|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
“Saban’s Power Rangers: The Psycho Path” Reunites Fan Favorites Andros & Karone in October 2019

LOS ANGELES, CA (March 29, 2019) – BOOM! Studios, under license by Hasbro, Inc. (NASDAQ: HAS), announced today an original graphic novel starring fan favorite characters, Karone, Andros, and the iconic Psycho Rangers in SABAN’S POWER RANGERS: THE PSYCHO PATH from writer Paul Allor (Teenage Mutant Ninja Turtles, Clue), fan-favorite artist of Power Rangers: Soul of the Dragon Giuseppe Cafaro, and colorist Marcelo Costa, available in stores October 2019.
In SABAN’S POWER RANGERS: THE PSYCHO PATH, the struggle between good and evil goes galactic as secret origins are revealed and lives are changed forever in this epic original graphic novel story that delves deep into the origins and motivations of the ultimate adversaries of the Power Rangers, the Psycho Rangers! They’re are faster, stronger, and smarter…but evil. Created by Karone when she was still the evil Astronema, the Psycho Rangers were programmed with overwhelming hate for all things Power Rangers. They were defeated at great personal cost by the Power Rangers, but now someone has brought them back and they are more murderous than ever before.
Who brought these monstrous, twisted Rangers back, and why? And can Karone, the former Lost Galaxy Pink Ranger, and her brother Andros, the Red In Space Ranger, stop the Psychos before they bring the universe to its knees?
SABAN’S POWER RANGERS: THE PSYCHO PATH features a cover by acclaimed artist Diego Galindo (Kino, Mighty Morphin Power Rangers).
Paul Allor is a comic book writer based in Indianapolis, Indiana. He has written for comic book series ranging from Teenage Mutant Ninja Turtles and GI Joe for IDW to Kong of Skull Island for BOOM! Studios. He is also the author of several critically-acclaimed creator-owned books such as Tet, Past the Last Mountain, and Monstro Mechanica. Paul currently teaches comics writing courses through Comics Experience.
“I can not wait for SABAN’S POWER RANGERS: THE PSYCHO PATH to be unleashed upon the unsuspecting populace. The entire team has worked together to create a compelling and deliciously twisted journey that will surprise and delight Power Rangers fans all along the way.” said writer, Paul Allor. “This book is not what you think it’s going to be. And I suspect you’ll love what it is.”
Giuseppe Cafaro is an Italian comic book artist who has worked in the industry since 2010 to great acclaim. Cafaro has been the artist for titles such as Catwoman, Suicide Squad, and Superman/Wonder Woman for DC Comics, Fathom and Soulfire for Aspen Comics, and Power Rangers: Soul of the Dragon and Firefly: Bad Company for BOOM! Studios.
“Being a part of the Power Rangers family is such a huge honor. I felt the weight of that honor in Power Rangers: Soul of the Dragon, and I can feel it now. I think the Psycho Rangers universe is so powerful and dark; it has been very fun to work on!” said artist, Giuseppe Cafaro.
Currently, Power Rangers is celebrating over 25 continuous years on the air, making it one of the longest running kids live-action series in television history with nearly 900 episodes aired to date. Created by Haim Saban and launched in 1993 with Mighty Morphin Power Rangers, the franchise celebrates its milestone anniversary year with the 26th season,Power Rangers: Beast Morphers currently airing on Nickelodeon in the U.S.
“Everything turns upside down as Karone and Andros are forced to deal with the rise of the Psycho Rangers, causing Karone to struggle with her identity as the dark and power-hungry Astronema and pulling Andros along for the ride as he tries to help his sister.” said Dafna Pleban, Senior Editor, BOOM! Studios. “Things get dark and dire in space, giving fans a chance to glimpse into the shadows behind the mysterious rebirth of these twisted versions of the original mighty heroes.”
Print copies of SABAN’S POWER RANGERS: THE PSYCHO PATH will be available on October 9, 2019 at local comic book shops (use comicshoplocator.com to find the nearest one), October 15, 2019 at bookstores, or at the BOOM! Studios webstore. Digital copies can be purchased from content providers like comiXology, iBooks, Google Play, and the BOOM! Studios app.
For continuing news on the SABAN’S POWER RANGERS: THE PSYCHO PATH graphic novel and more from BOOM! Studios, stay tuned to to www.boom-studios.com and follow@boomstudios on Twitter.
For more on Saban’s Power Rangers, please visit www.powerrangers.com and follow Power Rangers on http://rangernation.com/, YouTube, Facebook, Twitter and Instagram.
TM & (c) 2019 SCG Power Rangers and Hasbro.



SAN DIEGO, CA (March 29, 2019) – When you’re careening towards a frosty death among the stars, hitch a ride with a spacefaring tardigrade! At least, that’s how rebellious teenager Vess does it in Star Pig– the totally radical new comic book from New York Times bestseller Delilah S. Dawson. Illustrated by Francesco Gaston and debuting this July, IDW Publishing’s latest sci-fi masterpiece is filled with nostalgic humor and fiery spirit – just what fans would expect from the writer of Star Wars: Forces of Destiny and Marvel Action: Spider-Man!
Like many late-21st-century teens, geeky 16-year-old Vess gets packed off to spend her summer at Space Camp — which is literally in space. Tragically, a shuttle accident sends her and the rest of the passengers careening into the vacuum. But when a gigantic, space-faring water bear miraculously rescues Vess and her beloved retro Discman, it’s the beginning of an extraordinary friendship and an incredible journey, all set to the tunes of Vess’s 1990s-heavy playlist.
“Star Pig is the story of a lost girl and a giant space tardigrade, just trying to get back home. No, Star Pig is actually a love song to nostalgia and growing up, to the bone-deep knowledge that you can never go back to the way things were. NO! Star Pig is really about what happens when the rest of the universe is as obsessed with American Earth culture as we are, and the first human to make contact with aliens finds that they’re cloning Laika, collecting pogs, jamming out to Weezer, and using words like tubular,” says Dawson. “It’s a mish-mash of the ‘80s, ‘90s, and ‘00s through the lens of a teen girl who never really felt at home in her own time – but who might yet find her place among the stars.”
“When I started working with Delilah a couple years ago, her storytelling talent and work ethic were evident immediately. Soon we were discussing what she might like to create from scratch, and thus a Star Pig was born,” says Group Editor Denton J. Tipton. “The story is a retro-chic road trip through pop culture, but it’s also packed with new ideas and universal themes that resonate. Plus, giant tardigrade!”
The debut issue of Star Pig will be available with covers by Sara Richard (My Little Pony) and Francesco Gaston (Hulk), with subsequent issue covers featuring the talents of Paulina Ganucheau(Zodiac Starforce), Nicoletta Baldari (Star Wars: Forces of Destiny), and Sara Alfageeh (Star Wars: Women of the Galaxy).
For information on how to purchase Star Pig #1 – 4, please contact your local comic shop or visit www.comicshoplocator.com to find a store near you.
Creator Bio
Delilah S. Dawson is the award-winning author of the New York Times bestselling Star Wars: Phasma. Her books include the Blud series, the Hit series, Servants of the Storm, and the Shadow series, written as Lila Bowen. With Kevin Hearne she co-writes the Tales of Pell. Her creator-owned comics include Sparrowhawk and Ladycastle, and she’s written comics in the worlds of Marvel Action: Spider-Man, The X-Files, Adventure Time, Labyrinth, Rick and Morty, Star Wars Adventures, and Star Wars: Forces of Destiny. Her next projects are The Skywalker Saga and Star Wars: Galaxy’s Edge – Black Spire, written in conjunction with the Disney theme parks.
www.whimsydark.com.




Sketches and Superheroes Abound in Award-Winning Cartoonist’s New Creation Arriving November 2019

LOS ANGELES, CA (March 29, 2019) – BOOM! Studios today announced DREW AND JOT: DUELING DOODLES, the first original graphic novel release in a three volume series by Eisner and Harvey Award-winning cartoonist, Art Baltazar (Tiny Titans), about the thrilling sketchbook adventures of superhero Drew, his trusty sidekick Jot, and their sworn nemesis Doctor Danger, which will debut in stores November 2019.
In DREW AND JOT: DUELING DOODLES, Andrew and Foz become best friends on the first day of fifth grade through their mutual love of drawing fun characters and crazy action. Their sketches practically come to life in their notebooks where they draw the amazing adventures of the flying superhero Drew, his canine sidekick Jot, and the diabolical villain Doctor Danger. It’s a world of two best friends using their art to go on fun adventures and save the day – that is, until Andrew’s little sister gets her hands on his notebook and scribbles a brand new threat that could ruin everything!
Art Baltazar is an award-winning cartoonist from Chicago, IL. He has been creating comics ever since he can recall, self-publishing in 1994 with titles such as The Cray-Baby Adventures and the famous Patrick the Wolf Boy. Baltazar is a creative force behind the New York Times bestselling and Eisner Award and Harvey Award-winning Tiny Titans, as well as the artist of the beloved DC Super-Pets children’s book series! He co-wrote DC Comics’ Billy Batson and the Magic of Shazam, Young Justice, Green Lantern Animated(comic) and is the artist and co-writer for Superman Family Adventures, Super Powers, and the new Superman of Smallville graphic novel from DC Comics, as well as the Itty Bitty Hellboy series. Baltazar is co-founder of the AW YEAH COMICS comic shop and co-creator of the AW YEAH COMICS comic book series starring Action Cat and Adventure Bug.
“The looseness and fast energy of crayon sketches gone wild! DREW AND JOT are characters I had in my sketchbook since the year 2002!” said writer and artist, Art Baltazar. “This is an EVENT come true for me and it feels excellent to FINALLY bring these guys to the masses! AW YEAH BOOM! Let the dueling of doodles begin! Enjoy the awesome!”
DREW AND JOT: DUELING DOODLES is the latest release from BOOM! Studios’ award-winning KaBOOM! imprint, home to comics for middle grade and younger readers including licensed series such as Adventure Time, Steven Universe, Regular Show, Ben 10, and Over The Garden Wall, along with original series like Just Beyond: The Scare School by R.L. Stine and Kelly & Nichole Matthews, Hex Vet by Sam Davies, RuinWorldby Derek Laufman, and Pandora’s Legacy by Kara Leopard, Kelly & Nichole Matthews.
“This book is for every kid, from ages nine to ninety, who ever dressed up in a superhero cape or spent a week stapling together copies of their own hand-drawn comic book adventure,” said Chris Rosa, Editor, BOOM! Studios. “Art Baltazar brings all his trademark humor, fun, and zany action to this superhero caper that’s bound to please comic book fans of all ages, and maybe even convince some of them to start drawing their own.”
Print copies of DREW AND JOT: DUELING DOODLES will be available for sale in November 2019 at local comic book shops (use comicshoplocator.com to find the nearest one), bookstores and the BOOM! Studios webstore. Digital copies can be purchased from content providers, including comiXology, iBooks, Google Play, and the BOOM! Studios app.
For continuing news on DREW AND JOT original graphic novels and more from BOOM! Studios, stay tuned to to www.boom-studios.com and follow @boomstudios on Twitter.











Watch the first video trailer!
In a stunning graphic memoir, actor/author/activist George Takei revisits his haunting childhood in American concentration camps, as one of 120,000 Japanese Americans imprisoned by the U.S. government during World War II. Experience the forces that shaped an American icon — and America itself — in this gripping tale of courage, country, loyalty, and love.
George Takei has captured hearts and minds worldwide with his captivating stage presence and outspoken commitment to equal rights. But long before he braved new frontiers in Star Trek, he woke up as a four-year-old boy to find his own birth country at war with his father’s — and their entire family forced from their home into an uncertain future.
In 1942, at the order of President Franklin D. Roosevelt, every person of Japanese descent on the west coast was rounded up and shipped to one of ten “relocation centers,” hundreds or thousands of miles from home, where they would be held for years under armed guard.
They Called Us Enemy is Takei’s firsthand account of those years behind barbed wire, the joys and terrors of growing up under legalized racism, his mother’s hard choices, his father’s faith in democracy, and the way those experiences planted the seeds for his astonishing future.
What is American? Who gets to decide? When the world is against you, what can one person do? To answer these questions, George Takei joins co-writers Justin Eisinger & Steven Scott and artist Harmony Becker for the journey of a lifetime.
They Called Us Enemy
by George Takei, Justin Eisinger, Steven Scott, & Harmony Becker
ISBN 978-1-60309-450-4 • Diamond: MAR190630
$19.99 (US) • black & white interiors • for young adults (13+) and up
a 192-page softcover graphic novel with flaps • 6.5″ x 9″
Coming in July 2019
Check out an interior preview.
Then pre-order from your favorite retailer!

Watch the Trailer:
“Every game we release is equally important for us, but the launch of Generation Zero is exciting as it’s the start of a new action franchise that we will evolve in close collaboration with our players over the coming years. We have a great history of building action-packed open world games together with tier one publishers, but this is the first action game we release within our self-publishing organisation,” says Pim Holfve, CEO of Avalanche Studios.
Generation Zero is set in 1980’s Sweden. The local population has disappeared, and hostile machines roam the once serene countryside. Starting today, players can explore the vast open world to unravel the mystery, perfect their fighting strategies, and prepare to strike back. To even the odds against the machines, players are encouraged to work together in groups up to 4, but can also enjoy the world of Generation Zero all on their own.
”The team is thrilled to finally get Generation Zero into the hands of players around the world and start receiving impressions and feedback,” says Paul Keslin, Product Owner at Avalanche Studios. “We’re looking forward to sharing more about our plans for what lies ahead, but more importantly we want to shape those plans together with the community. This collaboration will impact the world of Generation Zero in the months and years ahead!”

Generation Zero Standard, Digital and Collector’s Edition
Generation Zero is available in physical and digital standard editions (SRP 34.99USD/34.99EUR/29.99GBP for PC and 39.99USD/39.99EUR/34.99GBP for consoles), as well as a Collector’s Edition (SRP 69.99USD/69.99EUR/64.99GBP). The latter contains the game, an original game t-shirt, 4 Concept Art Postcards, an A3 Cloth Map and a Steelbook game case, all packaged in a Premium Box.
GENERATION ZERO – KEY FEATURES
1980’s Nostalgia. Cutting Edge Visuals.
Explore a vast open world, rendered with the proprietary Apex engine, featuring a full day/night cycle with unpredictable weather, complex AI behavior, simulated ballistics, highly realistic acoustics, and a dynamic 1980’s soundtrack.
Get Ready. Then Fight Back.
All enemies are persistently simulated in the world, and roam the landscape with intent and purpose. By tactically combining weapons, skills and equipment, you’ll be able to lure, cripple, and destroy your enemies. If you manage to destroy a specific enemy component, be it armor, weapons or sensory equipment, the damage is permanent. Enemies will bear those scars until you face them again, whether that is minutes, hours, or weeks later.
1-4 Player Seamless Multiplayer.
Go it alone, or team-up with up to three of your friends in seamless co-op multiplayer. Do anything in your power to level the playing field; scavenge for weapons and equipment, set traps and use the environment to your advantage in intense sandbox combat. Collaborate and combine your unique skills to take down enemies, support downed friends by reviving them, and share the loot after an enemy is defeated. In Generation Zero, living is winning.

About Generation Zero
Experience an explosive game of cat and mouse set in a vast open world. In this reimagining of 1980s Sweden, hostile machines have invaded the serene countryside, and you need to fight back while unravelling the mystery of what is really going on. By utilizing battle tested guerrilla tactics, you’ll be able to lure, cripple, or destroy enemies in intense, creative sandbox skirmishes.
Go it alone, or team-up with up to three of your friends in seamless co-op multiplayer. Collaborate and combine your unique skills to take down enemies, support downed friends by reviving them, and share the loot after an enemy is defeated.
All enemies are persistently simulated in the world and roam the landscape with intent and purpose. When you manage to destroy a specific enemy component, be it armour, weapons or sensory equipment, the damage is permanent. Enemies will bear those scars until you face them again, whether that is minutes, hours or weeks later.
Explore a vast open world, rendered with the award-winning Apex engine, featuring a full day/night cycle with unpredictable weather, complex AI behaviour, simulated ballistics, highly realistic acoustics and a dynamic 1980’s soundtrack. In Generation Zero, living is winning.


Berlin, Germany – March 25, 2019 – AkriGames’ Mango Cart, the game about trading fruit, is now out on Steam!
It’s a tough world out there, as a mango trading company. You’ve gotta deal with the bank, political interests, labour issues, and heck, even global economic downturns. Not to mention, balancing social and environmental protections with profit and growth. It means assessing and reassessing your market position each month. Gotta keep you on your toes, right?
Most importantly though: avoid the various game ending scenarios to save your company – and self – from ruin. You need to keep this company going. Jobs are at stake.
“Mango Cart talks about the journey of a humble piece of fruit around the world,” explains developer Mauro Merati. “A journey that reveals the complexity of the economic relationships in the global community. Production, transformation, marketing: different chapters that link people across the oceans.
This game gives the players the chance to position themselves in this context according to their beliefs. In the end, the mango is just a symbol.”
FEATURES
Mango Cart is available on Steam for Windows, Mac, and Linux for $8.99 USD + a 10% discount to celebrate launch.
KEY LINKS
Website: https://www.akrigames.com
Steam Page: https://store.steampowered.
Terminals Page: https://www.terminals.io/


|
|||||||||
|