CAPCOM ANNOUNCES FILM ADAPTATION OF  BLOCKBUSTER MONSTER HUNTER™ GAME SERIES  

LOS ANGELES, CA — (October 4, 2018) – Capcom Co., Ltd. (Capcom) today announced that their mega-hit video game series, Monster Hunter™, is being adapted for the big screen by Constantin Film with Paul W.S. Anderson directing.

“After living and breathing in the universe of Monster Hunter for 14 years we are thrilled with enormous anticipation to see our creations adapted for a theatrical release,” said Monster Hunter Series Producer, Ryozo Tsujimoto “Monster Hunter’s fan base has exploded over the past year with the runaway success of the game Monster Hunter: World™. It is our hope long-time fans and new alike will join us on this exciting exploration of the Monster Hunter universe.

Tentatively dubbed, MONSTER HUNTER, the film tells the story of two heroes who come from different worlds to defeat a shared danger, the powerful, deadly and magnificent monsters that inhabit the land. Along the way viewers will make new discoveries and encounter familiar faces and beloved characters from the games like the Admiral.

MONSTER HUNTER is produced by Paul W.S. Anderson and Jeremy Bolt from Impact Pictures, and by Robert Kulzer and Martin Moszkowicz from Constantin Film. Dennis Berardi, Head of VFX for the film, also acts as producer. The screenplay to MONSTER HUNTER was written by Paul W.S. Anderson, who also directs the film. Principal Photography will start in October, in South Africa and Namibia. Constantin Film will release the movie in German Speaking Territories, Tencent Pictures in China and Toho Film in Japan. Sony’s Screen Gems will release the film in the U.S. with the studio’s Sony Pictures Releasing International handling distribution in the rest of the world.

The Monster Hunter series consists of action role-playing games where players and their friends work together to take down larger-than-life beasts in a living, breathing ecosystem. Since the first Monster Hunter title made its debut 14 years ago in 2004, the series has attracted a dedicated fan base, and grown into a global mega-hit with Monster Hunter: World, the latest title in the series, shipping 10 million units worldwide, with cumulative sales of the series exceeding 49 million units as of August 20, 2018.

New York Comic Con 2012: Day 3

I made sure to be at Con super early to ensure myself a ticket from Mattel for the Dolph Ziggler signing. I ended up handing my ticket off to someone else in the end, but that’s another story for later on in this adventure of paragraphs.

After taking advantage of the show floor opening at 9:30 I walked around a bit to see what new if any freebies or swag was on the floor different from Friday and there was some, but it wasn’t long before I found myself heading down to the “basement” level for a special Disney Interactive session.

It was quite exciting to hear Warren Spector talk about Epic Mickey 2, as well as the Epic Mickey 3DS game. He showed off lots of screens, details and video footage not shown at San Diego, although most of it was shown at PAX probably. I’m going to take advantage of assets and memory to write up some details on the game from memory as my camera seems to have eaten the footage. This was the only thing my camera ate actually, but I remember most of what was discussed so I should be okay. I got a little hands on too, and that’s cemented in my brain.

After Epic Mickey 2 I rushed over to the Press Room for Bruce Timm and Andrea Romano. Those videos will be up within the week, but bigger and more exciting than hearing them discuss Batman: Dark Knight Returns Part 1 and 2 was the announcement of SUPERMAN: Unbound, based on the Braniac story by Geoff Johns and Gary Frank and JUSTICE LEAGUE: FLASHPOINT based on… well Flashpoint. I don’t know how they can even tackle Flashpoint in any fashion, but based on how well they handled the equally deft The New Frontier by Darwyn Cooke I am actually excited by this prospect.

Next up was my scheduled interview with professional wrestling’s Booker T in celebration/promotion of his book From Prison to Promise. I asked him a few what I felt were hard-hitting questions although they didn’t really get hard-hitting answers exactly. Informative answers though and great material for my forthcoming review. Got a photo with the man as well so very chill indeed.

At this point I went to get online for Dolph Ziggler even with the signing an hour away. I felt even though it was ticketed, an hour was enough. It seriously was not enough. Not even remotely enough. Fans had started their OWN line unguided by security or Mattel and they’d started it around 11 or 12. Who knows, but it was long and many folks in it didn’t have tickets. Many did, but still… it was a huge clusterfuck in the power of Mattel not knowing what to do and having to wing it, staff being understaffed and security being completely useless. There were other moments I noticed like this on the floor for lines I didn’t plan to be on, but could still see a lack of control or logic. The con has had lines like this happen in the past, but this year they were just completely unprepared to deal with them.

As I said earlier I ended up giving up my ticket for Dolph, but I did get a good shot of him from the line. It wasn’t like they were giving something away and this wasn’t like the Booker interview where he MIGHT remember me, so once my Facebook photo upload finished to get the exclusive He-Man shirt, after waiting maybe 45 minutes if not more I left the line and headed down to the panel room.

Once down there I had to make a choice and I ended up going to the Ned Vizzini and Chris Columbus panel where they discussed and detailed their upcoming book House of Secrets. That was really fun and I knew I had to go to their autographing session to grab the sampler.

The other panel I wanted to go to at the same time was King of the Nerds with Robert Carradine and Curtis Armstrong. Since I didn’t get to, I at least got to meet them, shake their hands and get a signed photo print, a photo, fake glasses and an iPhone case. The Columbus/Vizzini signing was in the same line right after so I procured my sneak peek and then got on line for Brad “Cheeks” Bell, Sean Hemon and Jane Espenson of HUSBANDS. In my preview of NYCC I showed off again my photo from last year when Cheeks and Sean gave me a kiss. They both remembered and loved how much weight I lost and my new short hair, but Brad said that I had no expression in last year’s photo and he was right. So I over compensated this year.

Next up I went to the Remember Me panel and stayed up until they started showing footage I’d already seen. Actually the new footage to me was the combat and combos system, and of course discussing the development of the game and seeing all the great assets and concept art. I ducked out though once I felt like I was sufficiently educated and luckily they did the T-shirt giveaway at the beginning instead of the end. I went from there to the panel with the heads behind Mondo Media, Simon’s Cat, Shut Up Cartoons and Cartoon Hangover. The Cartoon Hangover stuff were shorter clips of what I saw on Friday night, but the Mondo Media sizzle reel was awesome as was Shut Up Cartoons. Three of these four channels are part of the new Youtube Animation network and they’re all awesome.

From there I went to the the special party sponsored by Samsung, Legendary Pictures, Nerdist and Comixology at SLATE. It wasn’t exactly my scene, even though the DJ was awesome. I only saw two people I knew even and one of them works at Legendary. There was free food though so that was awesome. It was just sliders and chicken fingers, but it was a good spread and a good end to my most eventful and busiest day of NYCC 2012.