian K. Vaughan and illustrator/colorist Muntsa Vicente, in order to distribute their creator-owned comic, The Private Eye.

 

“Panel Syndicate was born as an example of a distribution model I felt was fair to both readers and creators, and eventually, comic publishers and retailers who can make more informed decisions with the books they were publishing and stocking on their shelves,” said Martin. “Our payment model also establishes a direct relationship between readers and creators. As creators, we’re responsible for creating quality comics to the best of our abilities, and the reader then gets to decide the value they think those comics have, according to their own perception and personal circumstances.”

 

“When we started work on the series last summer, we had no idea our surprise drop would come during a global pandemic, with a comic market that’s completely shut down,” said Brubaker. “But I know that my level of reading comics and books, and marathoning everything on Netflix, has gone through the roof the last month, so hopefully FRIDAY will be a nice surprise for comic readers today, and maybe a small escape from the real world right now.”

Posted in Comics | Comments Off on ED BRUBAKER, MARCOS MARTIN & MUNTSA VICENTE SURPRISE READERS WITH  FRIDAY, A POST-YA HORROR SERIES

Expanded LudoNarraCon 2020 Exhibitor Lineup and Panels Revealed

Pioneering digital games festival returns to Steam on April 24-27 with more games added due to physical con cancellations

MELBOURNE, Australia – April 14, 2020: Indie games label Fellow Travellertoday announced the full lineup of over 40 exhibiting games for LudoNarraCon 2020, the global digital festival held on Steam celebrating narrative video games. LudoNarraCon 2020 will run from April 24-27 and is available for free to everyone via Steam. More than 850,000 people attended the 2019 event and the organizers are aiming to achieve more than double this number in 2020.

Those keen to attend can visit the event page on steam to sign up for notifications

LudoNarraCon 2020 has been months in the making, and despite the current pandemic of COVID-19 sweeping the world, Fellow Traveller is proud to be able to offer this unique opportunity for indie developers to have their moment to shine. Following the cancellation of GDC and other gaming conventions, Fellow Traveller reopened applications for the event, doubling the size to over 40 exhibiting games. Along with the exhibitor lineup, the initial list of panels has been revealed, with more panels to be confirmed before the event begins.

“With a COVID-19 vaccine 12-18 months away, we need to accept as an industry that it will be a very long time before we get back to large physical conventions and it’s almost unimaginable that any will happen this year,” said Chris Wright, Managing Director at Fellow Traveller. “With LudoNarraCon we hope to bring a convention experience to your home, wherever you are and provide an opportunity for indie developers to shine. We’re also keen to help others create similar festivals in the coming months and happy to share what we’ve learned. ”

Organized by Fellow Traveller, an independent games label focused on innovative narrative games, the first LudoNarraCon debuted in 2019 as a pioneering event, replicating many of the aspects of conventions like PAX or Eurogamer Expo but through a digital format and hosted on the Steam platform.

  •  Developers exhibit by streaming behind the scenes content to their Steam store pages and many will provide a demo, downloadable only for the duration of the event.
  • A series of panel discussions will be streamed on the central “theatre” stream.
  • More than 50 narrative games will be on sale in a special LudoNarraCon sale
  • Media are able to apply for a press pass, get early access to media-only demos, press assets and contacts for each participating exhibitor.
  • The entire event is tied together on a special LudoNarraCon page on Steam and will also use Steam’s new events functionality.
  • It’s free to attend and free to exhibit with Fellow Traveller picking up the costs of organizing the event.

Those interested in attending LudoNarraCon 2020 should sign up for updates at http://ludonarracon.com or follow Fellow Traveller on Twitter for updates.

Exhibitors

We are proud to announce these additions to the LudoNarraCon 2020 exhibitor lineup:

  • An Airport for Aliens Currently Run by Dogs – Strange Scaffold
  • Backbone – Eggnut / Raw Fury
  • Beholder 2 – Alawar
  • Best Friend Forever – Starcolt
  • Beyond the Veil – Sun’s Shadow Studios
  • Coda – GoodbyeWorld Games
  • Coffee Talk – Toge Productions
  • Curious Expeditions 2 – Maschinen-Mensch
  • Do Not Feed the Monkeys – Alawar
  • Frog Detective 2 – Grace Bruxner, Thomas Bowker
  • Garden Story – Picogram / Rose City Games
  • Lost Words: Beyond the Page – Sketchbook Games
  • N1RV Ann-A – Yrsbd / Sukeban Games
  • Nowhere Prophet – Sharkbomb Studios / No More Robots
  • Over the Alps – Stace Studios
  • Ring of Fire – Far Few Giants
  • Roki – Polygon Treehouse
  • Still There – Iceberg Interactive
  • Sunless Skies – Failbetter Games
  • The Flower Collectors – Mipumi Games
  • Wide Ocean Big Jacket – Turnfellow

These games will join the previously announced exhibiting games participating in this year’s event:

  • Boyfriend Dungeon – Kitfox Games
  • Chinatown Detective Agency – General Interactive Co.
  • Eliza – Zachtronics
  • Genesis Noir – Feral Cat Den / Fellow Traveller
  • Heaven’s Vault – inkle
  • Hypnospace Outlaw – Tendershoot / No More Robots
  • In Other Waters – Jump Over The Age / Fellow Traveller
  • Mutazione – Die Gute Fabrik / Akapura Games
  • Neo Cab – Chance Agency / Fellow Traveller
  • Not Tonight – Panic Barn / No More Robots
  • Paradise Killer – Kaizen Game Works / Fellow Traveller
  • She Dreams Elsewhere – Studio Zevere
  • Solace State – Vivid Foundry
  • Sometimes Always Monsters – Vagabond Dog / Devolver
  • Suzerain – Torpor Games / Fellow Traveller
  • Tangle Tower – SFB Games
  • Telling Lies – Drowning a Mermaid Productions / Annapurna Interactive
  • The Church in the Darkness – Paranoid Productions / Fellow Traveller
  • Wayward Strand – Ghost Pattern
  • Welcome to Elk – Triple Topping
  • Yes, Your Grace – Brave At Night / No More Robots

Panels

Below is a list of confirmed panels and participants with more panels still to be confirmed. Please check the LudoNarraCon website and/or follow Fellow Traveller on Twitter for updates.

Creating Emotional Touchstones in Emergent Narratives

Matthew Farber, Sande Chen, Kimberly Unger, Juliana Loh

  • Games have a unique ability to establish empathy between a player and a world and characters, but game players don’t always follow the path the narrative lays out for them. This panel discusses how designers and storytellers can build in empathic elements that can be found and engaged with even when the larger narrative gets delivered out of order.

 

Cultural Dissonance: Avoiding Bugs in Cultural Understanding

Mohammad Fahmi, Oli Clarke Smith, Fernando Damas 

  • Three developers from three different parts of the world discuss their experience and lesson in making a narrative heavy game set in The United States with a heavy influence from Japanese media.

 

Emergent Narrative VS Traditional Narrative

Panelists: Daniele Giardini, Glen Pawley, Pietro Polsinelli 

  • Daniele Giardini (aka Demigiant) is both a comic and game writer/artist—and a coder, game designer, UI/UX lover, tools developer: yes, sometimes he feels a little overwhelmed. He wrote Still There (for which he also developed the writing tools), drew Football Drama, made DOTween, Goscurry etc. He likes deranged perspectives, he doesn’t have a cat anymore.
  • Glen Pawley is the developer of Star Dynasties, a sci-fi empire management strategy game with a procedurally generated narrative of human drama and feudal politics. Trained as a software engineer, he has a long history of building complex systems and is putting that to use in designing an emergent narrative engine of the life stories of the nobility in a decaying human civilization.
  • Pietro Polsinelli is a game writer, designer and developer. Created Football Drama, now working on Roller Drama, both sports games blending narrative and management. He also works on applied games and is a researcher on “games for health” at Milan Bicocca University.

Evolution of Game Narrative

Panelists: Brenda Romero, Steve Meretzky, Brian Moriarty, Clara Fernandez-Vara, Richard Rouse III

  • This panel brings together some well traveled game writers and narrative designers to talk about how game stories have changed over the years and how they’re likely to evolve in the future. With decades of experience from text adventures (The Hitchhiker’s Guide to the Galaxy) to graphical adventures (Loom) to horror shooters (The Suffering) to strategy games (Jagged Alliance and the upcoming Empire of Sin) our lineup of panelists have worked in many different genres that embraced narrative in many unique ways. Join us for this panel and hear us explore where game narrative will go next!

 

Holistic Storytelling

Panelists: Alex Kanaris-Sotiriou, Thomas Jones

  • The creators of upcoming indie game Röki (Polygon Treehouse) discuss their approach to interactive narrative, namely ‘holistic storytelling’. Video games are an interactive medium and a script is just one of the tools we have at our disposal to craft stories. Tom and Alex will step through:
  • Gameplay mechanics/situation and as a narrative device
  • Archaeological storytelling, “narrative soup”, and world-build via exploration
  • The player as an active agent
  • Story gaps and narrative “breathing space”
  • Do not underestimate the power of audio
  • Cinematography is not just for cutscenes

 

Let’s Do The Time Warp Again: How To Keep The Narrative Interesting In A Game Built On Repetition

Panelists: Nick Pearce, Luis Antonio, Katie Chironis 

  • Nick Pearce – Developer of The Forgotten City, a murder mystery investigation in an ancient Roman city caught in a time loop.
  • Luis Antonio, Developer of Twelve Minutes, an interactive thriller about a man trapped in a time loop.
  • Katie Chironis, Senior Game Designer at Riot and writer of Elsinore, a time-looping adventure game set in the world of Shakespeare’s Hamlet.

 

Localization and Writing: Evolving the Worlds

Panelists: Vladimir Konoplitsky, Natalia Nesterova, Anthony Jauneaud, Fabio “”Kenobit”” Bortolotti

  • Game writers and localizers will tell dramatic stories how cultural and language specifics challenged their work. How game worlds are transformed on the way from original language to localization. We will see what translation and writing have in common, and how narrative games evolve real life cultures through localization.

 

Narrative Design: The Secret Sauce of Game Storytelling

Panelists: Jim Rossignol, Chella Ramanan, Tori Schafer, Sarah Longthorne, Antony de Fault 

  • Ever considered that writer and narrative designer are separate disciplines? What makes them unique? Join us in exploring this topic with the brains behind beloved videogame stories!

 

On Essay Games: The Diary, The Documentary, and The Satire

Panelists: David Cribb, Nathalie Lawhead, and Angela Washko. Moderated by Nicholas O’Brien.

As video games communities continue to mature and nurture pockets of avant-garde exploration, this panel investigates emergent practices of game development/design called “essay games.” Similar to the essay film and video genres of avant-garde cinema, essay games explore how the medium can tell critical, research-based narratives about political, cultural, or interpersonal themes. This discussion will outline three primary narrative design strategies that distinguish essay games from traditional independent games: the diary, the documentary, and the satire.

 

Personal Storytelling in Games

Panelists: Tanya Kan, Miriam Verburg, Gabby DaRienzo, Paloma Dawkins 

  • Indie games can have the flexibility and innovation to embed many personal tales from their lead creators. These game writers and creators discuss how their lived experiences lead them to write and direct games that are unflinchingly about their passions, perspectives, and questions in life. Join us on a panel discussion about how indie game creators have combined art, interaction, and storytelling to create resonant and unique journeys. From tales of belonging, to finding art in unusual places, these stories are sure to inspire.
Posted in Conventions, Events & Expos, Video Games | Comments Off on Expanded LudoNarraCon 2020 Exhibitor Lineup and Panels Revealed

NETFLIX STRIKES FIRST-LOOK DEAL WITH COMIC BOOK AND GRAPHIC NOVEL PUBLISHER BOOM! STUDIOS

The Woods? Hexed? Lucy Dreaming, Eugenic. All primed to be developed into Mini-Series or full shows. We at PC-S are super excited by this news.

    

 

 

 

Deal Gives Netflix Access to the Largest Library of Controlled Comic Book IP Outside of Marvel and DC 
LOS ANGELES, CA (April 13, 2020) – BOOM! Studios, the publisher behind best-selling Eisner Award-winning and fan-beloved comic book franchises, including Lumberjanes, Something is Killing the Children, Once & Future, and Mouse Guard, has signed a two-year TV first look deal with Netflix for live action and animated series.

“BOOM! characters are innately special, they’re colorful, diverse and varied and their stories have the power to ignite something in all of us,” said Brian Wright, Vice President, Original Series at Netflix. “We can’t wait to bring these stories from the page to the screen to fans in every corner of the world.”

“We generate 20+ new original series a year and are thrilled to partner with a streamer that is as prolific as we are,” company CEO and Founder Ross Richie said. “BOOM!’s unique partnership model benefits creators by positioning them to be packaged with high-end directors, screenwriters, and producers. We’re thrilled to continue our track record of translating our best-selling award-winning library with the best TV talent in the business but now with the undisputed leader of the new streaming era.”

BOOM! Studios CEO and Founder Ross Richie and President of Development Stephen Christy will Executive Produce all shows developed through the pact.

20th Century Fox bought a non-controlling minority stake in BOOM! in 2017 to secure a franchise pipeline putting into development BOOM! Box hit Goldie Vance from Hope Larson and Brittney Williams with Kerry Washington producing and Rashida Jones directing, cartoonist Sean Rubin’s Bolivar with Shawn Levy (Stranger Things) producing, Imagine Agents with Richie Keen directing, and Ladycastle written by Delilah Dawson and drawn by Rebecca Farrow and Ashley A. Woods at Fox Family. In 2019, Fox greenlit $150m Mouse Guard movie with Matt Reeves producing and Wes Ball directing. Disney canceled the project two weeks before production.

Moving beyond 20th Century Studios, BOOM! set up a slate across town that includes the feature film Memetic with Seth Rogan and Evan Goldberg producing and The Batman screenwriter Mattson Tomlin at Lionsgate; along with a slew of TV projects to Amazon, HBO Max, Peacock, CBS All Access, Disney+, and the publisher’s new home – Netflix.

BOOM! has close to 20 movies and TV shows in development currently.

2019 saw BOOM!’s biggest publishing year ever as new original series grew 63% boosted by hits like Diamond Gem Awards “Comic Book of the Year” and “Best New Comic Series” winner Once & Future and Something Is Killing the Children from Diamond Gem, GLAAD Media, and Prism Award-winner author James Tynion IV. For 9 of the past 11 years BOOM! has won “Best Publisher (under 3%)” in the prestigious Diamond Gem Awards.

This marks a brand new partnership between the two companies, though Netflix and BOOM! have always been close collaborators, including partnering on the upcoming feature film The Unsound directed by David F. Sandberg, based on the graphic novel by Cullen Bunn and Jack T. Cole. BOOM! also debuted a graphic novel series in 2019 tied into Jim Henson’s The Dark Crystal: Age of Resistance.

BOOM!’s feature film first look deal remains at 20th Century Studios/The Walt Disney Company through January 2021. In August the studio will release BOOM!’s supernatural thriller The Empty Man.

The Netflix first look deal was brokered by UTA and attorney Matt Saver.

Posted in Books, Comics, TV and Movies | Comments Off on NETFLIX STRIKES FIRST-LOOK DEAL WITH COMIC BOOK AND GRAPHIC NOVEL PUBLISHER BOOM! STUDIOS