
It’s short and sweet, but it doesn’t have to be and it is definitely ducky. Duck Side of the Moon is a truly fun, adorable and simple adventure when played straightforward, but there’s plenty of side quests and collectibles. There are strangely power-ups that you don’t need to actually complete the main adventure at all which I did find a little weird, as the game came to an end without unlocking stuff and I was shocked as I expected those upgrades to be needed for completion of the plot, not for being a completest.
The plot is cute and fun though, and deeper than you might think through a couple of sequences that feel “larger” than the cute simpleness presented by the world you find yourself in. While there’s no vocals, each character has personality that feels if not fleshed out, apparent even if one dimensional. The art is also super adorable. Whoever thought rocks could be precious… but they are… they are geodes which are precious… but I mean in the “awww. Look at you, you sweet little thing” way.

The gameplay is hard to describe. It’s very easy. It’s intuitive. You are duck, you can fly, you have a robot who can mine. There are no actual enemies, so you’re never in defense. This is completely an explore and fetch quest adventure and while it is very short it is worthwhile. My gameplay was officially 4 hours and I think the story path isn’t more than 2 hours tops but maybe more.
Duck Side of the Moon releases May 7th, 2026 on Steam.