TWD The Game Final Season Physical coming November

The below release states the disc will have the first two on disc with the rest as digital download. As this ships November 6th, I assume that will also be when Episode 2 drops for all. So for those of you who have played, be patient.  PCS has chosen to wait till they can experience the entire thing in one sitting.

SAN RAFAEL, Calif., September 6th, 2018 — Leading publisher and developer of digital entertainment Telltale Games, alongside Robert Kirkman’s Skybound Entertainment, today announced that The Walking Dead: The Final Season will receive a physical release in the form of a season pass disc for Xbox One and PlayStation 4.
The season pass disc will be available online and at retailers starting November 6, 2018 for $29.99 USD in the following regions: the United States, Canada, Latin America, the United Kingdom, France, Germany, Spain, Italy, Benelux, and Australia. A separate retail cartridge for Nintendo Switch will also become available at a later date.
The season pass disc will contain the first two episodes of The Final Season and will allow users to download the season’s two remaining episodes as they become available. More information about individual episode release dates can be found here.
Episode one of The Final Season‘Done Running,’ is currently available for download on PC, PlayStation 4, Xbox One, and Nintendo Switch across all regions. 

Episode one can be downloaded immediately upon purchase of a digital season pass, and all subsequent episodes will become available for download as they are released.
Season Description: Clementine, now a fierce and capable survivor, has reached the final chapter in her journey. After years on the road facing threats both living and dead, a secluded school might finally be her chance for a home. But protecting it will mean sacrifice. Clem must build a life and become a leader while still watching over AJ, an orphaned boy and the closest thing to family she has left. In this gripping, emotional final season, you will define your relationships, fight the undead, and determine how Clementine’s story ends.

  • Emotional, Gut-Wrenching Story – See Clementine’s journey through to the end. As she builds a new life, you will have to grapple with new types of choices and live with the consequences as AJ looks on, learning from your every move.
  • More Control, More Tension – A new over-the-shoulder camera system, greater freedom to explore detailed environments, and scenes with unscripted combat capture the fear of living in a world overrun by the undead and create the most engaging The Walking Dead game yet.
  • Striking New Visual Style – The all-new Graphic Black art style rips the ink from the pages of the Eisner Award-winning comic book series and brings the world of The Walking Dead to life like never before. Supports 4K resolution and high dynamic range on compatible devices.
In addition, The Final Season has been fully dubbed in French, German, Latin-American Spanish, and Brazilian Portuguese. It has also been subtitled in French, German, Latin-American Spanish, Brazilian Portuguese, Italian, Russian, and both traditional and simplified Chinese. Voice packs and translations for available episodes can be downloaded from within the game.
To date, The Walking Dead: A Telltale Games Series has sold more than 50 million episodes worldwide, earning more than 100 Game of the Year awards from outlets including Metacritic, USA Today, Wired, The VGAs, Yahoo!, The Telegraph, Mashable, Polygon, Destructoid, and GamesRadar. It has also received two BAFTA Video Games Awards for Best Story.
 
The Walking Dead is set in the world of Robert Kirkman’s award-winning comic book series and offers an emotionally-charged experience in which players’ actions and choices determine the course of the story across the entire series. To see their choices reflected in The Final Season, players can import their existing save files into the game. For more information, please refer to this blog. Players can also complete the interactive Story Builder either online or in-game to create a new custom save file.
Episode one, ‘Done Running,’ has been rated ‘Mature’ by the ESRB. For more information on the game, visit the official website and Facebook page, and follow Telltale Games on Twitter. For more information on The Walking Dead, Robert Kirkman, and all of his titles, visit Skybound.com.
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No rite from the stars

This is the hardest game review this site has ever had to write. Negative reviews is just not part of its formula, yet when something has been gifted to us for review it feels only right to recognize the game. Even when so much about the game is poorly designed and implemented despite efforts it seems to make a solid adventure and experience.

The game in this instance is A RITE FROM THE STARS, published but not developed by Phoenix Online Studios. The game was developed by Risin Goat, a small studio in Madrid, Spain. They originally kickstarted the game way in 2014 and from a visual stand point for a tiny studio the many years of build show.

Where the game fails is story and gameplay. Conceived as a point and click with different gameplay methods, the two styles I game more than ample try at were both poorly programmed and lacked much fun. Good reviews on steam even state that they succeeded the game through what seemed like trial and error or constant repetition to notice the puzzle’s less than obvious pattern. This was definitely my experience in the section in which you must control two characters by mouse only and still do perfect timing to complete the section. The coding for this perfect timing is not generous to someone’s skills especially for something promoted as a point n click adventure. The other section I attempted involved switching screen powers and then remembering a pattern while doing perfect timing to avoid enemies that seemed to have a pattern that while exact was hard to maneuver because of the point n’click mechanics which would function much better as a keyboard & mouse or gamepad style.

My frustration with both these sections left me with no interest to even attempt the third. The writing of the characters, the absolute cipher of the lead protagonist and the slightly pressuring role of the co-star all absolute turn offs. The shame of this is my excitement for A RITE was very high. In a time where new and different games inspired by classic point and click in aspiration but in finished product fall short.

A bad review needs some balance, so I must say the music is quite enticing. As is the 3d graphical design. Visually this game is a top notch indie title. The characters, the background, the walk cycles (although faulty for gameplay), there is a lot of talent here. Level design is where the game falters but that’s just a huge thing. Even when frustrated or failing one should feel there could be success if they were just better, yet the case here is being better wouldn’t help. You’ll succeed by luck and just playing over and over and over till finally you beat it. This is not who it should be and takes away from the feeling of achieving a rite. You should feel like you are actually achieving wisdom, strength, etc, but that is not what happens here and because of it I can’t recommend even trying the game out for yourself to try. Although maybe you’ll want to and prove me wrong. Maybe I am just that bad at games. At times one could suggest I am, but I do know when I am having fun versus not and that is where A RITE FROM THE STARS drops out of favor for me. I did not have fun, no matter who pretty it was.

A RITE FROM THE STARS is $14.99 US and available on the official POS Store (https://store.postudios.com/products/a-rite-from-the-stars) as well as Steam, GOG, Humble Store and many more digital retailers.

Selling and Killing and Killing what you Sell (again and again)

Retail work can be hell. Especially when you run your own business shop. There’s ordering, pricing, displaying, selling, keeping customers happy; Keeping track of trends, supply and demand, influx, stock, reorganizing, running the register. To some in Japan that in itself would be a good game. I’m sure that game even exists, but imagine if on top of running the store you also had to go and get your own supplies and products to sell? What if those products could only be procured by fighting monsters and getting strong enough to get more and more product to sell while also helping see your surrounding village and merchants grow and succeed as well? What if you had a dream of escaping the duldrum life of running a strom and just adventuring and discovering mysteries without the worries of that store work life? Yet, the only way to ever reach that dream was to actually make the shop so successful your adventure becomes everything it entails.

 

That is what MOONLIGHTER from developer Digital Sun (published by 11 bit studios) is a fanciful nutshell. Yet, that is a narrative painterly description of the game. While the game is ambitious, and very ice to look at, it definitely doesn’t reach the platitudes I have presented. That is not to say the game isn’t worth your time, as it definitely is.

Before I get to any of the praise let me discuss some of the “downfall” the game suffers IMHO.

Moonlighter is a grind if you’re not a seasoned and never fail gamer. I have seen speedruns and videos showing folks getting through this game easily, I am not one of those people, nor will I ever be. There is a lot to keep track of as you attempt to make money by selling your wares, yet keeping aware of what you have as items you procure are equally needed to upgrade your armor, weapons, and spells. The combat isn’t inspiring, there are no combos. You dodge and you hit, you remember patterns and you hope your fingers are fast enough to follow those patterns as you press buttons. Yes, that is like much combat but it offers no variety or ingenuity, but it does look good.

The store management is not as exciting as one would hope. The reactions from customers, knowing if an item needs to go up or down in price or kept the same, placing the items in a four grid, how many of an item, not accidentally selling an item you need to get the better word so you can survive longer in dungeons to get better items. None of it as actually fun. It can even be aggravating at times. I found myself yelling out loud at the customers, but they can’t hear me cause it’s actually just me yelling at my computer screen. Yet somehow it’s still fun. There’s something inherently fun about it.

That’s the big thing. Even when frustrated the game is a lot of fun. Helping that happen is the excellent pixel art along with an incredible soundtrack and sound design. These two things and the concept propel the world of Moonlighter into being a game you don’t mind having to go back to dungeons and to the store and to the dungeons over and over and over. If life in retail had a soundtrack and visual appeal like Moonlighter even more people would love it. It’s that feeling that makes me recommend the game to pretty much anyone who seeks a gaming experience both familiar and like nothing they have never had. Give it a spin… you’ll get sucked in even as you want to quit, which is a strange but great feeling.

MOONLIGHTER is available now on Windows, PS4, Mac, Xbox One, and Switch.

You can also get the OST on Bandcamp.

 

 

Phoenix Online is Going To The Stars

Adventures games are rarer and rarer these days so when one comes along, especially beautiful. indie and from a quality publisher I take notice.

The debut game of Spanish developer Risin’ Goat, A Rite from the Stars is a fun and clever point & click adventure game about Kirm, a young mute boy chosen by the Stars to undertake a mystical rite of passage to become a legend among his people.

In this coming-of-age story, players will explore the Mystical Island of Kaikala, home to the Makoa tribe, and pursue the three paths of Wisdom, Courage, and Spirit in any order they choose. Each path introduces new mechanics to solve unique challenges, ranging from action sequences to musical puzzles, with Kirm’s playable meerkat companion Mirk and guiding star Hoku on hand to collaborate on puzzle solutions and lend insight along the way.

A Rite from the Stars features beautiful 3D environments, a fully orchestrated soundtrack recorded with a live chorus, and a complete original Makoan language developed for the game! A Rite from the Stars will be released for PC, Mac, and Linux, and feature French, Italian, German, and Spanish translations on release. Learn more at www.risingoat.com.

The game is releasing later this year on direct download, Steam as well as other channels from Phoenix Online Publishing.

We will walk with Clementine one last time

Telltale’s The Walking Dead: The Final Season

Premieres August 14, Pre-Orders Available June 8

Clementine, now a fierce and capable survivor, has reached the final chapter in her journey. After years on the road facing threats both living and dead, a secluded school might finally be her chance for a home. But protecting it will mean sacrifice. Clem must build a life and become a leader while still watching over AJ, an orphaned boy and the closest thing to family she has left. In this gripping, emotional final season, you will define your relationships, fight the undead, and determine how Clementine’s story ends.

  • Emotional, Gut-Wrenching Story – See Clementine’s journey through to the end. As she builds a new life, you will have to grapple with new types of choices and live with the consequences as AJ looks on, learning from your every move.
  • More Control, More Tension – A new over-the-shoulder camera system, greater freedom to explore detailed environments, and scenes with unscripted combat capture the fear of living in a world overrun by the undead and create the most engaging The Walking Dead game yet.
  • Striking New Visual Style – The all-new Graphic Black art style rips the ink from the pages of the Eisner Award-winning comic book series and brings the world of The Walking Dead to life like never before. Supports 4K resolution and high dynamic range on compatible devices.
In addition, The Walking Dead: The Final Season will be fully dubbed in French, German, Latin-American Spanish, and Brazilian Portuguese. It will also be subtitled in French, German, Latin-American Spanish, Brazilian Portuguese, Italian, Russian, and both traditional and simplified Chinese. Episode one voice packs and translations will be available for download on launch day.

Episode one of The Walking Dead: The Final Season will be available for download starting August 14, 2018 on PC, PlayStation 4, and Xbox One across all regions. The Final Season will also come to Nintendo Switch later this year.  Starting June 8, players will be able to pre-order the game on PC, PS4, and Xbox One for $19.99. All players who pre-order The Final Season will receive download access to each of the season’s four episodes as they become available. Players who pre-order on PS4 and Xbox One will also receive immediate access to The Walking Dead: The Telltale Series Collection, which gathers all 19 existing episodes of the award-winning series into a single package.
PC players who pre-order on Steam, GOG, GamersGate, or the Humble Store will receive 10% off the full retail price. Win10 pre-orders through the Microsoft Store will unlock season one of The Walking Dead: A Telltale Games Series. All pre-order offers expire August 14.

The Incident is Unforeseen but Completely Worth it

Traditional point and click 2D third person adventure games at high levels with excellent voice acting are a rarity. Especially in 2018. Unless of course the publisher is Application Systems Heidelberg, who this year are also publishing an HD remake of the first Nelly Cootalot game and the new detective story from Grundislav Games where failure is an option to completion.

In Backwoods Entertainments story, Unforeseen Incidents, things seem pretty innocent at first. You step into the life of a likable, charismatic layabout named Harper who is living in an alternative universe. You quickly learn that things aren’t as simple as they seem though and soon you’re propelled into a conspiracy and mystery of possibly mythic proportions. There’s a group of colorful characters you meet along the way, fully voice acted with a performance showing care and concern for each line and even stupid joke. Visually, it’s really great, especially the backgrounds. The character designs are definitely an aesthetic that will be hit or miss with each person. Art is subjective after all, but the details in each location are impossible to be amazed by.

 An important part about a quality point and click game outside story is game play. How are the puzzles? Do they make sense? Are they too easy? Too difficult? Too illogical? Does lateral thinking apply or out of the box. A combination of obvious and trying to actually have just try things is such a difficult balance, yet the writers and programmers of this game definitely found it. While some thought processes definitely get lost in translating the games native language of German to English, nothing in my playthrough ever felt impossible. Did I get stuck? Of course I did… did it ever frustrate me? Not once, and there were many reasons for that; As stated the art, which I personally find to be extremely enjoyable; The subtle music and sound design are also superlative.

What really kept me going was the plot and the characters going through this intense adventure that keeps getting bigger and bigger. Harper is just a perfect protagonist. In a film he’d be Val Kilmer, Matt Damon, Jake Gylenhaal, Paul Newman, Mel Gibson, Gérard Depardieu or any number of everyman actors. Someone who is good looking but not too good looking, intimidating without being fearsome, someone you can relate to in a variety of situations and want to see succeed no matter the odds. He has great co-stars as well in an older best friend and genius, a no nonsense journalist, a former boss, a tough as nails park ranger, and a cadre of individuals along the way that just add something to the entire environment, each created with as much care and consideration as our protagonist so none feel one dimensional even in their simple roles.

 

 

 

 

 

 

Suffice to say I highly recommend Unforeseen Incidents and consider it worth your time, brain process and appreciation.

The game is available now (released May 24th, 2018) and can be purchased on Steam, GOG, Humble, or direct from the publisher at a cost of $20 usually.

Looking Ahead to 2018 Part 2 (Video Games)

GAMES
Telltale Games The Wolf Among Us-Season 2 & The Walking Dead Final Season: Telltale does a lot. Batman, Guardians of the Galaxy, Game of Thrones, even original stories based in Minecraft, but their FABLES prequel and their Walking Dead sidestory are definitely the two that have truly made fans excited. Knowing there are new stories from both those universes coming in 2018 is fab.

Knights and Bikes: A Double Fine Presents publication. I wish I had gotten on the Kickstarter at the time but couldn’t. Hand painted, bikes, islands, action, adventure… what more could you want?

Ooblets: Pokemon, Animal Crossing, but in an all new bundle of cuteness and specialness. Glopters is making something that looks super cute.

TUNIC: Top down cartoony action that looks super fun and adorable.

Unavowed: The newest from Wadgeteye and Dave Gilbert. An RPG point & click with multiple characters, multiple endings and more.

A Way Out: 2 player only (Local and Online), but the team up concept of breaking out of prison looks really exciting. Hopefully I’ll find a steam gamer with a rig powerful enough whose up for playing this with me when time

Where the Water Tastes Like Wine:
Discover stories, talk to interesting characters. I love art games and this is super artistic and lovely.

VAMPYR: Third person action-adventure with vampire powers and it looks beautiful.

TRAVIS STRIKES AGAIN-No More Heroes 3: A Nintendo Switch exclusive but it’s still super exciting to have another Suda 51/Grasshopper Manufacture leap into the sword slashing, mini game, manical world of Touchdown.

The Gardens Between: This beautiful little game seems to be a simple puzzle games using a time travel mechanic to tell a sweet story, another art piece as interactive game. I love them when doing it right.

Lamplight City: The latest from Grundislav Games, an old school style point and click period piece detective tale with some supernatural elements.

The Adventure Pals: Co-Op Local platformer of insanity which seems you can also play single player. It looks absolutely bonkers.

Left Alive: Third person action survival shooter developed by folks behind Armored Core, MGS and Gundam. What little that has been shown looks wildly brilliant.

Psychonauts 2: Possibly/probably pushed back to 2019, there’s still the chance Double Fine can finish this epic sequel to action adventure platformer classic that put them on the map so long ago. No matter when it comes out I’ll care.

These last three are PS4 exclusives, but are definitely games I seriously want to one day play or just watch people play.
DETROIT-Become Human: The newest David Cage/Quantric Dream masterpiece. The future of AI, androids, multple decisions, multiple characters, multiple replys and playthroughs and their most ambitious title to date.
GOD of WAR: The latest incarnation of the long running PS tale of Kratos continues and this time has his son with him. My favorite genre too in third person action-adventure .
Marvel’s Spider-Man: Insomniac‘s attempt at Spider-Man screams Arkham in it’s feel but with Spidey instead of Bats. Although I feel it’ll also be a lot like Beenox’s Spider-Man: Shattered Dimensions which was excellent what despite game reviewers said and who I generally disagree with.
There’s plenty more games coming but those alone could keep someone properly busy I feel.

The Bit Awards of 2017 Experience

I was very excited to attend this year’s The Bit Awards. From the pre gaming, to the being there for the show live and the after party.
It did NOT disappoint. There was plenty Monster, donuts, pizza, drinks, etc. before and after. Tons of camaderie and I got to meet some excellent people, including a developer I’ve been a fan of for quite awhile. I really need to find time to get more involved in Playcrafting.

Before the show I got to check out a couple of tabletop games and video games, some of them nominees, a couple just showing off for fun and excitement. At table top I got to check out Someone Has Died, which looks and feels and sounds like my kind of game. I don’t do tabletop gaming, but it seems much like it’s more an improv prompt party game but with much more structure, balance and rules then the the traditional party game. The art is fantastic as well. On the “floor” was also Fabaraz’ tennis like awesomeness Spiritsphere DX. I only played it for a second in a Nintendo switch beta build but it was fun and kids loved it! In another room there were plenty of games from nominees for mobile, style, and best of game such as Mama Hawk, Perception, Battery Boy. There was also a display of independent fighter Punch Planet currently on early access of Steam.

After all the pre-show festivities it was time to sit down inside Tischman and just take in the show. There were some trailers (including one for Francisco Gonzalez’s Lamplight City which got me right in the I want this game feels)  and news that got me excited. A few segments were just super fun. Some of the speeches really warmed my heart. It was just an amazing experience and while being there live is a totally different feel, you can watch and appreciate the show yourself in its totality.

The VIP after party took place at ESC Games and it was a thrill talking games, life and fun with a variety of developers.  Playing some silly games and just remembering I love video games.
Also here’s some photos from the pre-show and during the show.

The Pop-Culture Spectrum Preview of PLAY NYC

On August 19-20, 2017 NYC game creation and education group Playcrafting hosts the first major video game convention in NYC combining PAX and GDC as best they can.  While New York has hosted game conferences and major panel talks and New York Comic Con has hosted major publishers such as Square Enix and Ubisoft, there has yet to be something for the very powerful indie market that exists not only in NYC but nationwide and at a cost and set-up to be enjoyed by newcomer, experienced player, and developer.  PLAY NYC gears to change all that.

Many websites like Polygon and others have reported or interviewed the organizers of this awesome show.  They’ve focused more on the larger picture though, which is very important, but here at Pop-Culture Spectrum while we do enjoy all facets of entertainment there are still specific parts of the entertainments we enjoy.  That also applies to video games.  So upon that, we shall take a closer look at the talks being conducted on both days that are compelling to us.  A few developers have also done pre-contact of their games being displayed so I shall be give a mini-preview via that of the diversity to expect at the show.

The main convention/exhibit hall shall be held at Terminal 5 on W 56th St. (b/w 11th and 12th Ave.) with hours on 10-6 PM on both days while the panels & talks will be just around the corner at John Jay College on  W 59th St. (b/w 10th and 11th Ave.) with panels running from 11-5 on both days.

Day one has a lot of amazing panels on the state of the industry, working in the industry and being press in the industry… all truly compelling, but exceptionally exciting are that that Mark Roos, followed by Zac Zinger shall be discussing the importance of music in games.  Both men have interesting pedigrees in the music industry as well as in the video game music industry so hearing from them shall be fascinating.

The Saturday evening panels will end with a performance from Greg Heffernan, who my research states is Cosmo D, developer of The Norwood Suite.

On Sunday the writer of point n click adventure, The Long Road, Leif Oleson-Cormack shall discuss working in game narrative.  Leif is also a playwright and standup so this has the promise of being very entertaining.

Dreamsail Games, a VR developer will have a later after noon talk in which they might be announcing a new project.

On top of these awesome panels which this is just a sample though there’s that show floor.  Here’s just a sample of some games featured on the floor that shows the diversity of the show and gaming itself.

 Vidar is a create your own narrative within the old style JRPG graphical style, it’s Steam page is at http://store.steampowered.com/app/355370/Vidar/

Cutthroat Gunboat is 2-4 player party game in which stylized ships attack each other.  Steam page here: http://store.steampowered.com/app/661220/Cutthroat_Gunboat/

Hero’s Crossing is a strategy board game about running an RPG town.  This is an actual table top game but is based in Video game mechanics.  It’s really different, check out the page link in the title.

Mama Hawk is a mobile game developed by Computer Lunch that is also being developed for PC/Mac in which you catch animals to feed your baby birds.  I tried out their Android beta and it’s really cool and super cute.

and of course as the games writer shall have a speak, The Low Road will also be on the floor being presented by XGen Studios.

and there’s your “quick” look.  There’s so much more though.  3 floors of games, and all kinds, VR, FPS, puzzle, tablettop, Alternate Reality, ones that use real humans and even other panels as well.  A not miss show for anyone who loves games.

Give Me Some of Those Funky Fresh Beats

What if I told you a game could truly deliver almost everything and deliver it in package that explored almost every visual style that video gaming has used? What if I told you this same game could use recycled jokes, tropes and find brand new ingenious spirited ways to make them feel new and inspired and make you laugh with joy & excitement all over again?

What if I told you in 2017 the adventure game point n click scene was still alive and flourishing more then before and thistime it was being kept alive by Germany or some other European country but that America, the UK and other countries where they speak English… like… um… erm… Australia.

Well it is and they do… this time I’m talking about a post apocalyptic mutant genre bending humor escapade called Paradigm, an eponymous title of the hilarious adorably gross disgusting cute lead character you will “control” throughout this adventure (does one ever truly control or do we just guide them through predetermined conclusions of the dressing of puzzles and interaction to deliver a story but in an interactive environment? A discussion for another time perhaps.)

Jacob Janerka, ALMOST solo creator of this brilliant, stupid, silly, wonkers, what am I doing here, I love this, oh my god I’m going to throw up art project is an amazing illustrator and designer. Every painting in this is lovely even when it’s showing a super weird creature, every pixel piece lovingly developed and boy is there a lot of 2D pixel goodness, but not in the point n click game genre. The way the game used 2-D is so almost mind-bending because it’s unexpected and needs to be experienced to truly appreciate it utter ridiculousness yet perfection.

Just one of the ugly pretty mutants you’ll meet.

To get a really good idea of how wacky, wild, weird, funny, silly and also how awesome an artist he can be, other than Paradigm one just needs to scope the proposed Seinfeld point n click he started developing while finishing the game. It went a tiny bit viral and Nerdist featured it last year.

The fact alone that Jacob wants/wanted to bring a show about nothing, in which you’d basically do nothing and yet for some inexplicable reason laugh at things that aren’t funny gives you some hint into maybe how his mind works… or maybe doesn’t work.

An example of Janerka’s amazing painting skills. Look at this vastness. Look at that crazy pigeon.

There are some “what are you serious?” ideas in the game where you wonder if he’s crazy with skills or just really talented. Here are some ideas you usually don’t expect in a point n click without actually spoiling the game itself.

  • Multiple Endings
  • Pay Window
  • Beatboxing
  • Boss Battles
  • Computer Crash
  • 2 Headed Cat (oh wait… nevermind)
  • Art in the corners that looks awesome and adds enjoyment but has nothing to with the game….wait… nevermind. Still it really is done well, I personally found myself staring at every corner.
  • You actually can TALK, PICK UP, and USE every sincle interactive item. Maybe not in the way you expect, but you can. Especially the TALK and… Pick Up? Well, if you don’t try to pick up EVERYTHING and I MEAN EVERYTHING? You are not giving yourself the fun.

    Just on the 2D bits in the game and an example of how the game goes unexpected places.

Another great addition which will having you play multiple times so as to not ruin your immersive experience the first time around, or maybe you will ruin your immersion and just do it on every screen, but you’ll probably forget so you better make saves or yes, you’re playing all over again is the Developer Commentary. These are thing that have existed throughout time but traditionally only remastered games (like the ones Doublefine has done of LucasArts) get them. Very few games have them on release of a brand new Intellectual Property. I honestly can only think of the games by Wadjeteye/Dave Gilbert to have done this. Jacob takes it another step though and does it is as a visual treat on top of the audio. It’s just a thing… a very artsy thing. There’s commentary also from the game’s musician Jonas Kjellberg (which I haven’t even brought up… it’s another layer all together).

Jonas Kjelberg created sounds, beats, synthwaves, guitar hooks, belly slaps, snores, boops, blips, and more. The music in this game is so wonderful it needs an entire article of its own to be truly explored. Luckily there is a soundtrack coming at some point, as it needs dissemination, deconstruction and reverberation. To be truly appreciated. Each piece works within the construct of the game, but also sound like they’d be amazing on their own.

Another piece of 2D pixel work. Here you are dating a toaster. Yes, you read that correctly.

One of the things I really love about the game is how original it is while doing BLATANT tributes, self deprecating itself to what came before, while acknowledging how different and special it is, while at the same time being ludicrous and a waste of time. Yet isn’t what all entertainment is? Something to appreciate and waste time? What else would we do? Be productive? To what end? To the end to be able to sit down and waste time with others creations and then be inspired to make our own creations and then the cycle begins again. Mundanity, Insanity, Back to 1 till we die. Yet till that comes, take some time out of your schedule to play PARADIGM.

Paradigm is currently (released April 5th, 2017) on Steam for $14.99.
You can also get it at GOG.
Or if you prefer The Humble Store.
And if you’re reading this week of April 5th, it’s 10% off… if not… it’s more and still completely worth it.
It’ll run on PC and MAC (Linux is in the pipeline). Jacob Janerka also wants you to know that he unironically listens to ABBA regularly and thinks about if dogs have internal monologues.