Back to the Future-The Game: With Bob Gale along as a supervisor, Mike Stemmle and Andy Hartzell, a fourth Back to the Future movie was realized. One just needs to completely ignore most of Back to the Future: The cartoon to enjoy it. It’s a very easy game, making it much more an interactive story than an adventure game, but that seems to be what TellTale is going for these days based on Law & Order: Legacies which is really well done, but very easy. What makes BTTF: The Game so special of course is Christopher Lloyd. His inclusion on voicing Doc takes this from a fun detour into a real project worthy of favorite.
Catherine: This Japanese Tetris like game has a lot going for it. While the majority of the gameplay is simply a hardcore variation on Tetris, Bejeweld, etc. it has an overlapping story with adventure game elements holding it together. Combined with absolutely stunning anime sequences produced by Studio 4°C (who incidentally did the anime sequences for one of my favorite games of all time Rogue Galaxy) and soundtrack of classical tunes remixed by Shoji Meguro, it is an amazing entry into video gaming and a game changer of what is capable in terms of basic being innovated.
Fight Night Champion: I have gotten to play the Champion mode of this game (by choice), but as a compelling original boxing tale with awesome combat controls it was one of the best experiences I have had with a video game. As a movie with interactive elements its actually on top as that, with a great script from Oscar nominated Will Rokos, good voice acting including video game veteran and popular actress Elisha Dushko, really quality realistic animation and the fact that’s its based in boxing really gives it an edge and I can see myself coming back to it even in years to come.
Infamous 2: Between Uncharted 3, Assassin’s Creed: Revelations and Skyrim it seems like the second chapter of Sucker Punch’s two games in one super hero saga has been forgotten. In the second game we get an even more realized and cooler world in a New Orleans-esque town. Cooler enemies with the zombie vampire like swamp creature horde and a more intriguing story with continuations of the first game but giving us now two protagonists, two sides to choose from and your special sidekick. Infamous 2 was everything Infamous was and more. Throwing in the ability to create your own levels or play user created levels, a first for a third person action adventure game on a console where the developer actually approved and helps distribute the mods, it was a gem among the horde.
L.A. Noire: The story in L.A. Noire and the acting is top notch, as is the clue gathering, the conversations. It’s a great conceptual answer to an interactive version of a 1940’s cop film with as much accuracy as allowed, with some intriguing twists of inaccuracy, because really… a fully realized game would probably be boring. The characters are fully realized, not just by the performances that the technology developed for the game allows, but by the actual writing itself. Alongside Quantic Dream’s David Cage, I see former Team Bondi’s Brendan McNamara one of those videogame writer/director’s who will create very few, but very powerful, interesting, critically popular games full of strong script, concept and final product. L.A. Noire was the Heavy Rain of 2011 and more people got to play it, since Heavy Rain was a PS3 exclusive and still is.
Yakuza 4: The latest iteration of the Yakuza series before they went “Kill Zombies” in the next game lost some of its flavor by telling four different stories from four different characters instead of just focusing on The Dragon, but it gained another flavor and various techniques of intrigue. Four characters means four fighting styles, four different personalities and four different side missions. Some of them are huge side missions which I have to believe you can work on when you beat the whole thing, because I have not got that far yet. This is a huge epic game with more options of things to even more so than Yakuza 3. Training fighters, bowling tournaments, parkour challenges, fishing, more food to learn about, more drinks to discover, fishing, bating cages with better technique, and just so much more, more, more.
Jetpack Joyride: Hardcore addicting and adorable, the most recent Barry Steakfries game which is probably a prequel has no ending, you just keep playing, then you die and you try again. I don’t think there’s an end at least. Maybe there’s a way you can reach the super end if you unlock everything and spend extra money to get coins… I don’t know. I do know it’s super addictive and really fun. It’s currently still free so if you an iPhone or iPad I’d go grab it.
Where’s My Water?: Disney Mobile’s first original game and the game that actually beat out Angry Birds for top selling iTunes App Store game may be considered a cheap choice especially with my console favorite choices, but in terms of iOS games compared to video games, sales do generally mean quality and proof of concept. Some of my favortie games of all time in all history were definitely not the best selling, or even critically best, but they are my favorites. Swampy is adorable, he’s so adorable he’s getting an original web series in a couple days.