James Kochalka’s GLORK PATROL Takes a Bath in Feb ’22!

James Kochalka’s GLORK PATROL Takes a Bath in Feb ’22!

PRAISE FOR JAMES KOCHALKA’S GLORK PATROL:

  • “Calibrated for pure young-reader joy by a long-standing master of comics eccentricity.” — Booklist
  • “Should dissolve readers into giggles as they watch the wacky warrior make one comically bad decision after another.” —Kirkus Reviews

Families come in all kinds… even in outer space. This kooky, colorful adventure will feel hilariously relatable and have kids giggling through story time and bath time alike! 

It’s a sticky, soapy, messy delight from the award-winning creator of Johnny Boo.

What a mess! It all started when Glorkian SuperGrandma told the Glork Patrol they could eat candy for breakfast… now their “Dada,” the Glorkian Warrior, has a lot of cleaning up to do. Super Backpack gets a robot super-suit made of candy wrappers and takes Baby Gonk on the adventure of a lifetime, while Glorkian Warrior stays behind and tries to help the uncontrollable Baby Quackaboodle take a bath.

Glork Patrol (Book 2): Glork Patrol Takes a Bath by James Kochalka
ISBN 978-1-60309-504-4 | Diamond: SEP210459 | $9.99 (US) | 40 pages
full-color hardcover graphic novel
6″ x 9″ | for young readers (13+)
Coming FEBRUARY 2022!
Pre-order from your comic shop | IndieBound | Top Shelf | elsewhere

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Brand New Character Designs Revealed for HOUSE OF SLAUGHTER #1

Discover the Monster Hunters-In-Training By ‘Something is Killing the Children’ Artist Werther Dell’Edera

LOS ANGELES, CA (September 10, 2021) –  BOOM! Studios today revealed character designs of monster hunters-in-training Aaron Slaughter and Jace Boucher by acclaimed artist Werther Dell’Edera for the upcoming HOUSE OF SLAUGHTER, a brand new ongoing original series in the world of the Eisner Award-nominated Something is Killing the Children. 

HOUSE OF SLAUGHTER is written by Something is Killing the Children co-creator James Tynion IV (The Department of Truth, The Nice House on the Lake) and co-writer Tate Brombal (Barbalien), and illustrated by co-creator Werther Dell‘Edera (Razorblades) and artist Chris Shehan (The Autumnal), colorist Miquel Muerto (Something is Killing the Children), and letterer AndWorld Design (The Many Deaths of Laila Starr). Discover the inner workings of the mysterious House of Slaughter, exploring the secret history of the Order that forged Erica Slaughter into the monster hunter she is today, available in October 2021.

You know Aaron Slaughter as Erica’s handler and rival. But before he donned the black mask, Aaron was a teenager training within the House of Slaughter. Surviving within the school is tough enough, but it gets even more complicated when Aaron falls for a mysterious boy destined to be his competition. . .

HOUSE OF SLAUGHTER #1 features main cover art by series artists Dell’Edera and Shehan, as well as variant cover art by acclaimed illustrators Alvaro Martinez Bueno (The Nice House on the Lake), Jenny Frison (Wonder Woman), Mike Del Mundo (X-Men, Thor), and Gabriele Dell’Otto (Detective Comics).

HOUSE OF SLAUGHTER is the newest release from BOOM! Studios’ eponymous imprint, home to critically acclaimed original series, including BRZRKR by Keanu Reeves, Matt Kindt, and Ron Garney; Something is Killing the Children by James Tynion IV and Werther Dell’Edera; Once & Future by Kieron Gillen and Dan Mora; We Only Find Them When They’re Dead by Al Ewing and Simone Di Meo; Seven Secrets by Tom Taylor and Daniele Di Nicuolo; Proctor Valley Road by Grant Morrison, Alex Child, and Naomi Franquiz; The Many Deaths of Laila Starr by Ram V and Filipe Andrade; and Eve by Victor LaValle and Jo Mi-Gyeong. The imprint also publishes popular licensed properties, including Dune: House Atreides from Brian Herbert, Kevin J. Anderson, and Dev Pramanik; Mighty Morphin and Power Rangers from Ryan Parrott, Marco Renna, and Francesco Mortarino; and Magic from Jed McKay and Ig Guara.

Something is Killing the Children is the bestselling, Eisner Award-nominated hit series created by acclaimed comics writer James Tynion IV and illustrator Werther Dell’Edera. It has sold over one million copies worldwide, has been nominated for Eisner, Harvey, and Ringo Awards, and garnered widespread critical acclaim. As reported by The Hollywood Reporter, Netflix is developing a Something is Killing the Children series with Intrepid Pictures’ Trevor Macy and Mike Flanagan (The Haunting of Hill House). Readers and fans can find the first three volumes collecting the first fifteen issues of the ongoing series in bookstores everywhere. Something is Killing the Children Book One Deluxe Edition will be available in hardcover and slipcase format in October 2021.

Print copies of HOUSE OF SLAUGHTER #1 will be available for sale on October 20, 2021 exclusively at local comic book shops (use comicshoplocator.com to find the nearest one) or at the BOOM! Studios webstore. Digital copies can be purchased from content providers, including comiXology, iBooks, Google Play, and Kindle. 

For continuing news on HOUSE OF SLAUGHTER and more from BOOM! Studios, stay tuned to www.boom-studios.com and follow @boomstudios on Twitter. 

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Happy Birthday To Us: THQ Nordic is Celebrating Its 10th Anniversary With a Showcase!

Vienna/Austria, September 2nd, 2021: THQ Nordic is celebrating its 10th anniversary and we’re having a digital party! Join us for the first, official THQ Nordic digital showcase event on September 17th at 9 pm CEST / 12:00 PM PST / 8 PM BST / 10 PM MSK. It will be streamed on YouTube, Twitch, and Steam.
Official THQ Nordic Channels to watch the Showcase:
https://www.youtube.com/c/thqnordic/
https://www.twitch.tv/thqnordic
https://store.steampowered.com/publisher/THQNordicThe showcase will be hosted by Geoff Keighley, executive producer and host of The Game Awards, and will feature six new game announcements that will take you on a journey through time and space. Witness the return of legendary franchises, including some for which fans have been waiting decades to get their hands on a new installment, and you can also expect to see sequels to beloved games. We hope you are ready, kids!

We also plan to release new information and footage for Open-World-Sci-Fi-Fantasy RPG ELEX II, and upcoming CRPG Expeditions: Rome will join the show to demo the latest and greatest gameplay! If you tune in a few minutes earlier, you can also get a glimpse of what our friends at HandyGames have been working on lately in the pre-show.

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Graphic Universe Presents A Major Graphic Novel Debut: Olivia Stephens’ YA Graphic Novel Artie and the Wolf Moon

 

MINNEAPOLIS, MN— This September Graphic Universe, an imprint of Lerner Publishing Group, will publish Olivia Stephens’s eagerly awaited YA graphic novel debut Artie and the Wolf Moon. A graduate of the Rhode Island School of Design, Stephens has created a timely and original take on werewolf lore, one that celebrates the importance of community and the joy of family, no matter how unusual those family members might be. Published just in time for Halloween, Graphic Universe is introducing a major new cartoonist, with a book that is fun, playful, heartfelt, and just right for the spooky season.

In Artie and the Wolf Moon, Artie Irvin discovers her family’s past is full of secrets. After sneaking out against her mother’s wishes, Artie spots a massive wolf—then watches it don a bathrobe and transform into her mom. Thrilled to discover she comes from a line of werewolves, Artie asks her mom to share everything—including the story of Artie’s late father. Her mom reluctantly agrees. After finding a new community, Artie thrives and even develops a crush on her new friend, Maya. But the more she learns the history of werewolves and her own parents’ past, she discovers that wolves aren’t the scariest thing in the woods…

Ahead of publication, Olivia Stephens’s Artie and the Wolf Moon has received widespread praise:

“A heartfelt, magical family drama you can really sink your teeth into.” —Nilah Magruder, M.F.K.

“An absolutely gorgeous, thrilling read.” — Blue Delliquanti, O Human Star

“Readers looking for a story of discovery and healing wrapped in the paranormal will hit the jackpot. A stirring, eye-catching portrayal of growth.”—Kirkus Reviews

“A love letter to the power of family to help you grow, heal, and find yourself . . . As rich and immersive as a big family dinner.” —Melanie Gillman, Stage Dreams

“Heartbreaking and heart mending.” —Priya Huq, Piece by Piece: The Story of Nisrin’s Hijab

“A wonderful tale of friendship, family, and forgiveness.”—Booklist

“A breath of fresh air . . . Full of robust characters, dynamic panels, and immersive landscapes, this coming-of-age story of family and the supernatural is one any reader will have a hard time putting down.” —Shannon Wright, Twins

“A book of cycles—love, loss, reunion, redemption. Readers will thoroughly enjoy getting lost in the beautifully rendered forests.” —Wendy Xu, Mooncakes

Graphic Universe will publish Olivia Stephens’s Artie and the Wolf Moon on September 7, 2021.

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Small-Town Detective Thriller ‘The Good Life’, SWERY’s New Life Sim Indie RPG-Adventure On Track to Release in 2021

Equipped with an old camera, very stylish sunglasses, and a faux leather mini backpack, Naomi sets out to bring light to Rainy Woods’ dirty secrets
TOKYO, JAPAN, August 26, 2021 – The Good Life is being co-developed by Hidetaka “SWERY” Suehiro, director of Deadly Premonition, and Yukio Futatsugi, along with their teams at White Owls and Grounding. The developers are excited to unveil new screenshots of the game and an ENG trailer for fans as it makes its way into the final stages of development. The Good Life is backed by publisher PLAYISM, and it’s set to release on Steam, Xbox One, PlayStation 4 and Nintendo Switch later in 2021.

Uncover the truth about Rainy Woods – the small, boring town that Naomi refers to as “Hell on Earth”
Upon beginning her investigation, Naomi – camera in hand – soon realizes that the town and its eccentric residents are hiding all sorts of secrets. She discovers an inexplicable phenomenon in which the townspeople transform into cats and dogs as night falls. Then, just as she’s looking into that mystery, a murder occurs.
The Good Life’s captivating adventure story will invite you to explore a large open world, following clues in conversations, tracing for pointers to uncover the town’s dirty secrets. You must eat, sleep, shop (using your skills as a professional photographer to earn money), and learn the arts of crafting, farming, and time management!
  • Explore the vast and sprawling town of Rainy Woods
  • Solve mysteries as a human, a cat, or a dog!
  • Take photos to repay your debt
  • Unlock and try new meal recipes
  • Plant, grow, and harvest your own crops
  • Discover new clothing and other items
  • Save up money and renovate your house!
SWERY and Yukio Futatsugi are set to deliver a highly engaging, funny and bizarre experience that will keep players hooked until the very end. Similar to SWERY’s previous titles, players can expect plenty of strange encounters, odd characters, and a charming and absorbing story set in a fantastic world – the ‘happiest’ town, Rainy Woods.
The Good Life is releasing on Steam, Xbox One, PlayStation 4 and Nintendo Switch later this year. Don’t forget to wishlist the game on your favorite store.

About White Owls Inc.
Operating out of Osaka in Japan, White Owls Inc. is led by Hidetaka “SWERY” Suehiro, best known as the creator of Deadly PremonitionD4: Dark Dreams Don’t Die, and The Missing. With a slogan of “From Osaka to all of YOU around the World”, White Owls Inc. strives to provide unforgettable gaming experiences through SWERY’s unique take on game creation.
To learn more, visit White Owls Inc.’s official website here.
About Grounding Inc.
Headed by their CEO Yukio Futatsugi, creator of Panzer Dragoon and Phantom Dust, Grounding Inc. is a Japanese game development company with four development studios located in Tokyo, Fukuoka, Kyoto, and Kochi. In addition to game creation for smartphones and consoles, Grounding Inc. is also involved in the development of VR content.
To learn more, visit Grounding Inc.’s official website here.
About Playism
Japan’s oldest indie publisher, PLAYISM is known in the West for supporting popular indie games such as Gnosia, Idol ManagerTasomachiTouhou Luna NightsFight CrabRecord of Lodoss War -Deedlit in Wonder Labyrinth-La-Mulana seriesBright Memory, and DEEEER Simulator among other titles.
PLAYISM’s motto is “Bringing a Different Breed of Indie Game to the World”.
To learn more, visit the PLAYISM official website and follow @PlayismEN on Twitter.
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Simon Hanselmann’s Hilarious Eisner Award-Winning Pandemic Webcomic CRISIS ZONE To Be Published by Fantagraphics in August

The Unabridged and Uncensored Publication Includes 500 Additional Panels and Extensive “Director’s Commentary” from Hanselmann

(August 4, 2021) In March 2020, as the planet began to enter lockdown, acclaimed cartoonist Simon Hanselmann decided that what the world needed most was free, easily accessible entertainment — so he set out to make the greatest webcomic ever created! The result is also certain to be one of the most acclaimed and eagerly anticipated graphic novels of 2021: CRISIS ZONE, coming from Fantagraphics this August.

Set in the colorful NSFW world of the bestselling Megg, Mogg and Owl series, CRISIS ZONE was born amidst the uncertainty of the Covid-19 crisis. As the pandemic continued to escalate far beyond any reasonable expectations, CRISIS ZONE escalated right along with it — in real time, with daily posts on Instagram. Its battle mission was to amuse the masses: after all, no matter how horrible and bleak everything seemed, at least Werewolf Jones wasn’t in your house! Over the course of 2020, CRISIS ZONE amassed unprecedented amounts of new fans to the Megg and Mogg universe and is presented here unabridged and uncensored, with a slew of added pages and scenes deleted from the webcomic, as well as an extensive “Director’s Commentary” from Hanselmann himself.

Watch Megg attempt to bury herself in a digital world of escapism! See Mogg fall down the rabbit hole of paranoia and conspiracy theories! Experience Owl’s metamorphosis from timid and uptight worrywort to a no-holds-barred, asskicking leader and back again! Witness Werewolf Jones’s journey from reluctant erotic performer, to viral TikTok stardom, to Netflix sensation! Bouncing rapidly between comedy, horror, action, and relational soap-operatics, CRISIS ZONE refuses to take the pedal off the gas as we all hurtle towards unknown destinations.

“Crisis Zone is (I’m told) the ultimate piece of pandemic art,” said Hanselmann. “You won’t find a better record of what went down in 2020. Nominated for the Harvey Award and Cartoonist Studio Prize and winner of the Eisner Award for best webcomic. Snubbed by the Pulitzer. Clowns! Big mistake!”

Fantagraphics will publish the hilarious, off-the-wall comic on August 17, 2021.

For more info, follow Simon Hanselmann on Twitter and Instagram and follow Fantagraphics on Twitter, Instagram, Facebook, and YouTube.

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The Wild Case: a mini game review

I get a bunch of games that catch my attention, some big, some small, some that came out awhile ago that I haven’t gotten to check out and some coming out a long time from now. In this case, the game is The Wild Case, a short, but intriguing first person point and click mildly visual novel adventure game.

What must be pointed out immediately is that the painted art for this game is excellent. While there is very little animation, the art style evokes something that compels one to continue the story. There is no voice acting, but the writing is solid. Where the game becomes less a game and more a clever interactive story is the puzzles. There is no true trouble solving and much of solving is built on coded trigger events, but this doesn’t take away from it. You will want to play these simple fetch and solve puzzles to get to the next step in this mystery.

To truly discuss any of it spoils the experience, but I know some must be presented. You are an investigative journalist, you’re in a foreign town, there’s something weird going on and you have been tasked with figuring it out. It’s adventure game 101 and again, not truly a puzzle game and much more a visual novel with more interaction than most, but it’s done very well.

The Wild Case is available on Steam, The Apple App store and Windows Store with varying prices and is for Windows, Mac and Linux. The developer Special Bit are also currently making a Nintendo Switch build.

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Fantagraphics to Collect Legendary Underground Comix THE FABULOUS FURRY FREAK BROTHERS Ahead of Their New Animated Series

The Freak Brothers Find a New Home at Fantagraphics Ahead of The Animated Series Starring Woody Harrelson, Pete Davidson, John Goodman, and Tiffany Haddish

(August 2, 2021) The Fabulous Furry Freak Brothers are the most iconic and enduring underground comix characters ever created, having sold over 45 million comics in 16 languages. Fantagraphics is proud to announce that it is collecting all their drug-addled adventures in a new series of four volumes under the series title The Fabulous Furry Freak Brothers Follies with the first volume being The Idiots Abroad and Other Follies. The Freak Brothers will also find a new audience in their upcoming animated series starring the voices of Woody Harrelson, Pete Davidson, John Goodman, and Tiffany Haddish.

Created in 1968 by Gilbert Shelton, widely recognized as one of the funniest cartoonists who ever lived, the Freak Brothers’ rollicking and hilariously self-destructive escapades are comedic masterpieces of farce and satire. Our first volume leads off with “The Idiots Abroad,” a relentless novel-length tour de force of slapstick, screwball humor, showing off Shelton’s gift for weaving together an intricate plot with droll dialogue and pitch-perfect visual timing.

The Brothers — Freewheelin’ Franklin, Phineas, and Fat Freddy — embark on a trip to Colombia to score some cheap dope (their guiding principle) but, as always, things go awry, and they are separated and scattered around the world — to Scotland, Moscow, Africa, South America, and the Middle East — where they encounter nuclear terrorists, slavers, pirates, and religious fanatics, yet somehow never seem to make it to Bogotá. The Comics Journal named “The Idiots Abroad” as one of the “100 Greatest Comics of the Century” and The Guardian, citing its “graphic quality,” called it “astonishing” and said it “recall[s] Hergé in … accuracy and detail.” Rounding out our first volume is another 70 pages of Freak Brothers short stories.

The Freak Brothers, an animated series set in modern San Francisco starring the voices of Woody Harrelson, Pete Davidson, John Goodman, and Tiffany Haddish, is scheduled for release in 2021.

THE FABULOUS FURRY FREAK BROTHERS will come to stores in January 2022.

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BIOMUTANT

I am a graffiti hunter. No matter where I go, be it a large city, a small town, far away or very close, virtually or in person, I’m always looking for the stickers, the murals, the street art. This even applies to video games and in BIOMUTANT there is actually a great assortment of it. Cutesy illustrations in an American Kawaii style on dilapidated walls.

Of course this isn’t the other fun detour in BIOMUTANT. If you love matching outfits, playing with fur styles, colors, etc. you’re in for a joy. Although when it comes to outfits you better not care about armor functionality to see all the different hats, shirts, jeans, etc you can make.

If exploring every nook and cranny a world has to offer before finishing a story, you have that in oodles as well. There’s a big old world here of customization, a history of the world before it became what it was, and different types of places to explore with different enemy types as well.

I chose to wait till getting completely through this game to the end and a New Game + before properly praising and/or critiquing the game, hence the first three parts of this review were made early on. After a futher observation while I would still highly recommend BIOMUTANT it is a frustrating game. There are many flaws in the design, in the writing, in the what seem forced missions. The boss battles are five very different type of gameplays and the the entirety of the game does not prepare you for these boss battles in the least. To prepare for those boss battles one needs to level up and to level up it tends to involve fetch quests which turn into side quests which are not truly side quests as without finishing certain side quests you will not be able to finish the main quests. It becomes too much after awhile and the open world loses its charm.

The narrator also loses his charm and you get the option to have him speak less way too late for it to matter, at that point you’ve gotten used to him even when you scream “shut up already”.

The choices you make definitely have story potential, but unfortunately at least for me when you reach the point to make these very heavy choices they seem either easy or too daunting, and the desire to know what happens if you replay and made different choices based on the ending one did receive wasn’t high.

With all this though, mileage may vary. The game is beautiful, the combat is amazing (although in hard mode which I attempted after easy mode to just experience the game it is excruciatingly hard… which for some gamers is the experience they desire, for others, not at all), the weapon building is exciting (although scrounging for currency is a slag like in any RPG), the platforming is at times difficult and other times exhilarating, all the modes of transport are fun (although the fact that the water vehicle doesn’t seem to spawn in all water and therefore you drown is frustrating).

Should you play BIOMUTANT? Most definitely, but just be aware what you’re getting into.

(Disclaimer: This review is based off a free review copy.)

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BOOM! Studios Announces DUNE: A WHISPER OF CALADAN SEAS #1

Discover a Brand New Special From the Authors of the Official Prequel to
Frank Herbert’s ‘Dune’ in December 2021

LOS ANGELES, CA (July 24, 2021) –  BOOM! Studios today proudly announced DUNE: A WHISPER OF CALADAN SEAS #1, a brand new comic book special issue expanding the rich mythology of Frank Herbert’s Dune, adapted & scripted by New York Times bestselling authors Brian Herbert and Kevin J. Anderson, illustrated by artist Jakub Rebelka (Origins) and lettered by Ed Dukeshire, in partnership with Herbert Properties LLC and in full coordination with Abrams ComicArts, who published the first of a trilogy of graphic novel adaptations of Herbert’s original classic novel DUNE in Fall 2020.

During the chaos of the legendary Battle of Arrakeen, a group of Atreides soldiers gets caved in. So while Paul Atreides meets his destiny in battle, Sgt. Vitt must use his family’s gift of storytelling as a Jongleur to transport his men from their tomb to their homeworld of Caladan. Can Vitt mentally transport them back to the lushness and vast oceans of Caladan and give them the gift of hope in the darkness?

“When we were writing A WHISPER OF CALADAN SEAS, we had no idea that our Dune-series novels and short stories would eventually add up to millions of words,” said Brian Herbert. “Now we’re still adding on to that total, and continue to enjoy the writing process as much as we did when we were just getting going.  Our enthusiasm for these stories has never waned.”

A WHISPER OF CALADAN SEAS was the very first piece of Dune fiction Brian and I wrote together, a short story introduction as we got our legs under us for writing House Atreides,” said Kevin J. Anderson. “It certainly launched something great for both of us.”

Created by visionary writer Frank Herbert, Dune debuted in 1965, has sold millions of copies and is arguably the most admired science fiction novel of all time. After winning the Hugo Award and inaugural Nebula Award, Dune inspired a best-selling novel series and led to multiple live-action adaptations, including the upcoming feature film from Legendary Pictures. The influence of Dune extends well beyond the world of entertainment, with an incalculable influence on modern scientific thinking about politics, religion, outer space, environmentalism, and more.

DUNE: A WHISPER OF CALADAN SEAS #1 features main cover art by Jeff Dekal (BRZRKR) and variant covers by artists Rebelka, Elizabeth Torque (Venom), and Christian Ward (Something is Killing the Children).

“The origins of Brian and Kevin’s incredible worldbuilding within the Dune universe starts here with an insightful and touching story that shows a side of this epic sci-fi classic that has never been seen before,” said Jonathan Manning, Editor, BOOM! Studios.

DUNE: A WHISPER OF CALADAN SEAS is the newest release from BOOM! Studios’ eponymous imprint, home to critically acclaimed original series, including BRZRKR by Keanu Reeves, Matt Kindt, and Ron Garney; We Only Find Them When They’re Dead by Al Ewing and Simone Di Meo; Seven Secrets by Tom Taylor and Daniele Di Nicuolo; Something is Killing the Children by James Tynion IV and Werther Dell’Edera; Once & Future by Kieron Gillen and Dan Mora; The Many Deaths of Laila Starr by Ram V and Filipe Andrade; Proctor Valley Road by Grant Morrison, Alex Child, and Naomi Franquiz; and Eve by Victor LaValle and Jo Mi-Gyeong. The imprint also publishes popular licensed properties including Mighty Morphin and Power Rangers from Ryan Parrott, Marco Renna, and Francesco Mortarino; and Magic from Jed MacKay and Ig Guara.

Print copies of DUNE: A WHISPER OF CALADAN SEAS #1 will be available in December 2021 at local comic book shops (use comicshoplocator.com to find the nearest one), or at the BOOM! Studios webstore. Digital copies can be purchased from content providers like comiXology, iBooks, Google Play, and Kindle.

For continuing news on the DUNE comic book series and more from BOOM! Studios, stay tuned to www.boom-studios.com and follow @boomstudios on Twitter.

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