This is the hardest game review this site has ever had to write. Negative reviews is just not part of its formula, yet when something has been gifted to us for review it feels only right to recognize the game. Even when so much about the game is poorly designed and implemented despite efforts it seems to make a solid adventure and experience.
The game in this instance is A RITE FROM THE STARS, published but not developed by Phoenix Online Studios. The game was developed by Risin Goat, a small studio in Madrid, Spain. They originally kickstarted the game way in 2014 and from a visual stand point for a tiny studio the many years of build show.
Where the game fails is story and gameplay. Conceived as a point and click with different gameplay methods, the two styles I game more than ample try at were both poorly programmed and lacked much fun. Good reviews on steam even state that they succeeded the game through what seemed like trial and error or constant repetition to notice the puzzle’s less than obvious pattern. This was definitely my experience in the section in which you must control two characters by mouse only and still do perfect timing to complete the section. The coding for this perfect timing is not generous to someone’s skills especially for something promoted as a point n click adventure. The other section I attempted involved switching screen powers and then remembering a pattern while doing perfect timing to avoid enemies that seemed to have a pattern that while exact was hard to maneuver because of the point n’click mechanics which would function much better as a keyboard & mouse or gamepad style.

My frustration with both these sections left me with no interest to even attempt the third. The writing of the characters, the absolute cipher of the lead protagonist and the slightly pressuring role of the co-star all absolute turn offs. The shame of this is my excitement for A RITE was very high. In a time where new and different games inspired by classic point and click in aspiration but in finished product fall short.
A bad review needs some balance, so I must say the music is quite enticing. As is the 3d graphical design. Visually this game is a top notch indie title. The characters, the background, the walk cycles (although faulty for gameplay), there is a lot of talent here. Level design is where the game falters but that’s just a huge thing. Even when frustrated or failing one should feel there could be success if they were just better, yet the case here is being better wouldn’t help. You’ll succeed by luck and just playing over and over and over till finally you beat it. This is not who it should be and takes away from the feeling of achieving a rite. You should feel like you are actually achieving wisdom, strength, etc, but that is not what happens here and because of it I can’t recommend even trying the game out for yourself to try. Although maybe you’ll want to and prove me wrong. Maybe I am just that bad at games. At times one could suggest I am, but I do know when I am having fun versus not and that is where A RITE FROM THE STARS drops out of favor for me. I did not have fun, no matter who pretty it was.

A RITE FROM THE STARS is $14.99 US and available on the official POS Store (https://store.postudios.com/products/a-rite-from-the-stars) as well as Steam, GOG, Humble Store and many more digital retailers.
In the new five-issue series, the existence of Go-Bots on Earth has changed humans’ way of life. They chauffeur us around. They protect us from harm. They do the jobs that are too boring or dangerous for us. They fight our wars for us. They are friends for the lonely. The only thing they don’t do is dream for us… but that could change any day now. For a generation, Leader-1 and the Guardians have said that they were here to help us… but as they become more integrated into our society, the question must be asked: Are they here to replace us?
In Fred Van Lente’s THE CON ARTIST we get thrown into San Diego during its always tumultuous world of San Diego Comic Con AKA Comic Con International. We meet artists, writers, fans (crazy and normal), editors, publishers, criminals and even zombies (sort of). I mean what’s a comic convention without a zombie or two, and murder. Of course what is a murder mystery without a mysterious murder? Especially one that the protagonist finds himself wrapped into heavily by being a suspect themselves for many different reasons. While trying to prove his own innocence by solving the crime himself Mike Mason runs, jumps, parties, contrives and draws through the time at the convention. Littered with pop-culture references as well as original TV, movie and comic ideas, the novel takes you on what feels like an legitimate experience of the convention and all it entails, including visiting the Gaslamp district, seedy hotels, crazy after parties, the marina and more. There’s side kicks and neo-nazis, sexy cosplay players who also are pedicab drivers, and a one armed girl who is a huge fan of Mike Mason because one of his major creations is a one armed warrior. The book is even full of illustrations done by the excellent Tom Fowler meant to be from the sketchbook of Mike’s, which he describes through out as he tries to keep his sanity. The only thing truly missing is a visit to the San Diego Zoo, but most people are lucky to find time to do that when trying to enjoy, endure and survive the media explosion that is SDCC.
Christopher Hastings who has written excellent issues of Adventure Time definitely understands the voices of Rig and Mord and for creating wackiness. The street art background of illustrator Anna Johnstone definitely allows for a super fun and different look to the well know characters while keeping them familiar and on point. Along with the subdued but colorful palette and hues of Joana Lafuente the book truly feels like a proper beginning to a new end for a friendly bird and raccoon and their entire friends and families saga.
I made a tweet or two about how much I loved Cool Dad-Official Trailer on [adult swim]. I expressed simply what I wish I knew more about it and amazingly co-director/writer/creator Ariel Gardner sent me a message asking what I wanted, then proceeded to give an excellent Post-Mortem, stating I could contact him if I had follow-up questions.






