The MISSING: J.J. Macfield and the Island of Memories Arrives Today!

Immune to death. Motivated by love. Powered by Swery

The MISSING: J.J. Macfield and the Island of Memories Arrives Today!
Torrance, California – October 11, 2018 – Arc System Works, Inc. is happy to announce that the brand new puzzle platformer game by director Swery65, “The Missing: J.J. Macfield and the Island of Memories” releases today on PlayStation 4, Nintendo Switch, Xbox One, and PC (Steam)!

SWERY’s first new game in four years, The MISSING has you guiding J.J. on her search to find her best friend Emily, who has mysteriously gone missing while on a visit to a secluded island. Defy death by reincarnating yourself, utilize your misery to help solve the puzzles surrounding you, and discover the secrets of the island.

“The Missing is a very shocking concept with many grotesque screens, but in reality, it has many deep themes that will take you on a journey you will never forget.” said Hidetaka Suehiro (SWERY), CEO, White Owls. “I encourage you all to pick it up and experience it for yourself. “

WATCH THE TRAILER
Title: The Missing – J.J MacField and the Island of Memories –
Genre: Action Adventure
Platform: PlayStation®4 / Nintendo Switch™ / Xbox One / Steam (PC)
Release: October 11, 2018
ESRB: M for Mature
Price: $29.99
Copyright:     © White Owls Inc. / ARC SYSTEM WORKS
Arc System Works Official Website

http://arcsystemworks.jp/

The MISSING – J.J. Macfield and the Island of Memories –Official Site

https://www.arcsystemworks.jp/missing

Born in 1973, SWERY is a game creator operating in Osaka, Japan. He is a founding member of Access Games, established in 2002. While there, he released “Red Seeds Profile,” in 2010; a game now considered a cult classic. And in 2014, he released “D4: Dark Dreams Don’t Die” from Microsoft, which made him one of the 50 Most Inspirational Creators in the U.S and Europe.

In November of 2016, he became CEO of White Owls, with the slogan “From Osaka to all of YOU around the World.”

Currently in 2018, SWERY is involved in a myriad of creative projects, such as video game development, directing VR projects with university cooperation, supervising board game development, producing supplements targeted for gamers, and writing novels.

Ninjin: Clash of Carrots Launches Demo

Ninjin: Clash of Carrots Launches Free Demo on Nintendo Switch, PlayStation®4, Xbox One, and PC

WALNUT CREEK, Calif. (October 10, 2018) — Today, Pocket Trap and Modus Games launch a free demo of Ninjin: Clash of Carrots for anyone eager to check the game out on Nintendo Switch, PlayStation®4, Xbox One or Steam. A new accolades trailer highlights the rave reviews the high-speed beat-’em-up has received since launch. Additionally, beginning today, Ninjin: Clash of Carrots is 25% off across all platforms.

Play the demo now:

About the Game

Ninjin: Clash of Carrots is a fast-paced action game set in a colorful fantasy world inspired by Feudal Japan. Play as the title character Ninjin, or Akai, his female fox friend, as you fight to recover the precious carrots stolen from your people by the nefarious Shogun Moe. Purchase new equipment, weapons, and many more customization items to become the very best ninja in the land and get justice once and for all!

The side-scrolling beat-’em-up action can be enjoyed in a single-player campaign as well as local or online 2-player co-op. Need even more wild, ninja bunny action? Test your strength in the “Oni TV Show”, a special survival mode that pits players against endless waves of brutal enemies for the chance at earning special rewards.

Key Features:

  • Be a Ninja. Play as either Ninjin, the charismatic rabbit, or Akai, the ninja fox, and fight across a feudal Japan to defeat the evil Shogun Moe and retrieve the carrots he’s stolen!
  • Engaging Storyline. Follow a robust Story Mode, meet a diverse cast of characters, and play through multiple stages in a crazy universe.
  • Fast and Furious Combat. Dodge rockets, blast through throngs of incoming enemies and battle bosses in frenzied, fast-paced action!
  • Deep Customization. Choose from a huge variety of equipment with more than 150 weapons and items, including masks, swords, projectiles, and more. Equip your character to better defeat rivals.
  • Slash, Smash and Bash with Friends! Join your friends in 2-player local or online co-op as you progress through the game’s story.
  • Oni TV Show. Compete in a “Live TV Show” survival mode, solo or with a friend, to see who can get the furthest without dying, as wave after wave of enemies attack from all angles. Rack up special rewards when you successfully finish each challenging stage!
  • Stylish Visuals. Play through unique environments with anime-inspired HD pixel art graphics.

Ninjin: Clash of Carrots is available now for digital download on Nintendo Switch, PlayStation®4, Xbox One and Windows PC for $14.99 (USD). Starting today, get 25% off the base price on all platforms.

CAPCOM ANNOUNCES FILM ADAPTATION OF  BLOCKBUSTER MONSTER HUNTER™ GAME SERIES  

LOS ANGELES, CA — (October 4, 2018) – Capcom Co., Ltd. (Capcom) today announced that their mega-hit video game series, Monster Hunter™, is being adapted for the big screen by Constantin Film with Paul W.S. Anderson directing.

“After living and breathing in the universe of Monster Hunter for 14 years we are thrilled with enormous anticipation to see our creations adapted for a theatrical release,” said Monster Hunter Series Producer, Ryozo Tsujimoto “Monster Hunter’s fan base has exploded over the past year with the runaway success of the game Monster Hunter: World™. It is our hope long-time fans and new alike will join us on this exciting exploration of the Monster Hunter universe.

Tentatively dubbed, MONSTER HUNTER, the film tells the story of two heroes who come from different worlds to defeat a shared danger, the powerful, deadly and magnificent monsters that inhabit the land. Along the way viewers will make new discoveries and encounter familiar faces and beloved characters from the games like the Admiral.

MONSTER HUNTER is produced by Paul W.S. Anderson and Jeremy Bolt from Impact Pictures, and by Robert Kulzer and Martin Moszkowicz from Constantin Film. Dennis Berardi, Head of VFX for the film, also acts as producer. The screenplay to MONSTER HUNTER was written by Paul W.S. Anderson, who also directs the film. Principal Photography will start in October, in South Africa and Namibia. Constantin Film will release the movie in German Speaking Territories, Tencent Pictures in China and Toho Film in Japan. Sony’s Screen Gems will release the film in the U.S. with the studio’s Sony Pictures Releasing International handling distribution in the rest of the world.

The Monster Hunter series consists of action role-playing games where players and their friends work together to take down larger-than-life beasts in a living, breathing ecosystem. Since the first Monster Hunter title made its debut 14 years ago in 2004, the series has attracted a dedicated fan base, and grown into a global mega-hit with Monster Hunter: World, the latest title in the series, shipping 10 million units worldwide, with cumulative sales of the series exceeding 49 million units as of August 20, 2018.

TWD The Game Final Season Physical coming November

The below release states the disc will have the first two on disc with the rest as digital download. As this ships November 6th, I assume that will also be when Episode 2 drops for all. So for those of you who have played, be patient.  PCS has chosen to wait till they can experience the entire thing in one sitting.

SAN RAFAEL, Calif., September 6th, 2018 — Leading publisher and developer of digital entertainment Telltale Games, alongside Robert Kirkman’s Skybound Entertainment, today announced that The Walking Dead: The Final Season will receive a physical release in the form of a season pass disc for Xbox One and PlayStation 4.
The season pass disc will be available online and at retailers starting November 6, 2018 for $29.99 USD in the following regions: the United States, Canada, Latin America, the United Kingdom, France, Germany, Spain, Italy, Benelux, and Australia. A separate retail cartridge for Nintendo Switch will also become available at a later date.
The season pass disc will contain the first two episodes of The Final Season and will allow users to download the season’s two remaining episodes as they become available. More information about individual episode release dates can be found here.
Episode one of The Final Season‘Done Running,’ is currently available for download on PC, PlayStation 4, Xbox One, and Nintendo Switch across all regions. 

Episode one can be downloaded immediately upon purchase of a digital season pass, and all subsequent episodes will become available for download as they are released.
Season Description: Clementine, now a fierce and capable survivor, has reached the final chapter in her journey. After years on the road facing threats both living and dead, a secluded school might finally be her chance for a home. But protecting it will mean sacrifice. Clem must build a life and become a leader while still watching over AJ, an orphaned boy and the closest thing to family she has left. In this gripping, emotional final season, you will define your relationships, fight the undead, and determine how Clementine’s story ends.

  • Emotional, Gut-Wrenching Story – See Clementine’s journey through to the end. As she builds a new life, you will have to grapple with new types of choices and live with the consequences as AJ looks on, learning from your every move.
  • More Control, More Tension – A new over-the-shoulder camera system, greater freedom to explore detailed environments, and scenes with unscripted combat capture the fear of living in a world overrun by the undead and create the most engaging The Walking Dead game yet.
  • Striking New Visual Style – The all-new Graphic Black art style rips the ink from the pages of the Eisner Award-winning comic book series and brings the world of The Walking Dead to life like never before. Supports 4K resolution and high dynamic range on compatible devices.
In addition, The Final Season has been fully dubbed in French, German, Latin-American Spanish, and Brazilian Portuguese. It has also been subtitled in French, German, Latin-American Spanish, Brazilian Portuguese, Italian, Russian, and both traditional and simplified Chinese. Voice packs and translations for available episodes can be downloaded from within the game.
To date, The Walking Dead: A Telltale Games Series has sold more than 50 million episodes worldwide, earning more than 100 Game of the Year awards from outlets including Metacritic, USA Today, Wired, The VGAs, Yahoo!, The Telegraph, Mashable, Polygon, Destructoid, and GamesRadar. It has also received two BAFTA Video Games Awards for Best Story.
 
The Walking Dead is set in the world of Robert Kirkman’s award-winning comic book series and offers an emotionally-charged experience in which players’ actions and choices determine the course of the story across the entire series. To see their choices reflected in The Final Season, players can import their existing save files into the game. For more information, please refer to this blog. Players can also complete the interactive Story Builder either online or in-game to create a new custom save file.
Episode one, ‘Done Running,’ has been rated ‘Mature’ by the ESRB. For more information on the game, visit the official website and Facebook page, and follow Telltale Games on Twitter. For more information on The Walking Dead, Robert Kirkman, and all of his titles, visit Skybound.com.
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No rite from the stars

This is the hardest game review this site has ever had to write. Negative reviews is just not part of its formula, yet when something has been gifted to us for review it feels only right to recognize the game. Even when so much about the game is poorly designed and implemented despite efforts it seems to make a solid adventure and experience.

The game in this instance is A RITE FROM THE STARS, published but not developed by Phoenix Online Studios. The game was developed by Risin Goat, a small studio in Madrid, Spain. They originally kickstarted the game way in 2014 and from a visual stand point for a tiny studio the many years of build show.

Where the game fails is story and gameplay. Conceived as a point and click with different gameplay methods, the two styles I game more than ample try at were both poorly programmed and lacked much fun. Good reviews on steam even state that they succeeded the game through what seemed like trial and error or constant repetition to notice the puzzle’s less than obvious pattern. This was definitely my experience in the section in which you must control two characters by mouse only and still do perfect timing to complete the section. The coding for this perfect timing is not generous to someone’s skills especially for something promoted as a point n click adventure. The other section I attempted involved switching screen powers and then remembering a pattern while doing perfect timing to avoid enemies that seemed to have a pattern that while exact was hard to maneuver because of the point n’click mechanics which would function much better as a keyboard & mouse or gamepad style.

My frustration with both these sections left me with no interest to even attempt the third. The writing of the characters, the absolute cipher of the lead protagonist and the slightly pressuring role of the co-star all absolute turn offs. The shame of this is my excitement for A RITE was very high. In a time where new and different games inspired by classic point and click in aspiration but in finished product fall short.

A bad review needs some balance, so I must say the music is quite enticing. As is the 3d graphical design. Visually this game is a top notch indie title. The characters, the background, the walk cycles (although faulty for gameplay), there is a lot of talent here. Level design is where the game falters but that’s just a huge thing. Even when frustrated or failing one should feel there could be success if they were just better, yet the case here is being better wouldn’t help. You’ll succeed by luck and just playing over and over and over till finally you beat it. This is not who it should be and takes away from the feeling of achieving a rite. You should feel like you are actually achieving wisdom, strength, etc, but that is not what happens here and because of it I can’t recommend even trying the game out for yourself to try. Although maybe you’ll want to and prove me wrong. Maybe I am just that bad at games. At times one could suggest I am, but I do know when I am having fun versus not and that is where A RITE FROM THE STARS drops out of favor for me. I did not have fun, no matter who pretty it was.

A RITE FROM THE STARS is $14.99 US and available on the official POS Store (https://store.postudios.com/products/a-rite-from-the-stars) as well as Steam, GOG, Humble Store and many more digital retailers.

Selling and Killing and Killing what you Sell (again and again)

Retail work can be hell. Especially when you run your own business shop. There’s ordering, pricing, displaying, selling, keeping customers happy; Keeping track of trends, supply and demand, influx, stock, reorganizing, running the register. To some in Japan that in itself would be a good game. I’m sure that game even exists, but imagine if on top of running the store you also had to go and get your own supplies and products to sell? What if those products could only be procured by fighting monsters and getting strong enough to get more and more product to sell while also helping see your surrounding village and merchants grow and succeed as well? What if you had a dream of escaping the duldrum life of running a strom and just adventuring and discovering mysteries without the worries of that store work life? Yet, the only way to ever reach that dream was to actually make the shop so successful your adventure becomes everything it entails.

 

That is what MOONLIGHTER from developer Digital Sun (published by 11 bit studios) is a fanciful nutshell. Yet, that is a narrative painterly description of the game. While the game is ambitious, and very ice to look at, it definitely doesn’t reach the platitudes I have presented. That is not to say the game isn’t worth your time, as it definitely is.

Before I get to any of the praise let me discuss some of the “downfall” the game suffers IMHO.

Moonlighter is a grind if you’re not a seasoned and never fail gamer. I have seen speedruns and videos showing folks getting through this game easily, I am not one of those people, nor will I ever be. There is a lot to keep track of as you attempt to make money by selling your wares, yet keeping aware of what you have as items you procure are equally needed to upgrade your armor, weapons, and spells. The combat isn’t inspiring, there are no combos. You dodge and you hit, you remember patterns and you hope your fingers are fast enough to follow those patterns as you press buttons. Yes, that is like much combat but it offers no variety or ingenuity, but it does look good.

The store management is not as exciting as one would hope. The reactions from customers, knowing if an item needs to go up or down in price or kept the same, placing the items in a four grid, how many of an item, not accidentally selling an item you need to get the better word so you can survive longer in dungeons to get better items. None of it as actually fun. It can even be aggravating at times. I found myself yelling out loud at the customers, but they can’t hear me cause it’s actually just me yelling at my computer screen. Yet somehow it’s still fun. There’s something inherently fun about it.

That’s the big thing. Even when frustrated the game is a lot of fun. Helping that happen is the excellent pixel art along with an incredible soundtrack and sound design. These two things and the concept propel the world of Moonlighter into being a game you don’t mind having to go back to dungeons and to the store and to the dungeons over and over and over. If life in retail had a soundtrack and visual appeal like Moonlighter even more people would love it. It’s that feeling that makes me recommend the game to pretty much anyone who seeks a gaming experience both familiar and like nothing they have never had. Give it a spin… you’ll get sucked in even as you want to quit, which is a strange but great feeling.

MOONLIGHTER is available now on Windows, PS4, Mac, Xbox One, and Switch.

You can also get the OST on Bandcamp.

 

 

Phoenix Online is Going To The Stars

Adventures games are rarer and rarer these days so when one comes along, especially beautiful. indie and from a quality publisher I take notice.

The debut game of Spanish developer Risin’ Goat, A Rite from the Stars is a fun and clever point & click adventure game about Kirm, a young mute boy chosen by the Stars to undertake a mystical rite of passage to become a legend among his people.

In this coming-of-age story, players will explore the Mystical Island of Kaikala, home to the Makoa tribe, and pursue the three paths of Wisdom, Courage, and Spirit in any order they choose. Each path introduces new mechanics to solve unique challenges, ranging from action sequences to musical puzzles, with Kirm’s playable meerkat companion Mirk and guiding star Hoku on hand to collaborate on puzzle solutions and lend insight along the way.

A Rite from the Stars features beautiful 3D environments, a fully orchestrated soundtrack recorded with a live chorus, and a complete original Makoan language developed for the game! A Rite from the Stars will be released for PC, Mac, and Linux, and feature French, Italian, German, and Spanish translations on release. Learn more at www.risingoat.com.

The game is releasing later this year on direct download, Steam as well as other channels from Phoenix Online Publishing.

We will walk with Clementine one last time

Telltale’s The Walking Dead: The Final Season

Premieres August 14, Pre-Orders Available June 8

Clementine, now a fierce and capable survivor, has reached the final chapter in her journey. After years on the road facing threats both living and dead, a secluded school might finally be her chance for a home. But protecting it will mean sacrifice. Clem must build a life and become a leader while still watching over AJ, an orphaned boy and the closest thing to family she has left. In this gripping, emotional final season, you will define your relationships, fight the undead, and determine how Clementine’s story ends.

  • Emotional, Gut-Wrenching Story – See Clementine’s journey through to the end. As she builds a new life, you will have to grapple with new types of choices and live with the consequences as AJ looks on, learning from your every move.
  • More Control, More Tension – A new over-the-shoulder camera system, greater freedom to explore detailed environments, and scenes with unscripted combat capture the fear of living in a world overrun by the undead and create the most engaging The Walking Dead game yet.
  • Striking New Visual Style – The all-new Graphic Black art style rips the ink from the pages of the Eisner Award-winning comic book series and brings the world of The Walking Dead to life like never before. Supports 4K resolution and high dynamic range on compatible devices.
In addition, The Walking Dead: The Final Season will be fully dubbed in French, German, Latin-American Spanish, and Brazilian Portuguese. It will also be subtitled in French, German, Latin-American Spanish, Brazilian Portuguese, Italian, Russian, and both traditional and simplified Chinese. Episode one voice packs and translations will be available for download on launch day.

Episode one of The Walking Dead: The Final Season will be available for download starting August 14, 2018 on PC, PlayStation 4, and Xbox One across all regions. The Final Season will also come to Nintendo Switch later this year.  Starting June 8, players will be able to pre-order the game on PC, PS4, and Xbox One for $19.99. All players who pre-order The Final Season will receive download access to each of the season’s four episodes as they become available. Players who pre-order on PS4 and Xbox One will also receive immediate access to The Walking Dead: The Telltale Series Collection, which gathers all 19 existing episodes of the award-winning series into a single package.
PC players who pre-order on Steam, GOG, GamersGate, or the Humble Store will receive 10% off the full retail price. Win10 pre-orders through the Microsoft Store will unlock season one of The Walking Dead: A Telltale Games Series. All pre-order offers expire August 14.

The Incident is Unforeseen but Completely Worth it

Traditional point and click 2D third person adventure games at high levels with excellent voice acting are a rarity. Especially in 2018. Unless of course the publisher is Application Systems Heidelberg, who this year are also publishing an HD remake of the first Nelly Cootalot game and the new detective story from Grundislav Games where failure is an option to completion.

In Backwoods Entertainments story, Unforeseen Incidents, things seem pretty innocent at first. You step into the life of a likable, charismatic layabout named Harper who is living in an alternative universe. You quickly learn that things aren’t as simple as they seem though and soon you’re propelled into a conspiracy and mystery of possibly mythic proportions. There’s a group of colorful characters you meet along the way, fully voice acted with a performance showing care and concern for each line and even stupid joke. Visually, it’s really great, especially the backgrounds. The character designs are definitely an aesthetic that will be hit or miss with each person. Art is subjective after all, but the details in each location are impossible to be amazed by.

 An important part about a quality point and click game outside story is game play. How are the puzzles? Do they make sense? Are they too easy? Too difficult? Too illogical? Does lateral thinking apply or out of the box. A combination of obvious and trying to actually have just try things is such a difficult balance, yet the writers and programmers of this game definitely found it. While some thought processes definitely get lost in translating the games native language of German to English, nothing in my playthrough ever felt impossible. Did I get stuck? Of course I did… did it ever frustrate me? Not once, and there were many reasons for that; As stated the art, which I personally find to be extremely enjoyable; The subtle music and sound design are also superlative.

What really kept me going was the plot and the characters going through this intense adventure that keeps getting bigger and bigger. Harper is just a perfect protagonist. In a film he’d be Val Kilmer, Matt Damon, Jake Gylenhaal, Paul Newman, Mel Gibson, Gérard Depardieu or any number of everyman actors. Someone who is good looking but not too good looking, intimidating without being fearsome, someone you can relate to in a variety of situations and want to see succeed no matter the odds. He has great co-stars as well in an older best friend and genius, a no nonsense journalist, a former boss, a tough as nails park ranger, and a cadre of individuals along the way that just add something to the entire environment, each created with as much care and consideration as our protagonist so none feel one dimensional even in their simple roles.

 

 

 

 

 

 

Suffice to say I highly recommend Unforeseen Incidents and consider it worth your time, brain process and appreciation.

The game is available now (released May 24th, 2018) and can be purchased on Steam, GOG, Humble, or direct from the publisher at a cost of $20 usually.

Looking Ahead to 2018 Part 2 (Video Games)

GAMES
Telltale Games The Wolf Among Us-Season 2 & The Walking Dead Final Season: Telltale does a lot. Batman, Guardians of the Galaxy, Game of Thrones, even original stories based in Minecraft, but their FABLES prequel and their Walking Dead sidestory are definitely the two that have truly made fans excited. Knowing there are new stories from both those universes coming in 2018 is fab.

Knights and Bikes: A Double Fine Presents publication. I wish I had gotten on the Kickstarter at the time but couldn’t. Hand painted, bikes, islands, action, adventure… what more could you want?

Ooblets: Pokemon, Animal Crossing, but in an all new bundle of cuteness and specialness. Glopters is making something that looks super cute.

TUNIC: Top down cartoony action that looks super fun and adorable.

Unavowed: The newest from Wadgeteye and Dave Gilbert. An RPG point & click with multiple characters, multiple endings and more.

A Way Out: 2 player only (Local and Online), but the team up concept of breaking out of prison looks really exciting. Hopefully I’ll find a steam gamer with a rig powerful enough whose up for playing this with me when time

Where the Water Tastes Like Wine:
Discover stories, talk to interesting characters. I love art games and this is super artistic and lovely.

VAMPYR: Third person action-adventure with vampire powers and it looks beautiful.

TRAVIS STRIKES AGAIN-No More Heroes 3: A Nintendo Switch exclusive but it’s still super exciting to have another Suda 51/Grasshopper Manufacture leap into the sword slashing, mini game, manical world of Touchdown.

The Gardens Between: This beautiful little game seems to be a simple puzzle games using a time travel mechanic to tell a sweet story, another art piece as interactive game. I love them when doing it right.

Lamplight City: The latest from Grundislav Games, an old school style point and click period piece detective tale with some supernatural elements.

The Adventure Pals: Co-Op Local platformer of insanity which seems you can also play single player. It looks absolutely bonkers.

Left Alive: Third person action survival shooter developed by folks behind Armored Core, MGS and Gundam. What little that has been shown looks wildly brilliant.

Psychonauts 2: Possibly/probably pushed back to 2019, there’s still the chance Double Fine can finish this epic sequel to action adventure platformer classic that put them on the map so long ago. No matter when it comes out I’ll care.

These last three are PS4 exclusives, but are definitely games I seriously want to one day play or just watch people play.
DETROIT-Become Human: The newest David Cage/Quantric Dream masterpiece. The future of AI, androids, multple decisions, multiple characters, multiple replys and playthroughs and their most ambitious title to date.
GOD of WAR: The latest incarnation of the long running PS tale of Kratos continues and this time has his son with him. My favorite genre too in third person action-adventure .
Marvel’s Spider-Man: Insomniac‘s attempt at Spider-Man screams Arkham in it’s feel but with Spidey instead of Bats. Although I feel it’ll also be a lot like Beenox’s Spider-Man: Shattered Dimensions which was excellent what despite game reviewers said and who I generally disagree with.
There’s plenty more games coming but those alone could keep someone properly busy I feel.