NOVEMBER’S UPCOMING DUTCH #0 PROLOGUE STORY BRINGS BELOVED CHARACTER BACK INTO ACTION, LAYS GROUNDWORK FOR NEW MINISERIES

PORTLAND, Ore. 08/21/2023 — From the combustible creative team of Joe Casey and Nathan Fox—Chap Yaep’s iconic, golden era Image Comics character—Dutch—is back in action with the upcoming, Dutch #0. This new prologue chapter—which first appeared in the pages of the Image! Anthology—will bring fans a splash of ’90s nostalgia and new readers an entry into Dutch greatness this November.

It’s been thirty years since he served as the ultimate superhero soldier. Now his new life is shattered by an old enemy from the past. Will Dutch answer this newest call to action? And coming next year—the mayhem continues in the all-new, three-issue miniseries beginning with Dutch #1.

“This is the start of the biggest, most ambitious project I’ve ever done at Image Comics,” said Casey. “And I’m insanely proud of what Nathan and I set up in this zero issue. Revisiting this kind of classic character, catching up with him—in real time—is a narrative luxury most superhero tales would never even attempt. So for all the old school Image fans—not to mention, for anyone who’s curious what all the fuss was about back in ’92—you can’t afford to miss this. But I promise you… there’s so much more to come!”

Dutch #0 will be available at comic book shops on Wednesday, November 15:Dutch #0 Cover A by Fox – Lunar Code 0923IM332Dutch #0 Cover B (1:15 copy incentive) by Ian Churchill – Lunar Code 0923IM333Dutch #0 Cover C (1:25 copy incentive) by Jim Rugg – Lunar Code 0923IM334Dutch will also be available across many digital platforms, including Amazon Kindle, Apple Books, and Google Play.

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The Invincible Invites Players to Discover Regis III on November 6th on PC, PlayStation 5, and Xbox Series X|S

Players will be able to get an early glimpse of The Invincible by playing the demo at this year’s gamescom and also see a custom made, game-themed PC made by the magicians at AMD

Warsaw, Poland – August 21st, 2023 — 11 bit studios and Starward Industries are excited for players around the globe to find out what the cosmos has prepared for them on November 6th, 2023 when The Invincible releases on PC and current-gen consoles. A hard sci-fi game with a mind-bending narrative, The Invincible will make players rethink humanity’s urge to conquer space and remind themselves that not everything, everywhere is for us.

The Invincible puts players in the role of Yasna, a sharp-tongued astrobiologist forced to search for her crew and bring them back “dead or alive” as a perilous mission to the eerie planet Regis III takes an awry turn. On the surface, it may seem that Regis III is uninhabited but that doesn’t mean the people who visit here can feel like unopposed rulers. The philosophical nature of the events on Regis III will make Yasna forever question the scale of humankind’s ambitions.

In addition to revealing the launch date, 11 bit studios is happy to reveal The Invincible will be on display during this year’s gamescom festivities. 

From August 23rd thru 27th in Cologne, Germany, players will be able to try the demo version of the game and see a game-themed PC masterfully assembled by AMD, on display at the 11 bit studios booth B028 in hall 10.1.

Based on the bestselling book of the same name by Stanislaw Lem, The Invincible mixes expansive space vistas with retro-futuristic and atompunk design and aesthetics. The Invincible will launch on PC, PlayStation 5, and Xbox Series X|S on November 6th. The game—developed by Poland-based studio Starward Industries—is proudly published by 11 bit studios.

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BLACK MIRROR MEETS EYES WIDE SHUT IN UPCOMING MARIA LLOVET SERIES CRAVE

PORTLAND, Ore. 08/17/2023 — Fan favorite Heartbeat writer/artist Maria Llovet (Faithless, Sandman Universe Thessaly) will make her first Image Comics debut in the upcoming erotic thriller, CraveEyes Wide Shut meets Black Mirror in this dark, sexy mystery set to launch in November.Loud!,
CRAVE, a mysterious app that promises to make your desires come true, spreads among the students of an elite university who use it as a hookup app. David, a top student, engages in a game of seduction with the unattainable Alexandra. But as requests to the app escalate and wreak havoc on campus, David and his friends’ only chance to stop this spiral is to find out what really lies behind CRAVE.

Crave was born by reflecting on how we connect in the modern world; to what extent do we control how much we share, and how much others know about us, especially now that we are in the dawn of AI,” said Llovet.

Crave #1 will be available at comic book shops on Wednesday, November 29:Cover A by LlovetCover B by LlovetCover C by LlovetCover D by LlovetCrave will also be available across many digital platforms, including Amazon Kindle, Apple Books, and Google Play.
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Ram V & Filipe Andrade’s RARE FLAVOURSHits Shelves in September 2023

A Sinister Cross-Section of Food, Culture, & Indian Folklore 

RARE FLAVOURS #1 is the premiere issue of the brand new series from the Eisner, Harvey, and Ringo Award-nominated team behind the critically acclaimed series The Many Deaths of Laila Starr, writer Ram V (Detective Comics, These Savage Shores), artist Filipe Andrade (Captain Marvel), and letterer AndWorld Design.

– Meet Rubin Baksh, a demonic Rakshasa with a down-to-earth dream of becoming the next Anthony Bourdain. To make his dream come true, Rubin enlists Mo, a down-on-his-luck filmmaker, to document the world-renowned cuisine of India and the people behind the glorious, flavourful food. But little does Mo know that there’s more to Rubin than meets the eye, and the mortals play a darker role in the show than they were prepared for…

– The Tasting Menu Ashcan is on sale now at your local comic shop

RARE FLAVOURS #1 will be available in comic shops September 20, 2023. Digital copies can be purchased from content providers, including comiXology, iBooks, Google Play, and Kindle.

For continuing news on RARE FLAVOURS and more from BOOM! Studios, stay tuned to boom-studios.com and follow @boomstudios on Twitter.


Interior Art by Filipe Andrade


Interior Art by Filipe Andrade

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AI Takes Center Stage at New Publishing Conference

AI Takes Center Stage at New Publishing Conference

NEW YORK—August 8, 2023—A sweeping examination of AI’s role in book publishingis the focus of Artificial Intelligence: Revolution and Opportunity in Trade Publishing, a newconference from Publishers Weekly. Former Penguin Random House CEO Markus Dohle will give the opening keynote. The event, which will be livestreamed only, is targeted t0 publishing executives, authors and other stakeholders in book publishing.

Opening keynote speaker Markus Dohleis the former CEO of Penguin Random House, theworld’s largest trade book publisher. All eyes were on him during the high-profile antitrust trial in New York that ultimately blocked the merger of Penguin Random House and rival Big Five publisher Simon & Schuster. In December 2022, after nearly 15 years at the helm of PRH, Dohle stepped down. Despite the verdict, his legacy at PRH remains solid, and he is a widely admired advocate for book publishing.

Hosted by publishing analyst and Publishers Weekly contributing editor Thad McIlroy and technology impresario Peter Brantley, the event features the industry’s top thinkers on emerging technologies and addresses the foray of artificial intelligence into various business operations of publishing, including editorial, marketing, legal and production.

“AI is going to transform publishing more profoundly than anything we’ve seen since e-books,”said McIlroy, who is also the creator of a database of book publishing startups,from his office in San Francisco.“Until very recently, AI has been relegated to the tech sector.We are now seeing how valuable AI will be for publishers.”

“AI is the hottest issue in book publishing,” said Jim Milliot, editorial director of Publishers Weekly. “This conference will lay out the plusses and minuses of fair implementation of AI into various segments of the publishing industry. There’s a lot of concern and uncertainty among publishing professionals and authors about what changes AI will bring. We will focus on what’s real, what’s not, and what’s doable.”

Panelists confirmed to speak include:

  • Barbara Kline Pope, executive director of the Johns Hopkins University Press, on the publishing business;
  • Cliff Guren,digital media strategist currentlyworking on an AI-focused research project for Forbes Books and author of Metaphor, a blog, on editorial;
  • Catherine Weldon, artificial intelligence and machine learning associate, Penguin Random House, on editorial;
  • Keith Riegert, publisher of Ulysses Press, on marketing;
  • Ken Brooks, president, Treadwell Media Group, on production;
  • Bill Kasdorf, principal, Kasdorf & Associates, and expert on accessibility, XML/HTML/EPUB modeling and workflow, on production;
  • Entertainment and arts lawyer Scott Sholder, partner at Cowan DeBaets Abrahams & Sheppard and co-chair of the firm’s litigation group, on legal.

In addition, a digital-savvy slate of well-known authors will take on AI issues of particular concern to writers, creators and authors.Among them is writer and critic Sean Michaels, author of the forthcoming novel Do You Remember Being Born?(Astra House, Sept.).

Each panel willbe followed by an audience Q&A.The conference takes place on Wednesday, September 27, 2023 from 1:00–5:30 p.m. ET/10:00 a.m.–2:30p.m. PT.

The event will be live streamed from New York and San Francisco. Registration is $49, with group rates available.

For sponsorship information,contact Cevin Bryerman, publisher and CEO, Publishers Weekly, cbryerman@publishersweekly.com.

Registration information and tickets are available at https://hopin.com/events/artificial-intelligence-revolution-and-opportunity-in-trade-publishing.

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    Cyberpunk 2077: NO_COINCIDENCE Novel Hits Bookstores in Physical and Digital Formats

    CD PROJEKT RED today announced that Cyberpunk 2077: NO_COINCIDENCE, a science-fiction thriller by established Polish writer Rafał Kosik set in the world of the studio’s Cyberpunk 2077 video game, is now available in bookstores both physically and digitally, as well as in audiobook format.

    In the megalopolis of Night City, a group of seemingly ordinary strangers are torn from their everyday lives and unwillingly thrust into a criminal conspiracy that reaches to the highest levels of power. Finding themselves in desperate straits, they must ask themselves where the human ends and the digital begins — and whether a line should be drawn between them at all…

    Click here to learn more

    Written by one of Poland’s most influential modern sci-fi authors, Rafał Kosik, and translated into English by CD PROJEKT RED’s English Adaptation Specialist Stefan Kiełbasiewicz, NO_COINCIDENCE takes readers deep into the underworld of the dark future, giving them a visceral look into what it takes to survive in the brutal streets of Night City. Kosik, whose work has been compared to that of Brian Aldiss, Philip K. Dick, and Stanisław Lem, uses his sci-fi pedigree to full effect, weaving existential, profound personal questions into a gripping story that combines adrenaline-fueled, high-stakes action with multilayered corporate conspiracies and the role, significance, and limits of the individual. Through the eyes of Zor, Aya, and the rest of a deep cast of interconnected characters, readers get to observe the machinations of Night City up close, giving them a first-hand account of how futile it is to have dreams, aspirations, or the idea of free will in a city with no happy endings.Available today via publisher Orbit UK and Orbit US (Hachette Book Group), the English version of NO_COINCIDENCE features physical (paperback and hardcover), digital, and audiobook versions. The latter comes with narration provided by American voice actress Cherami Leigh, who is also one of the voices of V, the main character of Cyberpunk 2077. A Polish version of NO_COINCIDENCE is also available via publisher Powergraph.To learn more about Cyberpunk 2077: NO_COINCIDENCE and read a sample from the first chapter of the book, visit orbitbooks.net. For more information regarding the world of Cyberpunk 2077, visit cyberpunk.net and follow the game on Facebook and Twitter.

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    Cosplay or Actual Murderer inYour First Look at STUFF OF NIGHTMARES: RED MURDER #1

    Horror Maestro R.L. Stine pens a new macabre tale at BOOM! Studios


    LOS ANGELES, CA (August 8, 2023) – BOOM! Studios today revealed a first look at STUFF OF NIGHTMARES: RED MURDER #1, the self-contained special issue in the bestselling, adult horror comic series Stuff of Nightmares from prolific author of legendary terror R.L. Stine (Goosebumps), artist Adam Gorham (The Blue Flame), colorist Francesco Segala, and letterer Jim Campbell, available in September 2023. 

    Comic creator Alex Oxaca has been out of the spotlight for decades, and he’ll wish he’d remained in obscurity soon enough. A real ax murderer, cosplaying as the titular hatchet-wielding killer in his early 2000’s smash hit series, Red Murder, starts chopping down equally real victims at a horror convention!

    STUFF OF NIGHTMARES: RED MURDER #1 has a main cover by Francesco Francavilla (Night of the Ghoul), with variants by Adam Gorham (The Blue Flame), Miguel Mercado (Go Go Power Rangers), A.L. Kaplan (Maw), Becca Carey (Radiant Black), and Reiko Murakami (Basketful of Heads).

    STUFF OF NIGHTMARES: RED MURDER is the newest release from BOOM! Studios’ eponymous imprint, home to critically acclaimed original series, including BRZRKR by Keanu Reeves, Matt Kindt, and Ron Garney; Something is Killing the Children by James Tynion IV and Werther Dell’Edera; Once & Future by Kieron Gillen and Dan Mora; Eve by Victor LaValle and Jo Mi-Gyeong; The Many Deaths of Laila Starr by Ram V and Filipe Andrade; Wynd by James Tynion IV and Michael Dialynas; Grim by Stephanie Phillips and Flaviano; Briar by Christopher Cantwell and Germán García; Stuff of Nightmares by R.L. Stine and A.L. Kaplan; The Approach by Jeremy Haun, Jason A. Hurley, and Jesus Hervas; Damn Them All by Simon Spurrier and Charlie Adlard; BeholdBehemoth by Tate Brombal and Nick Robles; Specs by David M. Booher and Chris Shehan; Once Upon a Time at the End of the World by Jason Aaron, Alexandre Tefenkgi, Leila del Duca, and Nick Dragotta; Know Your Station by Sarah Gailey and Liana Kangas; A Vicious Circle by Mattson Tomlin and Lee Bermejo; Mosely by Rob Guillory and Sam Lotfi; Harrower by Justin Jordan and Brahm Revel; The Neighbors by Jude Ellison S. Doyle and Letizia Cadonici; and The Seasons Have Teeth by Dan Watters and Sebastián Cabrol. The imprint also publishes popular licensed properties, including Dune: House Harkonnen from Brian Herbert, Kevin J. Anderson, and Michael Shelfer; Mighty Morphin Power Rangers from Melissa Flores and Simona Di Gianfelice; Magic from Jed McKay, Rich Douek, and Ig Guara; and The Expanse: Dragon Tooth by Andy Diggle and Rubine.

    STUFF OF NIGHTMARES: RED MURDER #1 will be available in comic shops September 27, 2023. It is available for pre-order at your local comic shop. Digital copies can be purchased from content providers, including comiXology, iBooks, Google Play, and Kindle.

    Be sure to catch up on the series and pick up the Stuff of Nightmares TPB, available wherever books are sold.

    For continuing news on STUFF OF NIGHTMARES and more from BOOM! Studios, stay tuned to www.boom-studios.com and follow @boomstudios on Twitter.






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    Indie Puzzler Inspired by 80s Action Flicks Confirms Upcoming Nintendo Switch Version (AND PC!)

    LYON, France (August 9, 2023)—Today developer Chanko Studios and publisher AMC Games announced that It’s a Wrap! will be arriving later this summer on PC, followed soon after by a touch screen-enhanced version on the Nintendo Switch eShop. The 80s-cinema-inspired puzzle platformer has been selected for Gamescom’s Indie Arena Booth, where the team will exhibit their latest demo from August 23-27.Watch the It’s a Wrap! Nintendo Switch Trailer, showcasing never-before-seen gameplay and Hollywood-esque movie sets filled with a variety of brain-teasing puzzles and platforming problems to solve: 

    It’s a Wrap! is part puzzle, part 2D platforming, but one-hundred-and-ten percent 80s nostalgia inducing. Players take up the roles of director and actor, designing the scenes with a unique “timeline editing” mechanic, then jumping into the action as a movie star… to somewhat disastrous consequences. Talk about a double threat! No need to queue up the play-off music—Chanko Studios has perfected the art of acceptance speeches while winning awards from festivals around the globe. The game won the Critic’s Choice Award at Indie Game Fest 2023Excellence in Design from BitSummit 2022Most Innovative Newcomer at the Creative Gaming Awards 2022, and the award for Most Fun at Indie X 2022.More details on the game’s release will be revealed during the Future Games Show at Gamescom on August 23, 2023; set a reminder here. For puzzle connoisseurs itching to test their wits with its one-of-a-kind game mechanic, It’s a Wrap! has a playable Steam demo available now. For more information about the game, join the conversation on Discord or Twitter.

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    Hammer of Virtue Smashes Onto Steam Today

    Topple buildings, bash enemies, and cause chaos with split-screen co-op and deathmatch modes

    STOCKHOLM – August 7, 2023 – Hammer of Virtuethe action game set in a fully destructible futuristic landscape from developer No Pest Productions, comes out swinging on PC via Steam today. A PlayStation 5 version will emerge from the rubble to bring down the house in 2024.

    n the game’s narrative, humanity faces a grave threat from the rogue organization Scientific Freedom, which wields an extensive arsenal of force fields and cybernetic creatures. The protagonist, armed with an impressive hammer and virtually impenetrable suit of armor, emerges as Earth’s best hope for freedom. 

    Hammer of Virtue immerses players in a vibrant melee-action experience across 20 distinctive stages. It encourages creative gameplay through a physics-based environment, presenting opportunities to leverage elements such as launching trees at enemies, causing homes to crash onto adversaries, or catapulting defeated foes into distant threats.

    Clobber club-wielding robots, armored bears, and hulking T-Rexs capable of toppling buildings in a single charge. Lock onto enemies and enter the fray by mastering timed directional attacks, blocking incoming attacks, and performing last-second parries leaving opponents open for crushing strikes that send them flying.

    Call in reinforcements with a split-screen co-op featuring 10 additional maps. Bash baddies in chaotic harmony or turn teammates into improvised weapons of mass destruction by launching them into enemies. For those seeking competitive gameplay, head into split-screen deathmatches where each player commands a small army and battles against one another to settle the score.

    Hammer of Virtue combines the kind of action and emergent gameplay opportunities I’ve always appreciated in gaming,” said Jens Kolhammar, programmer and owner of No Pest Productions. “As a solo developer, creating a challenging and rewarding combat system with over-the-top physics interactions has been one of the hardest and best experiences in my career and I’m thrilled to share Hammer of Virtue with players on Steam today!”

    Hammer of Virtue is now available on Steam for Windows PC for $19.99 with a launch discount. It features English, Japanese, Korean, German, Spanish and Brazilian Portuguese language support. A PlayStation 5 version will be available in 2024.

    For more information, visit the official website and wishlist Hammer of Virtue on Steam today.

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    I “beat” Dave The Diver

    Easily on my Best of 2023 list. Granted my bias is to the type of games I personally enjoy, but except for parts where I said “That wasn’t fun”, a huge favorite. I tend to say “I didn’t like that part” with most of my favorite games. Games are designed for many people, inherently part or at least one level will feel so frustrating that there wasn’t fun… it was just get through it to get to what you liked. Dave the Diver tries to be a little bit of everything and by that I mean EVERYTHING. Almost the only thing “missing” is a point and click or word tree puzzle. Also, you can pet the cat. There is no dog, but if there was, you could pet it. For me the chance to appreciate seafood again since my allergies went so strong I can’t even eat a can of tuna, it was an absolute joy.

    I wrote this just cause I wanted to say something about the game. I paid for my copy. I attempted a press copy and was denied as the too many outfits put in requests. The game sold many copies. It was super popular. Yet, I also worry it’ll be forgotten and it shouldn’t be, it has lots of life, lots of leg and even once “beaten” infinite playability from the visuals, concepts and I would think even after 100% the desire to maybe do even better then the last time you played.The story itself is strong enough for replays too even with certain frustrating parts… which actually are still forgiving as hell. The only issue is still a lack of accessbility options for some of the “fishing” but if you fixed those you’d need to fix the harder section which just rely on being good at gaming with no physicaly disabilities being a barrier and then it just becomes a different game alltogether. That’s a shame, but a fact.

    I could see myself 5 years from now picking up this game and still finding it a pleasure because of its use of simple pixel graphics while being intensely visually stunning. Something about that simple graphic and animation I feel will be forever loved and a style used even 25 years from now.

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