Last chance to eliminate The Undying starring Sean Bean for free in HITMAN World of Assassination  

The Undying mission is currently playable in the Free Starter Pack for new players and as an Elusive Target for HITMAN World of Assassination players until the 21st of April 

(Copenhagen, Denmark) – April 15, 2024 – IO Interactive, the independent video game developer and publisher behind the internationally acclaimed HITMAN franchise shares today an infographic, providing some insights on how players have been fairing in their attempts to eliminate the evasive Mark Faba (aka two-time BAFTA winner Sean Bean), in The Undying mission.  

With one week left for players to complete the Elusive Target in HITMAN World of Assassination, it surely will be of interest for those who have yet to finish the mission. So far, 52% of players who have tried their luck against the Undying have managed to take Mark Faba down. Some have taken the fast approach, with the quickest completion time running at 12 seconds, whilst some have been playing with their target, leaving The Undying alive more than 3 hours before he met his fate.  

With The Undying leaving the Free Starter Pack and the Elusive Target mission coming to an end on April 21st, players still have the time to create new records, change any of the statistics and make a name for themselves by eliminating The Undying.  

Alongside The Undying, IO Interactive released The Undying Pack, a DLC which includes: a permanent access to The Undying through an Elusive Target contract in the Arcade mode, The Ephemeral Suit with Eye Patch suit, three items, and cosmetics for the Freelancer Safehouse.

The Season of Undying is at full tilt in HITMAN World of Assassination, with new content coming over the coming weeks such as Curated contracts, Challenges and returning Elusive Targets. 

HITMAN World of Assassination is available now for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, PC and Nintendo Switch. The Undying Pack is available for $4.99 USD/€4.99/£3.99 on every platform. 

To learn more about HITMAN World of Assassination, please visit the official website, or follow news on XFacebook, Instagram, YouTube and TikTok. 

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House Flipper 2 Makes Its Grand Entrance on Xbox and PS5

Now Welcoming Console Renovators: Dive into the Next-Level Home Makeover Experience on Xbox and PlayStation today.

CRACOW, Poland, April 10, 2024 – Hot on the heels of its celebrated PC launch last December, Frozen District is ecstatic to launch House Flipper 2 on Xbox and PlayStation today. The console debut is brimming with the freshest patches and the riveting additions from the Spring and Floor is Lava updates. Dive into the revamped, detail-rich world of house flipping for 39.99 USD / 39.99 EUR on PlayStation 5 and Xbox Series X|S

Exclusive Editions for all House Flipper 2 fans! 

Ready for more? Players can order a number of collector items for House Flipper 2:  

  • Check out the limited-edition Collector’s Version of House Flipper 2 by Merge Games for PS5 and Xbox X|S 
  • A beautifully crafted physical edition of the game’s soundtrack on vinyl by Black Screen Records, [pre-order here]
  • A unique collector’s pads for PlayStation 5 by Aimcontrollers  [pre-order PS5 Pad here

What’s New, You Ask?

The console version of House Flipper 2 includes an array of features fresh from the recent Spring update, and the exhilarating Floor is Lava mode:

New Items to Discover:

  • Spread stylish carpets like tiles, hang elegant curtains, and light up realistic fireplaces.
  • Spring into the season with exclusive order items, handy ladders, and cozy pillows for added comfort.

Enhanced Mechanics for a Seamless Experience:

  • Rejuvenate by sleeping in beds, sell stairs and roofs directly, and resize objects in Flipper Mode to ensure everything fits just right.

Exciting Additions for More Adventures:

  • Greet 4 new buyers, each with unique tastes and requirements.
  • Explore a new house for purchase and undertake a novel mission order.
  • Help Nico and Carol revamp their home into a wellness oasis.

Unveil Your Creativity: Sandbox Mode

Step into the Sandbox Mode, where imagination knows no bounds. Design, construct, and share your visionary projects using state-of-the-art building techniques. Whether it’s crafting missions from scratch, replicating real-world structures, or drawing inspiration from iconic film homes, the House Flipper 2 Community Content Hub is where you go to find and share creations.

Follow Frozen District on X (Twitter) and Facebook to stay updated, and visit their website for more details. 

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Nerd Notes 4/11/2024-Super Edition

Movie, Streaming and Television Trailers

VIDEO GAME TRAILERS/PROMOS

Music and Music Videos

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Robyn Miller to Compose New Music for Riven’s Remake, Original Creative Team Reunites to Talk About the Game

Following the recent reveal that Riven will get a from-the-ground-up remake launching later this year, fans will be excited to learn that Robyn Miller —one of the original Riven’s creators, and composer of the acclaimed soundtrack— has contributed brand new music to the remake.

Spokane, United States – April 10th, 2024 – Today, Cyan Worlds is pleased to announce that Robyn Miller, company co-founder and original composer of Myst and Riven: The Sequel to Myst, is creating new music for the highly anticipated Riven remake. This marks Robyn’s return to the franchise he co-created after 27 years, for which he also composed a memorable and fan-beloved soundtrack. For this remake, Robyn will bolster the already iconic soundtrack of the game with brand-new music. The track debuting today is Part IV of a larger piece of music that contains four movements, and a first sneak peek is available right now on Cyan World’s social channels. You can check it out on the link below. More details regarding release platforms and availability for Riven’s soundtrack will be announced at a later date.

Writing the music for Riven was a blast. I hope that fans like the additions.” shares Robyn. “I attempted to evoke the sounds of the original soundtrack but I was writing for an environment that is unique and stands apart from the original Riven. This piece had to live up to that and, in a way, speak a different musical language.

With Robyn entering this new collaboration with the Cyan Worlds team —and Richard Vander Wende joining the team back in 2022 as game director for the remake— a unique opportunity presented itself to bring together the original creative team behind 1997’s Riven: The Sequel to Myst. Join Rand Miller, Robyn Miller, and Richard Vander Wende on a special roundtable conversation where the great minds behind the 1997 hit sit down and briefly discuss their approach to worldbuilding going from Myst to the original Riven, as well as the upcoming remake.

Riven is a modern remake of 1997’s monster hit Riven: The Sequel to Myst, and a love letter to the classic narrative-driven puzzle games of the ‘90s. When exploring the decaying age of Riven, Cyan Worlds wants the player to feel like an archeologist, slowly unraveling the many mysteries of the D’ni and Rivenese mythologies. Through careful exploration of Riven’s five enigmatic islands, players will uncover clues, decipher foreign languages, and immerse themselves in the game’s intricate lore. Riven encourages players to lose themselves in its world and find solutions to the game’s puzzles through careful and profound reflection, examination, and contemplation of the environment.

Leveraging modern-day technology and the power of Unreal Engine 5, Cyan Worlds aims to recreate and expand on its vision for Riven with development focused on delivering native experiences on both flatscreen and VR platforms. The game will offer an unparalleled level of immersion, allowing players to truly feel part of the enigmatic D’ni Empire while exploring the decaying age of Riven. With new puzzles, expanded storylines, and breathtaking visuals, even those who know the original by heart will find themselves lost again in its depths.

Key Features:

  • Intricate Storytelling and Mind-Bending Puzzles: Challenge your intellect with Riven‘s cunning puzzles woven throughout its narrative.
  • Immersive Environments and Stunning Graphics: Explore surreal islands, each meticulously crafted with unparalleled attention to detail, from dense, lush jungles to awe-inspiring caverns.
  • An Expanded World To Explore: Encounter an immersive and visually stunning world that will captivate newcomers and reveal new mysteries for long-time fans.
  • Fully Re-imagined Gaming Experience: Experience Riven like never before, with free movement through a real-time 3D environment. Whether you’re a seasoned adventurer returning to Riven or a newcomer eager to explore Riven’s mysteries for the first time, this immersive and visually stunning world will captivate you.
  • Truly Immersive Experience Developed in Parallel for flatscreen and VR: Cyan Worlds is simultaneously developing the flatscreen and VR versions of the game to ensure a high-quality experience regardless of players’ platform of choice.

Stay up-to-date with the latest news and sneak peeks of Riven by following Cyan Worlds on X (formerly known as Twitter)Instagram, and Facebook, and join their community on Discord. The game is launching simultaneously on flatscreen and VR platforms later this year. Join us as we step into a world where every puzzle leads to discovery, and every discovery reveals a story waiting to be told.

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DEADWEIGHTS is an Action-Adventure Buddy Comedy About Former Supervillains

From Writer Tyrone Finch and Artist Sebastián Píriz

First of Six Issues Coming to AHOY Comics This April

The latest new series from acclaimed Syracuse-based comic book publisher AHOY Comics is DEADWEIGHTS, a buddy comedy about two unlucky henchmen trying to make their way in the world from writer Tyrone Finch (Swine, Station 19) and artist Sebastián Píriz (We Ride Titans). The comedic, action-filled six-issue series follows two members of a villainous team of evil mutants who are fired for their incompetence and try to go straight—but learn that life doesn’t get easier just because you’re wearing pants instead of tights. Issue #1 will feature a main cover by Piriz as well as the first of six “mug shot” incentive covers by Richard Pace (Second Coming), which will form a linked image.

“At its core, Deadweights is about friendship,” said writer Tyrone Finch. “It’s the story of two people who have been relentlessly beaten, battered, tossed off of bridges and forced to live in hideouts with no electricity or plumbing. But somehow, the two of them have never given up on each other or their dreams. When you look past their costumes, battles and vows to subjugate the human race; they’re just a couple of guys looking to find a place for themselves in this crazy, mixed-up world.”

“Jerry and Clarence are two guys you can’t help to feel bad for,” said artist Sebastián Píriz. “The more you know them, the more you’ll root for them — but that’s the moment where Tyrone sends a curve ball to remind us that, just like in real life, things rarely are so simple as we’d like.”

Count Dingo and the Marauders are a team of misunderstood evil mutants bent on world domination, whose diabolical plans range from robbing local credit unions to unleashing a biological disaster that will rid the planet of all non-mutants. After Jerry “Cannonbulk” Patton and Clarence “Bounder” Barrett make a mistake that leads to another defeat at the hands of the mutant superhero team The Paladins, the two “deadweights” are unceremoniously dumped from the team. Realizing that they are not cut out for world conquest, Jerry and Clarence don pants and try to pursue ordinary lives—but going straight is not as easy as it seems. DEADWEIGHTS takes a hard look at what happens after the fight when the villains are tired of being villains, and the heroes aren’t as heroic as they want you to think.

“I love the idea of DEADWEIGHTS,” said AHOY Comics Senior Editor Sarah Litt. “No one really looks at the aftermath of the fight, only the fight itself. I think DEADWEIGHTS is what happens when the villains figure out that maybe that life doesn’t pay off after all.”

DEADWEIGHTS #1 land in stores on April 10, 2024.

For more updates on AHOY Comics, visit them on XBlueskyFacebook and Instagram

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Windstorm: Start of a Great Friendship – Remastered – Beloved title returns with enhanced graphics and heads to Xbox for the first time

Befriend a black stallion and explore the beautiful world of Kaltenbach on PlayStation 5, Xbox Series and PC with updated graphics and animation

Amstelveen, Netherlands and Munich, Germany, April 5, 2024 – Publisher Mindscape and developers Aesir Interactive and Sleeprunner Studios are happy to announce their upcoming remaster of Windstorm: Start of a Great Friendship, a beloved game based on the successful Windstorm movies and bestselling books. Windstorm: Start of a Great Friendship – Remastered allows fans and new players alike to (re)discover the world of Windstorm on PlayStation 5, Xbox Series and PC, with stunning graphics realized using Unreal Engine 5.

The Announcement trailer on YouTube:

Experience the story of Mika, a young girl known as a horse whisperer, as she befriends the majestic black stallion called Windstorm. Windstorm: Start of a Great Friendship – Remastered follows the story of the best-selling book and successful movie franchise and allows players to explore the beautiful world of Kaltenbach on horseback.

In order to become racing champion, Mika has to learn how to interact with Windstorm and make sure he is happy and healthy, while also keeping up with his training. Players have to take care of their new friend by grooming him, keeping his stable clean and playing with him. Afterwards, he will join players on the adventures through the expansive alpine region, where they can discover hidden secrets and freely explore the breathtaking world.

With the Unreal Engine 5, the Remaster receives brand new, updated graphics and details for the loveable characters. Windstorm and the other animals have received enhanced animations that further immerse the players into this horse adventure. The open world offers new plants, improved lighting and water effects and invites players to explore every corner in order to find all the hidden collectibles the games has to offer.

Players can now capture their experiences with the new photo mode, with multiple filters and editing options to make the photos look unique. Additionally, new achievements have been added and the game will offer 30 FPS support and 4K Upsampling.

Windstorm: Start of a Great Friendship – Remastered will be released on June 20 for PlayStation 5Steam and, for the first time and as the first of the Windstorm games, on Xbox Series.

Further information on the game can be found on the official website. To keep up to date on all news surrounding Windstorm: Start of a Great Friendship – Remastered, players can follow the game on InstagramXTikTok and Discord.

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Comics Icon PAUL POPE Publishes His Second Artbook With BOOM! Studios  

The long anticipated PULPHOPE 2 hits shelves Fall 2024

I am very excited to share this news and press release.

LOS ANGELES, CA (April 2, 2024) – Iconic auteur and New York Times bestselling cartoonist Paul Pope (Battling Boy, Batman: Year 100) brings the highly anticipated and long asked for follow up to PulpHope: The Art of Paul Pope with PULPHOPE 2: THE ART OF PAUL POPE. Paul and BOOM! Studios are proud to answer the call of art fans and collectors everywhere in putting this essential and much asked-for book in their hands, full of new insights and expanded visuals from the cartooning legend himself.
PULPHOPE 2: THE ART OF PAUL POPE is the definitive collection of art spanning the entirety of the Eisner Award-Winner’s extraordinary career to date. Some of these pieces haven’t been seen since 2006’s PulpHope, and much of it has never been seen anywhere, ever. The beautifully designed and carefully crafted tome has been hand curated by Pope to invite the reader into his studio to see his ever-growing development as an artist–from a child’s energetic scribbles to a mature artist’s holistic compositions.
Fans of Paul’s library of work will relish the invitation to get a peek at his process, and newcomers to his work couldn’t ask for a better introduction. PULPHOPE 2: THE ART OF PAUL POPE is a sampling of the best of the Comics Destroyer’s rock and roll, manga-infused work so far, and a taste of what is still to come.
“In my work as a cartoonist/comic book artist or just plain artist, I’ve always sought to expand the definitions of what we can do both with the medium and as visual thinkers. I’ve always sought to push the assumed barriers of what it means to be a modern pop artist. PULPHOPE2 incorporates a wide range of the work I’ve done both inside and out the comics industry, much of which either hasn’t been widely seen or seen presented in the way. In this 338pg catalogue, we’ve tried to pull from the best of my works up to 2024, including comics, fashion design, album art, silkscreens, and personal work –revealed here for the first time. We hope you enjoy!” said Paul Pope in a statement about PULPHOPE 2.
PULPHOPE 2: THE ART OF PAUL POPE will be available in comic shops October 9, 2024, and everywhere books are sold October 15, 2024. It is available for pre-order on Amazon, Barnes & Noble, and at your local bookstore and comic shop. Digital copies can be purchased from content providers, including Kindle, iBooks, and Google Play.
PULPHOPE 2: THE ART OF PAUL POPE will be available in softcover, hardcover, and signed hardcover editions.

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PREDATOR: HUNTING GROUNDS ROAMS THE JUNGLE ONCE MORE WITH NEW UPDATES

IllFonic Announces New Content Planned for 2024 and 2025

March 28, 2024 (Lakewood, CO.) – The Jungle is alive once again. Predator: Hunting Grounds will release new content in 2024 and 2025 with the game’s original creator and asymmetrical multiplayer expert, IllFonic Inc. as the new publisher, collaborating with 20th Century Games to breathe more life into this fan-favorite.

“This game has a strong, enthusiastic player base and a vocal community that wants to see the game updated and supported,” remarked Charles Brungardt, CEO of IllFonic. “Now that IllFonic is publishing games, we knew we had to get Predator: Hunting Grounds back. We knew we needed to get back to the Chopper!”

Later this year and into 2025, following Patch 2.49 this April, fans can expect future DLC content, balance improvements, and an update to support Predator: Hunting Grounds on PlayStation®5 (PS5®) consoles. Even more exciting, for the first time, Xbox fans will have the chance to take on or become the iconic extraterrestrial warrior on Xbox Series X|S later in the year as well.

What is coming to the jungle in 2024/2025 –

  • April 2024: Patch 2.49 will cover the currently released PS4 and PC: Steam / Epic Predator: Hunting Grounds. The focus is on player movement, Fireteam weapon rework and balance, Predator weapon balance, and UX/playability improvements. More to come in the team’s patch notes.
  • Late 2024 Release: Xbox Series X|S, PS5 Release: Predator is coming to Xbox. This release is focused on next-gen running on Unreal 4.27, Vivox, and Wwise, with a Standard Edition and a Digital Deluxe Edition offered.
  • Winter Release, 2024: New Predators
  • Spring Release, 2025: More new Predators

Predator: Hunting Grounds is an immersive asymmetrical shooter set in remote areas worldwide. Players are transported into the Predator universe, giving fans the closest experience to being in the films, where the Predator stalks the most challenging prey. Play as an elite special forces team member – the Fireteam – and complete paramilitary operations before the Predator finds you. Then again, what better way to bond with your fellow Fireteam than to try to turn the tables on the Yautja… Hunt the Hunter! Or play as the Predator to hunt the most worthy prey, choosing from your vast array of deadly alien tech to collect your trophies one by one. The Predator’s mission is clear: The Hunt. Study the warriors in the jungle and choose the best of the best to engage. Dispatch your targets and collect trophies to display as tokens of each hunt. Do not let your prey escape. 

Failure is not an option.

Please note: *Gameplay is required to unlock weapons and gear. *Internet connection required for online multiplayer. *Crossplay will be expanded to support additional platforms.

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Mutant Camels and Psychedelicillisumaura

My first computer and also gaming system was Commodore 64, this was somewhere in 1987 or 1988. Sub sequentially playing Attack of the Mutant Camels and Revenge of the Mutant Camels became a major deal for me. While the system itself wasn’t as huge in the US, I quickly invested myself in it and all knowledge of it. My second ever system was an Amiga. I couldn’t get away from Jeff Minter if I tried. If you owned an Atari in the US, its possible you didn’t either, or maybe you did. I wouldn’t know, my first console was an Xbox. Anyway, this is all to say I know who Jeff Minter is, but I also knew nothing about Jeff Minter or how much else he’s done and that is where the second Gold Master Series from Digital Eclipse becomes such a prize and something worthy to not only MY library but to anyone’s library.

If you have not yet experienced a Digital Eclipse Gold Master, but are a fan of museums, history and video games you are doing yourself I feel a disservice. While there is only one other in the series, that be The Making of Karateka, (which only gives a glimpse into one game in a large Jordan Mechner catalog), it was a true deep dive of treasures; and Llamasoft: The Jeff Minter Story is no different and in some cases even fuller. New documentary video pieces, scans of documents, recreations of game boxes which one can “touch” making them interactive museum pieces, along with 46 playable games and creations as well as one game fully remastered and re-engineered for the modern game player.

These playable games have been reconfigured as well, all reset to work on a controller, which I know had to be a ton of work. One of the absolute joys of the museum is that they focused not just on the games of Llamasoft but the entirety of Jeff’s career (at least up to a certain point) and creations. The light synths are probably my favorite thing. Infinitely playable. The games are as well, from both a nostalgia and also from an innovation stand point. Jeff only made games he wanted to play and Jeff had good/has good taste.


What I love most is there really being something for everyone here. Wanna play games of varying styles and difficulties? We got ya. Want to just watch some documentaries piece? Here ya go. You just want cool music? We got YOU too.

Llamasoft: The Jeff Minter Story may have as much a personal connection to my own history as Making of Karateka, but the next Gold Master Series could be anything, be it something I know or something I never heard of and I’ll be on board there. If you have no connection to Karateka or Jeff Minter I feel you too will find something as I said in the previous paragraph to enjoy in these virtual immersive interactive museum art playable game displays… or Gold Masters.

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YO JOE! NEW G.I. JOE MINISERIES SCARLETT AND DESTRO COMING FROM SKYBOUND, IMAGE & HASBRO  

The Energon Universe Expands with Two All-New Limited Series This June!  

LOS ANGELES 03/07/2024 — Today Skybound and Image Comics, in collaboration with leading toy and game company Hasbro, announced two all-new G.I. JOE limited series set within the Energon Universe. Scarlett and Destro, featuring two of the most iconic G.I. JOE characters ever, will arrive in comic book shops in June 2024.   

Red-hot writer Kelly Thompson (Black Widow, Birds of Prey) and artist Marco Ferrari (Frontiersman) introduce some of the most anticipated characters to the Energon Universe in ways you’ll never expect in Scarlett #1launching June 5, 2024.  
 Shana “Scarlett” O’Hara is about to take on the most dangerous black ops mission of her career: infiltrating the mysterious rising power in Japan known as the Arashikage Clan. Her one lead is her former partner—Jinx—turned Arashikage enforcer. Now, Scarlett must use her operative skills to survive undercover… and discover a shocking weapon that could change the balance of power on Earth.  “I’m fortunate that, thanks to my job, I often get to dig into characters and worlds that I’ve loved for a long time,” said Kelly Thompson. “But G.I. JOE’s Scarlett is truly one of my first geek loves as a kid, and I am absolutely thrilled to have a hand in building her for this new, incredibly cool and rich universe at Skybound.”  “I’m very excited to join the Scarlett team and to use every tool in my toolbox to bring her to life in this new series,” said Marco Ferrari. “I can’t wait for everyone to dive into Scarlett’s mission with us!”

And then, acclaimed writer Dan Watters (Loki, Universal Monsters: Creature from the Black Lagoon Lives!) and artist Andrei Bressan (Dark Ride, Birthright) change the balance of power in the Energon Universe forever in Destro #1launching June 19, 2024.   James McCullen Destro XXIV is the man behind M.A.R.S. Industries, the undisputed leader in providing high-tech weapons to world powers…for the right price. But the emergence of Energon has changed everything. As Destro’s ambitions grow, the “Crimson Twins” Tomax and Xamot Paoli emerge to destroy their competition, and Cobra Commander realizes his current ally could be his future greatest enemy.  “I’m incredibly excited to bring Destro to life with Andrei,” said Dan Watters. “This is going to be a visceral, explosive thriller in which he [Destro] isn’t very nice to anyone at all — everything you’d want from your favorite amoral arms trafficker.”  “I just can’t wait to see what Dan has planned for Destro!” said Andrei Bressan. “I’m pretty excited because everything going on with the Energon Universe so far has been bonkers and Destro…he is just an absolute bad***, ready to kill and destroy.”  Rounding out the lineup of four action-packed G.I. JOE miniseries that introduce the iconic characters of the G.I. Joe and Cobra teams to the Energon Universe, Scarlett and Destro join Duke by Joshua Williamson (DC’s SupermanDark Ride), Tom Reilly (The Thing) and Jordie Bellaire (W0rldtr33) and Cobra Commander from writer Joshua Williamson, artist Andrea Milana (Impact Winter: Rook) and colorist Annalisa Leoni (Oblivion Song). These miniseries promise to set the stage for a fresh new take on G.I. Joe, Cobra and the iconic characters that you only think you know in a shared universe with TRANSFORMERS and Void Rivals!  “Duke and Cobra Commander were two of the highest-selling G.I. JOE comics of all-time, and they’re only the start of our new beginning for the amazing G.I. JOE franchise,” said Sean Mackiewicz, SVP, Publisher, Skybound. “With G.I. Joe and Cobra now locked on an unavoidable collision course, Scarlett and Destro will introduce new characters and factions that will disrupt their most carefully laid plans. Kelly Thompson, Marco Ferrari, Dan Watters, and my favorite madman, Andrei Bressan are crafting action-packed, jaw-dropping comics that will forever change the Energon Universe.”  The Energon Universe officially began last summer with the surprise first appearance of iconic TRANSFORMERS character Jetfire in Void Rivals #1 from Robert Kirkman (Invincible, The Walking Dead), Lorenzo De Felici (Kroma), and Mateus Lopes (Step by Bloody Step), introducing the historic new collaboration between Hasbro and Skybound, with TRANSFORMERS and G.I. JOE comics finding a new home with the publisher. Then TRANSFORMERS from writer/artist Daniel Warren Johnson (ExtremityDo a Powerbomb, DC’s Wonder Woman: Dead Earth) and colorist Mike Spicer (Stillwater, Murder Falcon) kicked off a brand-new era for the iconic franchise. The Energon Universe recently expanded with the launch of Duke and Cobra CommanderFans should expect can’t-miss moments from every issue of the Energon Universe, as secrets are unveiled along the path to answering the BIG questions.

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