An Exquisite Corpse Sketch Collection

 

At this year’s (2012) MoCCA Fest on top of the books I got and the footage I shot (coming very soon) I also came up with a fun sketchbook concept of an Exquisite Corpse.  I knew a concept like this meant I’d probably end up with way less sketches than I’ve usually gotten in the past, by handing out up to three different sketchbooks during a convention and picking them up at different points.    I spent some time putting together the final works into a sort of readable collage which you can see below.  As Lars says at the end, Enjoy!

A full sized version of this image can be found at the following link.

Here is a linked listing of the artists involved by panel:

Panel 1: Laura Lee Gulledge
Panel 2: Shelli Paroline
Panel 3: Braden Lamb
Panel 4: Pat Lewis
Panel 5: John Hazard
Panel 6: Micheline Hess
Panel 7: Pat Dorian
Panel 8: Cliff Galbraith
Panel 9: Anthony Pugh
Panel 10: David McGuire
Panel 11: David Blumenstein
Panel 12: Matt Taylor
Panel 13: Pat Grant
Panel 14: Michael Hawkins
Panel 15: Alex Robinson
Panel 16: Jun Nunez
Panel 17: Justin Peterson
Panel 18: Joseph Remnant
Panel 19: Doug Bratton
Panel 20: Lars Jakobsen

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Walking Dead: The Game, Survival DRAMA! (instead of horror… get it?)

(the following review is dedicated to my friend, “Rhiannon” Miller)

Life is full of choices. Which shirt do I wear? What should I have for lunch? What movie should I go to? Who should I save from the attacking zombies?

That last decision isn’t really easy, it can change your entire life or at least in the case of Telltale Game’s The Walking Dead your entire experience over a five episode monthly season. At first it may seem not completely apparent how much your experience will truly change and in terms of major beats I’m not sure it will or if puzzle solutions will change as much as just dialogue and plot sequences, but it still makes for a fully replayable (sic) adventure. Doubly so because even without the chance to have portions of the story play out with different dialogue choices and segments, Telltale has put together an interactive graphic novel that one could see re-reading, just as one reads The Walking Dead comic again or owns the Walking Dead TV show on DVD to watch it again, good storytelling with quality acting.

For fans of the TV show the service is bit less, but they will get to see Glenn before he went to Atlanta and Shawn and Hershel Greene before Shawn became a Walker. Comic books fans get a minor character who did major things, as Lilly’s life before the apocalypse gets fleshed out. Everyone else we’ve been introduced to are original characters and while some reviews have stated these characters to be one dimensional, I feel that means they went for really super quick playthroughs (sic) to get their reviews out and never really took any time to listen to all the various conversations in which they are, including Doug, who was based completely on an actual real person. Of course none of them are as fleshed out as much as the lead character the player controls in Lee Everett. A character just as engaging, intriguing and with a variable personality even because of player choice. It seems like a small thing right now that you can decide if Lee is totally loyal, valiant, kind and all that jazz or mostly single-minded and only looking out for himself with a truly jerky attitude or something in between.

At many times the feel of the game is much for like a very interactive and controllable graphic novel. While there are actually puzzles which can take some common sense and in other times a good eye and understanding of logic as well as even the occasional very easy what has been known to be called QTE, which essentially translates to mashing a button and then mashing another button just at the right moment. There’s also some very minor targeting situations, but they are handled much more like a point n click adventure as Telltale has handled in the past. To my trained eye there doesn’t seem to be much change to the game design that differs from earlier Telltale Games such as Back To The Future, Sam & Max and Wallace & Gromit, and I’m one of those people who actually found those games to have a perfect balance of being easy to pick up for a complete non-gamer and only too easy for the strictest of puerile game players who want to feel like they’re taking a lawyer’s bar exam while playing a game or just find flaws to find flaws

I love most of all the art style which finds a way to combine what has become now known as Telltale’s signature art style with a very comic book feel with a line style that evokes both Walking Dead’s original artist Tony Moore and current artist Charlie Adlard. The animation does have various glitches that are easy to ignore, but can be jarring. In certain environments if you try to walk to the edge of the screen that isn’t actually passable, I noticed the animation would fall to a crawl. There was some texture parsing and floaters in cinemas that is distracting, but again not so much to ruin the game and make one scream bloody hell. Unless you you’re someone who demands absolute perfection and I mean ABSOLUTE perfection, which means, you’ll never ever be happy or satisfied and you better hope there’s a zombie apocalypse soon and that you become a zombie quick so that your brain becomes one process of eat, eat, eat. Which you know, could be interesting, but since I see myself as someone like Rick Grimes and possibly Lee Everett (who knows, it’s only one episode so far), you’ll end up being smashed to bits by me.

I actually highly recommend The Walking Dead game. It’s available on Xbox 360, Playstation 3, PC/Windows and Mac , so your options to play are very high. You can also choose to try out things with just purchasing one episode for $5 or getting the entire season. On the Telltale site there are even better deals that get you the whole season and other games as well if you’re new to Telltale and want to explore stories such as Back To The Future Part Four or Jurassic Park 1.5.

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MoCCA Fest 2012: Pre-Show Acknowledgments! (now with more stuff!)

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above image created by Rick Parker

The 10th Annual MoCCA Fest is coming up this coming weekend April 28-29th, located for the fourth year at the 69th Regiment Armory on Lexington Avenue between 25th and 26th Street on the island of Manhattan in New York City. I have attended the fair since 2002, and actually before that when it became a conception when the 2011 Small Press Expo in Maryland was canceled.

Every year it has provided me with a great chance to catch up with friends, discover new comics, hear amazing stories, get awesome original sketches, and feel like a part of history as through its panels it preserves the history of comics just as the museum does, while creating a new history by embracing the next line of comics through the fair which features many times students, independent comics artists who expand the pantheon and artists from around the world including Norway, France and this year as you’ll see below a cadre from Australia.  By being located in a central location not far from Madison Square Park and tons of awesome restaurants and with exhibitors who sell as many prints, t-shirts, pins, stickers, and even plushes as they do comics, there’s actually something for everyone!

For this year’s fest I’ve decided to do a pre-fest look at things that have been announced as debuting or being specially promoted for the event. That list is quite long, but I’ve chosen a selection that I feel gives you a good guide of NOT MISS items while divulging in the very large and expansive show, which includes excellent panels as well.

Hans Rickheit will be officially debuting his newest graphic novel Folly: The Consequences of Indiscretion

The absolutely stunning NOMADS – An Anthology will be available. It’s 40 pages of full color and seven amazing artists.

Tara and Paul Abbamondi bring their newest, a 40+ page collaboration titled The Stolen Lovelight

One of the most exciting things has to be what is being called Caravan of Comics. 12 artists from Australia will be traveling across America hitting various conventions and shops. Their first convention will MoCCA Fest. Among the talented group are David Blumenstein, who will bringing the two collections of his comic Showman? The Adventures of Brett Braddock, Pat Grant debuting the American edition of his comic BLUE through Top Shelf, Matt Taylor will be on hand with his comic Lars the Last Viking Goes to the End of The World, Jen Breach should have two comics with her, one drawn by Doug Holgate called Clementine Hetherington and the other drawn by Jase Harper called Humans Are The Weirdest. They’ll be lots of more, but those are some highlights.

The female collective of Coffee Spoon Comics will have a new collection available and I’m sure as many copies they have left of their individual minis as well. The collection will be a music issue and this great short is one of the stories.

Lawrence Gullo, best known for Baritarian Boy, should have a newest book called My Surgery available.

789 Studio’s Rain: A Collection, which received its backing and support through Kickstarter will be making its official debut at the show.

Dave Shabet will be there with the collected edition of his comic Dead Winter and who knows what else.

Sean Ford will be debuting his book Only Skin published by Secret Acres.

Alexandra Beguez and Kim Ku are sharing a table and they have a fascinating assortment of mini comics and prints.

Thomas Baehr will have his newest POLE-The Comic Strip with Penguins collection Make Guano Not War.

The Adventuring Comapny will be there with with the recently released Very Near Mint Vol.2 and more.

Nate Bear does a lot of stuff including mini comics, but one of the cool things he has is this new I Scream Truck print that I’m sure will be at MoCCA Fest. Do not miss this table, his work is great.Anthony Pugh, the artist aka LogikOne will have a self-published book on hand. As a long time fan of his works I’m excited by this.

Juan Nunez will have the first issue of his mini-series Cabeza available.

Holly Foltz will have issues 1-3 of her comic Unpleasant People at her table.

Lesser Key Studios will have their stunning Ianuae available, as well as stickers and buttons.

Tom Hart’s Retrofit comic Daddy Lightning will make its debut.

Trip City which features work from Dean Haspiel, Jennifer Hayden, Dan Goldman, Seth Kushner, Nick Abadzis and many more will be offering the Trip City Visitor’s Guide.
Pat Lewis is going to have an anthology of comic stories about television called Our Broadcast Day. This should be worth it for the “Mad Men” story by Alex Robinson on its own.

Fantagraphics are bringing a cadre of books in limited supplies as debuts, many of them not officially coming out to stores for months!

All this doesn’t mention many folks who I am excited to see who haven’t announced what they’ll have at the fest, sometimes bringing complete surprises or not wanting to a reveal and then have something go wrong. Do yourself a favor and check out the list of of exhibitors.

 

 

 

On top of the exhibit/merchandise/fest room there’s also the panels which are always exciting. You see the whole schedule at the MoccAFest site, but here’s a few selections of interest.
SATURDAY
either in ROOM A or B (check the schedule for updates and during the convention)2:15 P.M. Gary Panter receives the Klein Award, presentation by Bill Kartalopoulos
3:15 P.M. Comics creator Hans Rickheit in conversation with
4:15 P.M. “Harvey Pekar’s Final Projects”: Jeff Newelt (editor of The Pekar Project) and artists Joseph Remnant (Cleveland) , Rick Parker, Sean Pryor, Dean Haspiel (The Quitter) and JT Waldman (Not The Israel My Parents Promised Me) celebrate the life and work of comics pioneer Harvey Pekar with his widow, writer Joyce Brabner.

SUNDAY

11:15 P.M. Rick Parker Drawing Workshop. Rick is an incredible teacher and can teach something new and interesting to people with no experience to total masters of the craft.

12:15 P.M. “To Run a Comic Shop”: Alex Cox (formerly of Rocket Ship, now with CBDLF), Tucker Stone (Bergen Street Comics), Thor Parker (Midtown Comics), and Gabe Fowler (Desert Island), will tell stories of comic shop retailing.

5:15 P.M. Animation! Every year the show’s ending panel is cartoons from folks also involved in comics. This year the two main features are Devin Clark of Ugly Americans and Aaron Augenblick, whose studios has worked on Super Jail, Ugly Americans, Wonder Showzen and some awesome shorts.

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The Unkillable Charlie Hardie

Car chases, attempted murder, mansions on the hill, underground prisons, psychopaths, agents, directors, actors, cops, criminals, lawyers, big whigs, buxom babes, nudity, sex, drugs, death, destruction… sounds like a regular day in Hollywood doesn’t it? At least the Hollywood of the movies, but for Charlie Hardie it’s the most atypical day in usually decidedly chosen humdrum life.
Excitement was the norm for him, till one day and for the last few years he’s done everything in his power to have the most basic, boring life possible. Life doesn’t ever go the way one plans, especially when the man running your life is writer Duane Swiercynski.

This isn’t how the Charlie Hardie trilogy of FUN & GAMES (June 2011), HELL & GONE(October 2011) and POINT & SHOOT (scheduled for 2013) begins, but that’s the crux of the matter. I became a real fan of Duane’s through his work on CABLE Vol.2 , in which Nate Summers and an unnamed child travel through a crazy future. I had been marginally introduced to him prior through his book The Blonde, but it was with Fun & Games that his brand of high octane, high adventure, crazy twists and wilder turns really grabbed me and have turned me into an always and future fan.

As with some of the best of crime noir fiction, the Charlie Hardie series is very visual. As you go through each passage, there is no way to not envision how this book would be translated on to the big screen with any of the current aging action stars of the 80s who are still kicking ass and taking names at the helm. Personally I see Val Kilmer or Russell Crowe when I close my eyes and/or pour through the pages, but I’m not a movie executive or a financier or even someone with the money to buy the rights to take the energy on a script adaptation, no, here I’m just a fan who thinks you should be as well.

Swiercynski takes the choice of an almost fourth person approach here, jumping from the perspective of various characters, including the peripheral. This style is kept up through both books and while jarring at first, it allows a really inventive way of revealing bits and pieces of a much larger whole. As much as this is Charlie’s adventure, there is so much more going on and each clue, hint, tid bit and revelation into this huge architecture Duane has built just expands in such ways that you can pretty much completely understand why he’s taking his time with the third book. Originally this trilogy was going to come hard and fast, June and October of 2011 and then March of 2012. After finishing Hell & Gone and then reading the first openings of Point & Shoot at the end of it, I was salivating at the bit for the final chapter, wondering how after how large, crazy and thrilling the second book was, it could be topped. That’s the idea with a trilogy right? To keep building and building. Not that there’s many trilogy to compare to. In its own way Charlie Hardie’s story and Duane’s concept to do it as three self-contained but completely interconnected books is truly quite original. The only real trilogies I can even think of in literature that may have begun as being conceptually the same is the work of Robertson Davis, all other trilogies have such different histories and origins.

One of the most fascinating things from this fourth person style of different perspectives is you gain an appreciation and interest for everyone involved, even the people who die or the people who just seem like they’re pure evil. It is one of the most amazing aspects of the writing that would definitely get lost in transition from page to screen.

I must say I enjoyed HELL & GONE much more than FUN & GAMES. There’s just so much intrigue, character development and the type of nail biting I personally love. FUN & GAMES for most the most part is escaping the horror, not stopping for one moment to explore, while HELL & GONE is the locked chamber, with no where to run, so you better figure out how to just survive till you can escape. I can only guess that the final book is the insanity where you try to decide to go into the lion’s den.

FUN & GAMES and HELL & GONE were published by Mulholland Books and are availabile at all fine book retailers and in all e-book formats.

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Super Big Kickstarter Roundup (April 18th, 2012)

The following are projects I would love to pledge to for rewards and to see the projects happen. In some cases the projects are at 100% and that just means I wish I had hundreds of thousands of dollars just to be on board, in others they’re struggling or at the half way point and so they need your help as much as mine. All of them are stuff I really think is awesome and wish I was full of disposable income.

Cooking In Heel-A Memoir Cookbook: I absolutely love cook books which are more than just a collection of recipes and this one seems to be just that. Combining some Southern style seafood with pulling up the memories of being black, transgendered and I believe a lesbian in New York City and the troubles of that and that is one amazing read or at least it sounds like one.

Fairy Quest-Outlaws: Paul Jenkins isn’t one of my favorite writers, but he has written lots of stuff I’ve enjoyed. Mostly his Werewolf by Night, his issues of the Tecknophage series with Al Davidson and some of his issues of Spider-Man. In terms of Humberto Ramos, I actually never really loved the guy. He can be awesome of some stuff, the vampire series he created himself was awesome. So you’d be wondering why I’m into this book… well it looks awesome and sounds awesome. It reminds of TELLOS in ways and that book is one of my favorite things ever.

A WALL: I checked out Lila Roo’s prevoious art projects and I was really impressed. She has a great visual eye and this project could be awesome. She’s also beautiful and makes beautiful stuff.

NEKRO: This strategy adventure game has some amazing graphics and a conceptually good story. I don’t tend to get attracted to RTS or warfare games, but the premise behind this one with the artistic design really has my eyes open.

Dr. McNinja’s Radical Adventures: I love simple reflex platforming games, combining that mechanic with an original story featuring Christopher Hasting’s Dr.McNinja for mobile platforms is just awesomness and Chris agrees and he’s only marginally part of the project other than giving permission.

Mystery Pets Art Book by Diana X. Sprinkle: I’ve loved Diana’s comics for a long time. True Hue has been a steadfast favorite forever. I of course never got to see the first book she did here cause the internet is too huge, but this larger follow-up looks awesome as all let out.

Wish Pictures: I don’t talk online anymore, least at all webcam… but this could totally make me get back into it. Every conversation to be in a different room? Also this type of technology getting going could lead to it’s inspiration, Star Trek: TNG’s holodeck to becoming a reality.

Rob Schamberger paints professional wrestling’s Heavyweight Champions of the world: I’m curious to see how much he can really tackle here if he succeeds. He’s got Punk, Harley Race, Ric Flair… but will he really go all the way with this? He’s going to have to a Great Khali, and as comments noted, a David Arquette, not to mention a Tyler Black, a Sid Vicious, a Yokozuna, a Vader and when it comes to guys like Big Show and Kevin Nash… will he do Diesel and The Giant or consider those as one painting reflecting them as a whole?

Jane Jensen’s Pinkerton Road: The first official gamne has now been announced for Jane Jensen’s production company, that would be Moebius, but they’re still far from getting the financial backing to making that dream a reality. Jane Jensen is an incredible writer and I believe with no one and nothing holding her back in the publishing area she can do something amazing in this influx of the rebirth of old school gaming as a main stream concept with periphery engines instead of everyone using Wintermute and AGS (even though those games are awesome including everything by Wadjeteye) and having games be American made instead of ports and localizations from Spain and Germany. I want this to happen and so do you. Telltale Games are awesome, but there needs to be more big guys are the market!

Super Powered Revenge Christmas: An original graphic novel with Santa Claus and others as superheroes and villains written by Bill Corbett of MST3K and Rifftrax fame and drawn by Len Peralta. I don’t think there’s much more to say.

 

Xombie-Death Warmed Over: After sitting in development hell, James Farr has finally got XOMBIE back to do with as he pleases. Unfortunately that means the big movie isn’t happening, but he can now focus on getting a second season of the cartoon finally out there to the adoring public with your help. I was much more into the comic series that was birthed from the Xombie cartoon, but this fact remains… awesome.

Giant Donuts-NYC shop: I’ll never be able to eat a donut shop, unless they go for Gluten free or something. Or if I just have one donut a year, but the charm of their pitch video and the idea behind the shop just makes me excited. Worth checking out.

The Great Chicken Wing Hunt: This documentary looks amazing… it deserves a final cut and the ability to go out to markets to be seen in festivals and picked up for distribution on HBO or Showtime or something like that…maybe Bravo? Anyways, watch the full official trailer too. Also New Yorkers, come see it in downtown Manhattan on April 28th.

Cold and Loud-An Alaskan Rock Anthology: I’m completely unfamiliar with the rock scene of Alaska, but there seems to be a lot of Metalcore going on. Good metalcore at that, well, if you like Metalcore, I do sometimes. It’s not just Metalcore though, there’s some Electronica, Ska, Folk and Poppy stuff happening. Here’s some of the bands on this anthology so you can get a feel of what they’re all about.
Anchors Alive, City In Ashes, Bolt Action Beaver, Kallahanak, Pretty Birds That Kill, The Rocket Surgeons, T.I.A..
It’s important to note that all the tracks on this anthology were recorded new in a session at one studio with each band, they are all unreleased which makes it extra special.

Altruistic Complex-Book 1: This manga-esque anthromorphic comic by Zilford is really cool looking and reads well too. See for yourself right here.

Ace Kilroy: I can’t believe I’m just discovering this awesome webcomic now. You can see the thing yourself at Acekilroy.com, but this collected edition sounds awesome. A little hefty in price but that has to be because of the Kickstarter feeds and just making it available in the format they want with having their full colors being printed in color and such, which has to be expensive at a lower print run. Good stuff. 

 

Road Trip with Bibi the African Grey Parrot: Hilarious pitch video. This could turn into an awesome webseries. I’d be curious to see where the bird ends up and how it reacts to new things and if she can really learn new phrases and words. Bibi hates New Jersey, it stink. Bibi want La Brea, tar…tar… don’t belong. I don’t know.

The Car: This almost finished short looks pretty cool. I’m curious to just follow it.

Franklin, The Ladies Cat: Now this is some serious fun right here. This cat looks great and the voice is hilarious. I could see Franklin easily on Comedy Central or Adult Swim.

PuppeTyranny!’s Beans, Beans, Beans: This is one of those weird things where the pitch video really caught my eye that I just had to include it in this list.

Plastic Galaxy-A Documentary About Star War Toys: I still have a ton of my Kenner’s. The pitch video on this is actually weak, but the premise is really good. I hope they speak more to the actually Kenner folks on this then the collectors, because I really don’t need to hear from more collector’s and fans, but stories from the folks at Kenner who basically created toys from production sketches for a live action that hadn’t even been cast yet like Bobba Fett would be amazing.

2D6, geek rap group’s second album, Hey Fartface: Do not go by their pitch video. It shows a badly filmed live performance. Go to their Last.FM page and download the free mp3s. These dudes are really good and really funny. They deserve to expand their act, especially their live act which needs work.

Eryn Woods West Coast Summer Tour 2012: This Kickstarter is more a case of discovering a musical talent in Eryn Woods that I was not privy to before this. The tour is all west coast and I can’t see myself getting out to Cali anytime soon without a bigger deal involved, but for those out in Cali and the West coat, worth checking out and those not, just check out her music. She’s also absolutely stunning which is just a bonus.

 

 

The Many Worlds of Mr.Diddlewit: There many good children’s series up on Kickstarter, but this one in particular caught my eye so here I offer it for your information to check out.

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A look at Da New Guys-Day of the Jackass: A Super Fun Indie Action Title

In the world of pop-culture there are many things I enjoy, but two certain interests developed around the same time. My love point n’ click adventure games and my almost addictive enjoyment of sports entertainment/professional wrestling. Both these interests have evolved over the years even if the actual subjects haven’t. The best of point n click games are still interesting, but not heavy intensive art work with quirky dialogue, cool characters, a wacky plot and interesting puzzles. Wrestling has generally been the same since my childhood, quick paced action with some slow down, colorful larger than life characters, story lines that are a mix of reality and the completely unrealistic.

In the recently released game “Da New Guys: Day of the Jackass”, programmer, artist and designer Chris Burton has found a way to merge the two. Although one would say it’s much more Hulk Hogan’s Rock n Wrestling cartoon as classic adventure game, it still makes for a funny, ridiculous and crazy game.

That isn’t to say it’s without flaws. The art isn’t completely polished (but definitely has charm and is a big advance from the 8bit graphics of the first non-commercial gae), some of the later puzzles fall into the trap of being mini-games, but all together it is worth your time along with the original game which is available for free.

I had the pleasure/privilige to shoot Chris Burton a few questions via e-mail before the game officially came out and I’ve been sitting on his excellent answers for awhile. I can only hope that if my short review didn’t make you have interest, the following with links and various screenshots will.

1.) What was the deal with the bear head in the arena in Da New Guys?

That goofy-looking bear is based on my baby brother’s old teddy, who we used to make all kinds of dumb stories about when we were kids. It’s kind of an in-joke that nobody but us would get, which is why it’s not very prominent, but good old Bear’s present and correct in Day of the Jackass too!

2.) What was the original inspiration for Da New Guys? Was it always wrestling based or did the characters come first?

The characters always come first. Wrestling obviously plays a big part, but I think the heart of any Da New Guys story always has to be about the characters – I don’t think it would work if the story was ever just “they have to win the match so they can become champions”.

That said, the trio came about through playing a “true” wrestling game – Smackdown 2 on the good old PSOne. It had a really great create-a-wrestler mode, and then play with them through auto-generated storylines. I made the three heroes, then the game would make up rivalries for them to get involved in. Brain had a stick-on goofy smile, Simon was always grumpy, and so the characters just grew from there.

3.) Defender looks a lot like Cobra Commander, what’s the story there?

Google tells me that’s from G.I. Joe, so it isn’t intentional – though the comic-book influence definitely is. He’s a bit of a comic-book geek, and has a bit of a “hero complex”, so his costume tries to reflect that. His first appearance had more of a “samurai warrior” vibe, but it got refined and smoothed out over time to make it more original. Also, for as-yet unexplained reasons he wears a helmet to stay anonymous!

4.)I believe I noticed Kurt Angle in the first game in the Gym, is that correct?

It is! All thanks to a lack of texturing ability and easy-access to online images. I loved that Kurt was so over-the-top and in love with himself, but unlike Brain he’s actually a decent wrestler.

5.)Who are some of your favorite wrestlers? Also what are some of your favorite wrestling stories/angles?

I’ve been out of tune with wrestling lately – most of my memories are from the late 90s. Macho Man’s up there at the top – who can’t laugh every time he shouts? I loved any moment William Regal would try to “educate” the fans by showing them proper table manners – wrestling’s known for its stereotyping but I think that’s all part of the fun. The family issues between Vince and Shane McMahon were also great – I think that was the main dramatic angle I was genuinely swept up in. Also: Doink the Clown!

6.)Who/What inspires your brand of comedy? Films/TV/Comedians

I like humour that’s got the right mix of being wacky but also based in reality. In the same way that the game’s art style has caricatured people in a perspective-correct world, I try to push things over-the-top but still have clear “rules” that ground it all (the characters can get hurt, for example). I used to watch a lot of British sitcoms like Only Fools and Horses, which was very character-based and had a simple but charming humour to it. Unfortunately though, my cynicism’s growing and these days I’m more into comedians like Doug Stanhope.

Wallace & Gromit‘s more of a direct influence, I’d say, because of how well they manage to blend action and comedy together. The chase scene in A Close Shave is a perfect example of that: it’s wholly entertaining, and it’s got a very good mix of genuine jokes with geniune thrills.

7.)What are your full aspirations for Da New Guys? You’ve developed an animation and now finally have the second game, is there a next step or did the process of over 9 years betwen games drain that dream?

My ambitions grow with each project, and each one takes more and more effort, so I think any potential “next step” for Da New Guys would really be huge. I’ll never say no to anything else DNG-related, but I think another game would be so ambitious I’d have to really think hard about how to go about it properly. If people respond well to their first sequel, I’d certainly be very enthused to do another one!

8.)In terms of construction, how much of the game is all you(not counting the music) and what did Wadjeteye bring to the table?

Wadjet Eye got involved very late in development, so up until the middle of last year it was all me. That said, I think having Wadjet Eye on board massively improved the game. The story and pacing was final, but in an adventure game it’s the small moments and details that matter, and I got a ton of feedback. Not just from the excellent testers, but Dave and Emily were both very open about what they liked and didn’t like, which really helped me bash the game into shape. There were a couple of moments in the game where, looking back, the puzzles really weren’t so intuitive, and they were great to bounce new ides off of.

Wadjet Eye also gave me a whole bunch of voice actors! The first Da New Guys game was all voiced by myself, and it’s pretty obvious. While there are a lot of new characters in the sequel, there are some returning as well, but Dave was able to get some great replacements who I really wish I was able to get at the time I made the first one.

9.)I noticed in the art gallery that the characters started out as 3D models which you then drew over for Day of The Jackass, what was the thinking process for this decision?

The main reason the game took so long to make was because for a long time it really lacked the polish I wanted it to have, and the low-budget was painfully obvious when it came to animation. I can’t animate 2D at all, so when – after having learnt 3D animation – I discovered a way to animate in 3D space and rotoscope the frames into the game, the answer was obvious. It was a very elaborate and time-consuming job to convert the 3D to 2D, but I think it paid off really well, and let me come up with new puzzles that took advantage of it. Whereas before it was difficult enough to make a character hold their hand out, now I could make them kick, climb ladders, and do whatever I wanted. That freedom really meant I didn’t have to cut a puzzle or be less ambitious in a cutscene, just because I wouldn’t be able to portray it.

I’m really glad you’re enjoying it so far, and thanks for the interest!

I finally finished the game various times since that interview and slowly but surely getting this article up for print since the game became officially available at the end of February/almost beginning of March.  It is currently on sale from Wadgeteye Games and for $10 is worth it for anyone who enjoys funny point n click adventures with full stories and enjoyable characters.  There are arguments that can be made that NO ONE would want to help The Brain and that’s true, but I can think of many popular comedies full of annoying, stupid characters that we enjoy following… Mr. Bean, Peter Griffin, etc. and luckily for most of the game one plays the more enjoyable courageous, interesting guy that you wonder why he even hangs with these guys and the tough, grumpy, gruff guy that makes you wonder why he hangs with these guys.  It’s that awesome triumverite we’ve seen before and done well in an animated indie cartoon adventure.

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Art at The Armory

Fountain Art Fair 2012 at the 68th Lexington Avenue Armory in New York City. This video features interviews with artists and curators during March 9th-11 during the Festival as well as sped up footage of various paintings, installations and performance art pieces.

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Kickstarter Projects you should check out (March 22, 2012)

SPIKE-A Love Story Too: A one man video game production of a sequel to an excellent flash game with humor, cool graphics and ingenious ideas about gaming. The sequel promises to be bigger and better with an Atari mode, a Bob Ross mode and a Visual novel mode.

Cavegirl Fudge: A big part of my weight loss is finding new products that would allow me to enjoy the pleasure and still keep my weight down. These girls are making fudge I can eat. No sugar, fat free dairy… all that good stuff. New York is full of companies making healthy chocolate, but none of them are making FUDGE.

BEYOND-The Adventure Short: This could be one really interesting little film and the director’s previous effort Paradox is great.

The Gills – Motor Running EP Release: Some good music and tons of charisma from a rock band of four brothers, well, two brothers and two brothers.

The Last Of McGuinness: A documentary of professional wrestling’s Nigel McGuiness (Desmond Wolfe in TNA) final wrestling tour before retirement, he visited tons of wrestlers who like him had the talent, know how and skill, but was never given the ball in the big leagues. Stories, road trip, history, looks like a good one.

The Little Red Bird : A Multi lingual children’s storybook designedd to be offered for free as an e-book, but also making limited edition traditional style book.

I Was A Teenage Michael Jackson Impersonator: Keith “Keef” Knight wants to do his first original graphic novel and like all his work it’s autobiographical.

PULP BOY film: Great movie project with an awesome star lined up (Allen Enlow who you might recognize from commercials and web series) and to be made from a script by crime writers Victor Gischler and Anthony Neil Smith.

Professor Cat’s ‘Mazing Machine : I’m not sold on the puzzle game the developer is making cause it’s not my kind of thing, but the design of Professor Cat by artist Caldwell Tanner is awesome.

Borthaniel : Comic book about a genetically engineered teddy bear like thing. Maybe a little much Boris The Bear looking, but still cool.

Manga Animated Music Video for original song by Cristina Vee, pretty self explanatory. Here’s Cristina’s Youtube.

Album for Johnny BHive called Jaggar Jones-Poetry in Motion. I listened to some of his stuff at ReverbNation and it’s pretty good.

I’ve started looking at IndieGoGo as well for possibly interesting projects and here are two:

The Bret Braddock Adventures: An awesome web comic collection from Australia about the production of a ridiculous TV show. Great art work and really funny.

What is it Katy?: Another collection of a fascinating web comic that was done as an experiment and turned out excellent.


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Nerd Notes for March 21, 2012 (Mostly Video Games Edition)

The Act: An upcoming iPhone and Mac game which is basically an interactive 2D cartoon.  Sort of like I’d say Dragon’s Lair but at a much higher level of gaming and style of humor.  Having better animation than Don Bluth would be asking too much, but The Act still looks like some high quality fun.

Katawa Shoujo: A Free Interactive Visual Novel based in bishojo, it had it’s birth in 4Chan of all places.  It’s for a really niche market, but that a joke became a real project with good art and music after 5 years is amazing and, it’s free, so don’t complain.

YESTERDAY from Pendulo Studios: Most known for entertaining, funny and highly adventurous modern point n click games with awesome cartoon graphics, Pendulo goes a new route of horror and suspense.  It’s still a point n click and uses their usual art style, but it should be an interesting twist.  Pendulo, Daedelic and Click Shake are the three best companies doing the point n click except for of course Double Fine who will be making hopefully the next big adventure game.

Drew Wise – Pixel Artist:  An excellent artist who also makes greatly designed shirts based mostly in video games but with some pop-culture too.  His Beetlejuice shirt design it awesome.  I’m done with shirts after my Remus and Liam shirt and my eventual DFA shirt (and any shirts I might get as promos at a Comic-Con), but you should get it.

Jón Kristinsson-PointnClicking: Inspired by Double Fine’s return to adventure game making, this artist started doing quality pieces based on his favorite classics.

High Vaultage:  Simple controls, but awesome cute pixel graphics, cute music and addictive.

Jason Boyer: Great artist who dabbles in design, illustration, animation, pixel art and games.

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All Talk – It wasn’t all talk

A short document piece based on the art group show at Pandemic Gallery.

This video features music by RAP GANG and a little randomly recorded freestyle by the film’s maker, Reid Harris Cooper.

 

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