The Pop-Culture Spectrum Preview of PLAY NYC

On August 19-20, 2017 NYC game creation and education group Playcrafting hosts the first major video game convention in NYC combining PAX and GDC as best they can.  While New York has hosted game conferences and major panel talks and New York Comic Con has hosted major publishers such as Square Enix and Ubisoft, there has yet to be something for the very powerful indie market that exists not only in NYC but nationwide and at a cost and set-up to be enjoyed by newcomer, experienced player, and developer.  PLAY NYC gears to change all that.

Many websites like Polygon and others have reported or interviewed the organizers of this awesome show.  They’ve focused more on the larger picture though, which is very important, but here at Pop-Culture Spectrum while we do enjoy all facets of entertainment there are still specific parts of the entertainments we enjoy.  That also applies to video games.  So upon that, we shall take a closer look at the talks being conducted on both days that are compelling to us.  A few developers have also done pre-contact of their games being displayed so I shall be give a mini-preview via that of the diversity to expect at the show.

The main convention/exhibit hall shall be held at Terminal 5 on W 56th St. (b/w 11th and 12th Ave.) with hours on 10-6 PM on both days while the panels & talks will be just around the corner at John Jay College on  W 59th St. (b/w 10th and 11th Ave.) with panels running from 11-5 on both days.

Day one has a lot of amazing panels on the state of the industry, working in the industry and being press in the industry… all truly compelling, but exceptionally exciting are that that Mark Roos, followed by Zac Zinger shall be discussing the importance of music in games.  Both men have interesting pedigrees in the music industry as well as in the video game music industry so hearing from them shall be fascinating.

The Saturday evening panels will end with a performance from Greg Heffernan, who my research states is Cosmo D, developer of The Norwood Suite.

On Sunday the writer of point n click adventure, The Long Road, Leif Oleson-Cormack shall discuss working in game narrative.  Leif is also a playwright and standup so this has the promise of being very entertaining.

Dreamsail Games, a VR developer will have a later after noon talk in which they might be announcing a new project.

On top of these awesome panels which this is just a sample though there’s that show floor.  Here’s just a sample of some games featured on the floor that shows the diversity of the show and gaming itself.

 Vidar is a create your own narrative within the old style JRPG graphical style, it’s Steam page is at http://store.steampowered.com/app/355370/Vidar/

Cutthroat Gunboat is 2-4 player party game in which stylized ships attack each other.  Steam page here: http://store.steampowered.com/app/661220/Cutthroat_Gunboat/

Hero’s Crossing is a strategy board game about running an RPG town.  This is an actual table top game but is based in Video game mechanics.  It’s really different, check out the page link in the title.

Mama Hawk is a mobile game developed by Computer Lunch that is also being developed for PC/Mac in which you catch animals to feed your baby birds.  I tried out their Android beta and it’s really cool and super cute.

and of course as the games writer shall have a speak, The Low Road will also be on the floor being presented by XGen Studios.

and there’s your “quick” look.  There’s so much more though.  3 floors of games, and all kinds, VR, FPS, puzzle, tablettop, Alternate Reality, ones that use real humans and even other panels as well.  A not miss show for anyone who loves games.

Give Me Some of Those Funky Fresh Beats

What if I told you a game could truly deliver almost everything and deliver it in package that explored almost every visual style that video gaming has used? What if I told you this same game could use recycled jokes, tropes and find brand new ingenious spirited ways to make them feel new and inspired and make you laugh with joy & excitement all over again?

What if I told you in 2017 the adventure game point n click scene was still alive and flourishing more then before and thistime it was being kept alive by Germany or some other European country but that America, the UK and other countries where they speak English… like… um… erm… Australia.

Well it is and they do… this time I’m talking about a post apocalyptic mutant genre bending humor escapade called Paradigm, an eponymous title of the hilarious adorably gross disgusting cute lead character you will “control” throughout this adventure (does one ever truly control or do we just guide them through predetermined conclusions of the dressing of puzzles and interaction to deliver a story but in an interactive environment? A discussion for another time perhaps.)

Jacob Janerka, ALMOST solo creator of this brilliant, stupid, silly, wonkers, what am I doing here, I love this, oh my god I’m going to throw up art project is an amazing illustrator and designer. Every painting in this is lovely even when it’s showing a super weird creature, every pixel piece lovingly developed and boy is there a lot of 2D pixel goodness, but not in the point n click game genre. The way the game used 2-D is so almost mind-bending because it’s unexpected and needs to be experienced to truly appreciate it utter ridiculousness yet perfection.

Just one of the ugly pretty mutants you’ll meet.

To get a really good idea of how wacky, wild, weird, funny, silly and also how awesome an artist he can be, other than Paradigm one just needs to scope the proposed Seinfeld point n click he started developing while finishing the game. It went a tiny bit viral and Nerdist featured it last year.

The fact alone that Jacob wants/wanted to bring a show about nothing, in which you’d basically do nothing and yet for some inexplicable reason laugh at things that aren’t funny gives you some hint into maybe how his mind works… or maybe doesn’t work.

An example of Janerka’s amazing painting skills. Look at this vastness. Look at that crazy pigeon.

There are some “what are you serious?” ideas in the game where you wonder if he’s crazy with skills or just really talented. Here are some ideas you usually don’t expect in a point n click without actually spoiling the game itself.

  • Multiple Endings
  • Pay Window
  • Beatboxing
  • Boss Battles
  • Computer Crash
  • 2 Headed Cat (oh wait… nevermind)
  • Art in the corners that looks awesome and adds enjoyment but has nothing to with the game….wait… nevermind. Still it really is done well, I personally found myself staring at every corner.
  • You actually can TALK, PICK UP, and USE every sincle interactive item. Maybe not in the way you expect, but you can. Especially the TALK and… Pick Up? Well, if you don’t try to pick up EVERYTHING and I MEAN EVERYTHING? You are not giving yourself the fun.

    Just on the 2D bits in the game and an example of how the game goes unexpected places.

Another great addition which will having you play multiple times so as to not ruin your immersive experience the first time around, or maybe you will ruin your immersion and just do it on every screen, but you’ll probably forget so you better make saves or yes, you’re playing all over again is the Developer Commentary. These are thing that have existed throughout time but traditionally only remastered games (like the ones Doublefine has done of LucasArts) get them. Very few games have them on release of a brand new Intellectual Property. I honestly can only think of the games by Wadjeteye/Dave Gilbert to have done this. Jacob takes it another step though and does it is as a visual treat on top of the audio. It’s just a thing… a very artsy thing. There’s commentary also from the game’s musician Jonas Kjellberg (which I haven’t even brought up… it’s another layer all together).

Jonas Kjelberg created sounds, beats, synthwaves, guitar hooks, belly slaps, snores, boops, blips, and more. The music in this game is so wonderful it needs an entire article of its own to be truly explored. Luckily there is a soundtrack coming at some point, as it needs dissemination, deconstruction and reverberation. To be truly appreciated. Each piece works within the construct of the game, but also sound like they’d be amazing on their own.

Another piece of 2D pixel work. Here you are dating a toaster. Yes, you read that correctly.

One of the things I really love about the game is how original it is while doing BLATANT tributes, self deprecating itself to what came before, while acknowledging how different and special it is, while at the same time being ludicrous and a waste of time. Yet isn’t what all entertainment is? Something to appreciate and waste time? What else would we do? Be productive? To what end? To the end to be able to sit down and waste time with others creations and then be inspired to make our own creations and then the cycle begins again. Mundanity, Insanity, Back to 1 till we die. Yet till that comes, take some time out of your schedule to play PARADIGM.

Paradigm is currently (released April 5th, 2017) on Steam for $14.99.
You can also get it at GOG.
Or if you prefer The Humble Store.
And if you’re reading this week of April 5th, it’s 10% off… if not… it’s more and still completely worth it.
It’ll run on PC and MAC (Linux is in the pipeline). Jacob Janerka also wants you to know that he unironically listens to ABBA regularly and thinks about if dogs have internal monologues.

Population 81 (strike that) 80

In 1987 at the tender age of 10 I had owned a Commodore 64 for a few years, falling in love with Infocom, Sierra, Tellarium and other individual games in the adventure genre. It was in October of that year that like many others my mind became warped, disturbed and happily pushed on a path of no return with the release of Maniac Mansion. The SCUMM system developed Ron Gilbert, Garry Winnick, David Fox and the rest of the team at Lucasarts changed gaming as we know it so many ways. My love for adventure games and point and click grew from that day, getting my hands of everything from LucasArts as it came out, but I’d actually follow Ron Gilbert and Gary Winnick as closely as I could as they moved onto other works. Humongous Games was for kids, but dang it if you couldn’t find enjoyment in Freddi Fish, Pajama Sam and Spry Fox you didn’t like fun. Especially fun, while less a Ron Gilbert game and more Dave Grossman, was Moop & Dreadly. The Cave was definitely something new, different and unexpected, but Ron’s concepts were still clear. His out there thinking for puzzles and his abstract writing. Yet still nothing he had done ever felt like it captured the spirit of his early work.

That all changed with Thimbleweed Park; and not just because it literally feels like a lost Lucasfilm game from say 1992 (the game takes place in 1987 but Pixel art was definitely not at this level yet) right after Lechuck’s Revenge but before Day of the Tentacle with Double Fine’s Tim Schafer. Having the team that developed Maniac Mansion come back together to devise a truly new, but old classic point and click adventure born from the new fundraising and therefore self publishing platform of Kickstarter has allowed for something that was probably just like Broken Age was once envisioned into something bigger, prettier, more vast and more impressive then ever imagined when originally conceived. In fact as I played through the game I could not believe how epic it became. While only taking place in a small town, the scope of the story and the way it is told will blow you away and catch you off guard in surprising and wonderful ways.

Thimbleweed Park is beautiful. Every inch of it despite being pixels is dazzling. The characters truly become alive with powerful animation, true detail and grit. Helping this is of course the scripting of Gilbert and David B. Fox. Making these characters truly real is the amazing cast though. Thimbleweed Park is through and through a true puzzle game in which hard mode, your brain will get twisted and twizzled to the point of maybe being fried, but at the same time, you are never truly stuck. The solution is probably staring you in the face. You must remember this a game of five distinct characters and you play them all and can switch between one. Like Maniac Mansion you rely on each other to solve certain puzzles. It’s a fun and exciting thing that can really only be experienced in a video game. Helping yourself out by helping yourself but as two people? In the real world or in most video games that involves another actual human, but in adventure games, you get to be both people. It’s amazing… and as I said while it’s a game through and through, the cast really brings it to life.

Acclaimed voice director Khris Brown put together some amazing folks for this. Nicole Oliver, an anime American adaptation legend, who most recently is known for her work My Little Pony: Friendship is Magic and has worked on another Ron Gilbert game in Death Spank plays the tough as nails FBI agent. Ian Garret, the most popular voice of Dragon Ball’s Goku and the voice of multiple characters on Ninjago and a long list of roles brings Ransome the Clown, the game’s most interesting, funniest, and wildest character to life invoking a bit of Norm MacDonald, Gilbert Gottfried, Bobcat Goldwaith and Sam Kinison to create a guy you can’t but love to hate and hate to love. Our wayfaring ghost without a chance, who whines and whimpers but is a joy to play as is given a bit of gravitas and sympathy by Alex Zahara, a longtime character and voice actor of stage, small screen, anime, games and most recently Amazon’s hit series Man in the Highcastle as Diehls. Rounding out our main cast are Javier Lacroix, a Spanish actor with a long list of commercials to his credit as deceptive to his actual age, as he sounds perfect as the young, seemingly mysterious other FBI agent and Elise Kates, a sound designer who has worked on Girls Makes Games The Hole Story as what could be considered our lead protagonist Delores, a game developer who returns home to Thimbleweed Park just as the mystery begins who is right in the middle of it all.

One of the cooler parts about Thimbleweed Park is once it’s said and done there are so many reasons to go back, especially on Steam as there are a few wonderful achievements. Yet, on top of that, unless you plan to sit through them all on a first play-through drastically causing pacing to the story to go to a crawl there tons of books to read as well as phone messages to listen to for the completest in you. They just add another layer to the actually to the game and it’s creation from day 1 to release and should truly not be skipped to feel fully immersed in the town and world created.

Thimbleweed Park is available for $19.99 on Steam, GOG, Xbox Live, and Mac App Store as of Launch, with other platforms coming in the near future.

(This review was built from an advance copy of Thimbleweed Park, which I finished days before launch and has kept my mouth shut about even though I want to talk and hear from everyone about it. Go play it folks, beat it, then talk talk talk talk talk and then talk some more)

 

2017: A Look Ahead

2016 is near its end or it’s over based on when you read this. It was a rough year in many respects, but it gave us a ton of excellent pop-culture. 2017 as of now promises to do the same. There’s SO much to look forward to. To list it ALL would take forever so I thought I’d just focus on a few things here and there.

NETFLIX is hitting hard with a multitude of shows debuting or returning. Amongst them:
Degrassi: Next Class Season 3 – Available January 6, 2017.
A Series of Unfortunate Events: Season 1 – Available Jan. 13
Santa Clarita Diet: Season 1 – Available Feb. 3
Marvel’s Iron Fist: Season 1 – Available March 17
Sense8: Season 2 – Available May 17
Wet Hot American Summer: Ten Years Later- Date TBA

In terms of Network television I can highly recommend the 12th and final season of BONES on FOX premiering Jan 3rd. I’ve seen the first three episodes and they are very hard to comment on without spoilers, but plot twists, reveals, robots and one of the greatest actors of any generation Hal Holbrook are involved.

The reimaginging of the L. Frank Baum saga by Matthew Arnold finally happens with David Schulner (creator of Do No Harm) and so far poorly reviewed but keeps getting work Tarsem Singh at the helm. If anything NBC’s Emerald City looks like it’ll be definite event TV or fail drastically and get cancelled before all 10 episodes even air. One or the other should be fascinating to watch.

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In terms of films I’d have to say LEGO BATMAN MOVIE is high on my anticipated list. Sure it’s not by the actual writer/directors of Lego Movie (they’re busy making Lego Movie 2) but it has a good pedigree and every teaser and trailer has me excited.

I’m also intrigued by Christopher Nolan’s Dunkirk. For his first follow-up to Instellar to be a WWII flick is fascinating. It’s also his first SOLO project since Inception as brother Jonathan was busy creating and developing the excellent Westworld. Equally fascinating is the amount of work put into this film. It’s not a remake of the late 60’s film, so it’ll truly interesting to see what stories Nolan chose to build upon to coney emotion, gravitas, and character even when the lead character is still the operation and Dunkirk itself (the film was actually filmed there).

Also pulled in by the adaptation of Dave Egger’s The Circle with Emma Watson and Tom Hanks. James Pontsold makes visually enticing, perfectly paced films and chose the easiest and simplest yet not simple Eggers novels to turn into a film.

There’s a ton of amazing video games coming 2017 too but this site is still without an XBoxOne or PS4 so the focus is on PC games but those that will not require a $5000 rig to run.

First up on the excitement board is Full Throttle Remastered the next rebuild of the classic Lucasart’s games designed by Tim Schaeffer which Double Fine was able to get the IP rights back for. I’m really curious to see how they update some of the worse parts of the game like the combat and the maze puzzles. I’m not completely sold on the art actually but I’ve been happy with DF so far, so I’m in.

Telltale Games’ The Walking Dead Season 3: A New Frontier (First Chapter out, but the rest hits 2017) is awesome. I already reviewed it and I’m excited for the rest.

thimbleweedAlso excited for platform point & clicker A NIGHT IN THE WOODS.
Third person action adventure co-op player TROLL AND I.
2-D Shooter with old school animation CUPHEAD.

and most especially, Ron Gilbert, Gary Winnick, David Fox and teams’ THIMBLEWEED PARK, the pixel point & click dream of a game I think many thought Broken Age would be. I loved Broken Age, always will, but Thimbleweed Park is looking bigger and better then I ever imagined it could be. I didn’t get to back when I wanted to, but I wouldn’t been able to back what I wanted anyways. This is probably number one on my experiences for 2017 I look forward to.

There’s a share of BOOKS coming out as well.

First up two genius female writers tackling heroes from Marvel and DC.

Shannon Hale (with Dean Hale) does The Unbeatable Squirrel Girl Meets World and Gwenda Bond comes forth with a third in her awesome Lois Lane series with Tripleflaminglips Threat.

There’s a really cool STEVEN UNIVERSE ORIGINAL GN coming out called TOO COOL FOR SCHOOL by the show’s co-creator Ian Jones-Quarterly, Jeremy Sorese, Asiey Barbie and Josceline Fenton

Michael Crichton’s never before published posthumous novel DRAGON TEETH comes out May 23rd. It’s a Western during western times but about dinosaurs!

Neil Gaiman ventures into both old and new territory retelling the tales of Odin, Thor, Loki and more in NORSE MYTHOLOGY scheduled for February 17.

George Saunders first ever complete novel, LINCOLN IN THE BARDO comes out February 14In music I’m mainly excited for one album.

The new The Flaming Lips titled Oczy Mlody. AFAIK I believe I’m seeing them live in March as well so that makes 2017 awesome.

A New Frontier is still full of Pain & Walkers

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When you go into anything associated with Robert Kirkman’s The Walking Dead you know to expect dread, pain, and situations in which you feel that everyone was in a “screwed if you do, screwed if you don’t, so may as well just screw it” place in their thought patterns. From the comics, to every season of the AMC series, and through Telltale’s now 4th game its an inescapable feeling. You go in with the intention that you’re about to have your heart strings pulled, that people you like or even love quickly might die, with that gripping of wanting to turn away and leave because you can, unlike the characters stuck in the universe of the walkers, factions and a falling down society. Yet you don’t, you venture forth, with each death, with each kill, your eyes and/or ears stay affixed.

In the case of The Walking Dead from Telltale Games it becomes even more painful. You are at times deciding who lives and who dies, you are struggling with the difficult decision of who to trust, of what is the right plan of attack. Just as in the earlier versions of the game, it never feels like you are making a small choice either. While some things will happen no matter what you decide, just as Season 1 and Season 2, A New Frontier presents you with choices that will definitely make you wonder “what if?”.

For my first playthrough in terms of writing up the game and presenting it to you I chose to come in as if I knew nothing. It might be hard to actually say how effective this was since I’ve got that tight connection to Clementine from being a previous player, but I really feel the writers did their best in allowing someone to come into A New Frontier completely blind, new to this world of The Walking Dead, pulled in by the shows recent resurgence of popularity.

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The Telltale series has really been an interesting ride. I’ve written about TWD Season 1 but never got to tackle Season 2 as much as I should have and since it’s creation, the company has since explored the shows popular character Michonne, delved and reimagined Batman, made an original story based on Minecraft and next year tackle Marvel’s Guardians of the Galaxy.

It found it actually fascinating in Season 1 that you played a character with a slighty scewed moral code, only for season 2 to toss you into playing the girl who went through hell and back in season 1 only for her to go back to hell and maybe stay there but keep surviving. With season 3 here we are leaping into another character with an interesting backstory that gets established but not completely covered by the end of episode 2. We get a new layer to the girl we’ve been living with Season one, or if you are new to the series a character you quickly find intriguing simply because Clementine is a truly intriguing character. The flash back sequences flesh out the new character you control in Javier, and then flesh out his new “partner in crime” in flashbacks. It might be jolting for new players to be thrusted so quickly into a new character after starting with Javier like this, but it’s done so well it can be forgiven.

wdnf3

What can’t be forgiven, but I also let it slide is that at times with QTEs (and yes, the game is full of QTEs) I had to switch back and forth between controller & mouse/keyboard because of the response time. You can and will die in this game and unfortunately sometimes the checkpoint between when you died is just a tad long in the tooth. It was actually in two particular instances (one in Episode 1, another in Episode 2) where I found myself getting a little frustrated by game mecahnics. Yet, at the same time without these, it wouldn’t be a game, it’d just be a choose your adventure which is something some players have complained about in the past. The delicate balance Telltale works on to create interactive story versus actual game are actually intriguing.

Another small nitpick is that my gear can handle TWD at the highest graphics with ease, while Batman still has to run at the lowest possible.  Are we not sharing engine fixes at Telltale between teams?

What can’t be denied (at least for this player/viewer) is the emotional investment quickly gained which caused screams of NO, AH, and even AWWW at times. And at the end of Episode 2, you don’t have a “Wait, WHAT?” moment, you are a strange non existing being and must be expelled with a crowbar to the head like the little walker you are.

The Walking Dead: The Telltale Series – A New Frontier Episode One: ‘Ties That Bind’ Part I & Episode Two: ‘Ties That Bind’ Part II are now available for download.

These first two of five episodes in The Walking Dead: The Telltale Series – A New Frontier are available starting today on PC from the Telltale Online Store  or Steam ,

You can also get it on the Xbox Games Store for Xbox One®  and on the PlayStation®Network for PlayStation 4.

(this review was written from a pre-release copy offered gratis from Telltale)

2016: The Year That Was (Making The Best of a Bad Thing)

2016 isn’t over but it will be soon. It’s been a really rough year for many folks, for pop-culture, for the world as a whole. Yet, many of us still stand and we can’t just stop. We must keep going. On that fact I want to reflect on the good things that happened in 2016. For myself, for my friends, for pop-culture, so I’ll do my best. In terms of movies, TV and music I’ll only mention those that were at least from my view less mixed and truly favorable opinions of what was delivered and even if some mixed what I felt were a really nice thing to make 2017 look happy and smiley. These are incomplete lists, not definitive and just trying to capture some of the good in such a bad year. This also was an incredible year for professional wrestling. From debuts, to folks making it to a bigger show, to smaller shows becoming bigger, it truly was way too many grand things to truly list.

MOVIES (this list should probably be longer, but I’m way too critical and also have not seen many of the films being given FYCs for Awards)
Zootopia
Deadpool
Whiskey Tango Foxtrot
Kubo and the Two Strings
Hardcore Henry
The Jungle Book
Zoolander 2
Captain America: Civil War
Keanu
Popstar: Never Stop Never Stopping
Disney’s Alice Through The Looking Glass
The Secret Life of Pets
Nerdland
La La Land

TELEVISION (both Network, Cable, and Internet)
Mr. Robot Season 2
Gravity Falls – “Weirdmageddon 3: Take Back The Falls”
Regular Show in Space
Grease Live
The Hulk Hogan vs. Gawker Trial
Westworld
Suits
Dirk Gently’s Holistic Detective Agency
Elementary
The DCTV CW Crossover (and all of Supergirl, Flash, Legends… only some of Arrow)
Luke Cage
Shut Eye
Fuller House
Preacher
Blindspot
Gotham
Timeless
Lucha Underground
Devs Play by Double Fine X 2 Player Productions
The Venture Bros.
Braindead
Planet Earth II
Dreamcorp. LLC
Royal Pains final season
Steven Universe
Blunt Talk
Girl Meets World
Degrassi: Next Class

MUSIC (This is way more a personal thing)
Green Day – Revolution Radio
Good Charlotte – Youth Authority
Sixx A.M. – Prayers For The Damned and Prayers for the Blessed
Lady Gaga – Joanne
Panic at the Disco – Death of a Bachelor
Miike Snow – iii
Sia – This Is Acting
Animal Collective – Painting with
Cheap Trick – Bang, Zoom, Crazy… Hello
Pet Shop Boys – Super
Travis – Everything At Once
Red Hot Chili Peppers – The Getaway
Sabrina Carpenter – EVOLution
Waterparks – Double Dare
David Bowie- Blackstar
DNCE

VIDEO GAMES (again this is personal and to stuff I played & loved and stuff I wish I gto play but didn’t have the console of required PC power)
Oxenfree
Not A Hero
Uncharted 4
Firewatch
Amateur Surgeon 4
Batman – The Telltale Series
Slayaway Camp
Dots and Co.
Watch Dogs 2
Day of the Tentacle Remastered
Samorost 3
Quantum Break
The Final Station
Dishonored 2
Headlander
Kathy Rain
The Witness
Small Radios Big Televisions
Mother Russia Bleeds
The Banner Saga 2
Quadrilateral Cowboy
This is the Police
No Man’s Sky
Burrito Bison: Launcha Libre
Obduction
Mafia III
Let it Die
The Last Guardian
The Walking Dead – The Telltale Series: Season Three
INSIDE
Yakuza 6

COMICS (this is personal as because of limited funds and the higher cost of comics while pay checks stay the same I don’t get to read as much as I like these days and hence do not get Previews to explore independents more then I’d like)
West Coast Avengers
Howard the Duck
Future Quest, Wacky Raceland, The Flintstones, and even Scooby Apocalypse (the HB reboots)
Sugar & Spike-Metahuman Investigator from Legends of Tomorrow
The Adventures of Miru
The Twilight Children (Darwyn Cooke’s final published to date interior art work)
CAGE by Genndy Tartovsky & Stephen DeStefano
Superfuckers Forever by James Kochalka
The Red Hook by Dean Haspiel

and here’s a few PERSONAL highlights for the author of this (me)
Kaiju Big Battel with Liza followed by FTW Wrestling where I hung with the workers during. Saw Scotty Too Hotty do the worm.
Day out at mall in CT with mom, Al’s and Al’s family.
Becki’s Moving Party.
Passover with mom, Al and Al’s family.
Mike and Lauren moving into a house.
Trip to Philly with Nick and Terri.
Best man at Nick and Terri’s wedding.
Guns n Roses: Once in a Lifetime with David S.
Tarin becoming a full fledged hairstylist.
Hanging out with Brad at my place and his place and other places.
Hanging out with David at his places, other people’s places, parties, events.
Robots Will Kill 15 Year Anniversary.
Ad Hoc 10th Anniversary party.

Here’s hoping 2017 will be better in the ways that 2016 was not and that in terms of pop-culture things will continue to be excellent.

Who Thought Landing Your Head Could Be So Fun?

As anyone who pays attention to me or this infrequently updated site (which is why there’s a twitter feed running and links to all my social media elsewhere), I am a huge Doublefine Games fan.  They’ve yet to make a game I haven’t enjoyed even if the genre was not to my liking.  Be it Dear Leader in Amnesia Fortnight, Costume Quest, or even Dropchord.

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Well they’ve done it again in collaborate distribution with [adult swim] games for Headlander.  Lee Petty’s crazy yet simple concept of a man or  woman (you can choose your head) who leaps from robot body to robot body to explore properly this extreme weird future in which a huge and brilliant backstory exists.  To give it away is to essentially give the game away.  That said, there is a section in the game involving a huge action oriented chess board.  If done as it’s own separate game it probably would’ve been appreciated.  There’s actually tons of little bits like that throughout the game that show a larger world then the game that would be fascinating to explore as mini games, comics, cartoons and more because that’s what the team at Double Fine do when they develop worlds.

GridClash

I feel it is the script and the design of characters that is the crux of this 2.5 D side scrolling Metroid like platform shooter.  It’s a genre I tend to get annoyed and frustrated with.  My hand-eye coordination is just not the greatest when it comes to video games, I have to readjust my eyeline (which I’ve become very good at especially in real life); Yet there’s SO much happening on screen it can be quite difficult.  It’s done in such a charming, enjoyable, beautiful way though that even when you’re ready to give up you just keep trying it and trying till you beat it.

The music (masterfully written and performed by David Gregory Earl and an amazing soundtrack in its own right) , sound design, visuals, make it all worth it.  Just when I just wanted to throw my controller at the screen, I breathed, put it down and felt that need to come back and figure it out.  I’m betting so will you if you haven’t played it.

I’m not set up with a rig to do a Let’s Play, so you have to trust my words.  You could also go check out trailers and videos online to get your own impressions, but then you’re not listening to what I’m saying which is just go experience it for yourself.

I enjoyed Headlander so much I went and used my limited but still better then most Photoshop skills to design a new avatar for the excellent, supportive and loving DoubleFine Forums.

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Notice on DFA Documentary/Broken Age

While PCS still awaits the Kickstarter Collector’s Edition we wanted to give you a heads up on the excellent Documentary by 2 Player Productions now being on Steam as well as a bundle sale on Broken Age with the documentary and soundtrack.

Here’s the official word from DF themselves:

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October 1st 2015 – San Francisco

Double Fine Adventure Documentary now on Steam, 66% off this weekend

The Double Fine Adventure Documentary by 2 Player Productions is now available on Steam, with an introductory 66% off sale price until Monday October 5th!

The collaboration between 2 Player Productions and Double Fine Productions that launched a historic Kickstarter campaign has reached its conclusion! A three-year journey spanning twenty episodes, the “Double Fine Adventure” series chronicles the creation of “Broken Age,” from a germ of an idea in Tim Schafer’s notebook to a finished game and beyond.

Along the way, the team is confronted with production delays, internal strife, and outside controversy in what is the most honest, in-depth look at video game development ever created. Previously exclusive to Double Fine’s Kickstarter backers, now everyone can share in the passion, humor, and heartbreak of this landmark documentary series.

Now available on Steam, the Double Fine Adventure comes with 10 collectable Steam cards featuring art by Michael Firman, 5 Theme Badges, 5 Emoticons, and 4 Profile Backgrounds.

“Double Fine Adventure is the best video game documentary to date”

– Eurogamer

“A must-watch for those intersted in the art of game creation”

– Game Informer

“Even if you don’t care a jot about adventure games, even if you’ve never picked up a Double Fine game in your life—this is a documentary that demands your eyeballs (and your heart).”

-8bit-chip

Double Fine Adventure

Regualar price $14.9 – $5.10 until Monday (66% offf)

http://store.steampowered.com/app/402590/

Double Fine Adventure + Broken Age + Broken Age Soundtrack bundle

Regualar price $44.98 – $15.30​ until Monday (66% offf)

http://store.steampowered.com/bundle/141/

Mindjacking, Puzzle Solving, Pixel P & C Fun (DEMO style)

TB-logoI just finished the demo for Technobabylon which you can get off their website or on STEAM:

It was one of the best p & c demos I’ve played yet.  It was an amazing teaser that showed the games mechanics and revealed a clever puzzle thought mover with an epic story.

Here’s the official text on it:

ABOUT TECHNOBABYLON

City of Newton, 2087. CEL agents Charlie Regis and Max Lao are investigating a serial Mindjacker who is tapping into the neural wiring of seemingly ordinary citizens, stealing their knowledge and leaving them dead. An agoraphobic net addict named Latha Sesame might be the next target. But when Charlie’s past comes back to haunt him, he and his partner find themselves on opposite sides of the law, with Latha’s fate in the crossfire. All three of these characters are introduced in the demo, and you’ll get to play as two of them. Blade Runner meets Police Quest in Technobabylon, a slick point & click adventure that blends past and future with its retro-styled pixel art and intense cyberpunk plotline. Technobabylon sets you loose in a world where ‘wetware’ wires people directly to the web, where the cerebral online Trance has replaced almost any need for human interaction, where the city’s omnipresent AI, Central, has eyes on everyone and everything — a world that could someday be ours. Learn more at the official website.

PREORDERS Through May 21, Technobabylon is available for preorder from the official website (http://www.technobabylon-game.com/preorder) and GOG (http://www.gog.com/news/preorder_technobabylon). The $14.99 preorder includes a digital soundtrack and behind-the-scenes goodies.

I hope I can afford an Afterlife train ticket (Grim Fandango Remastered overview)

In 1998 I was in third year of college and working hard. I’m not even sure how I found time for video games, but I did and on top of that heap was Grim Fandango. Up to that point I was a Lucasarts adventure game for lifer starting back with Loom. When Grim Fandango came out I can’t really remember the marketing at all, but I knew the Day of the Dead plot and that it was from the mind of the same person who made Day of the Tentacle and Full Throttle and that was enough for me to grab it up for whatever probably outdated PC I had at the time.

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Truthfully though I don’t think I ever beat it. I do remember being amazed by the music though. Peter McConnell at that point had cemented his abilities with various LucasArts games but he seemed to become super inspired through Fandango’s mexican jazz and noir influences. That music would stay with me for years past ever actually touching the game. What also got me was that voice acting. At that point the lead, Tony Plana was a pretty established character actor with multiple film and TV appearances and an impeccable voice for comedic timing while still coming across as serious. Equally Alan Blumenfield who at the time was also one of those character actors who fell under the “hey, it’s that guy” was just perfect as the super energetic bounce off Plana’s cool and collected. The rest of the cast was full of known acors as well, but what stood out for me then and NOW was Pamela Segall. That was the coup of the voice casting, she was a former child actor and known cartoon voice actress at the time so hearing that she would be part of Grim was exciting. Honestly though I don’t know if I ever got far enough in the game to actually hear her in 1998. Those tank controls were… well, like controlling a tank. A headache and a half. I don’t care what Tim Schafer thinks… they aren’t fun. They’re a new device never used in an adventure game adding to the difficulty, but they also took away from the fun and ability to enjoy his clever script, engaging puzzles and curious plot.

Thankfully, in 2015 that all got fixed with Grim Fandango Remastered. Over the years I’ve tried using the fan made systems to play Fandango on new windows and even tried the fan made P&c scheme, but it just never felt… right. Multiple crashes and other doohickey annoyances made it nigh impossible to finish… even more than the the old tank controls.

While Remastered allowed me to finally play Fandango from start to finish without having to rely on tank controls even then it wasn’t completely easy. The game is difficult and has certain puzzles that were more annoyances then puzzle solving (ex: the section getting past skeleton tigers, and in the same general area, following an arrow). So it wasn’t the game I loved. In retrospect now as I sit here thinking of the experience, the game is actually not fun… but the acting, the script, the characters really just propel you to go forward. Some of the logic puzzles are equally obtuse as any adventure game, but the way they play out are either funny or justified in a way that made me continue and nod in a “allright, that works”.

What really makes Remastered special isn’t being able to play in a new game style way though. It’s the extras and bonuses. The commentary tracks are amazing and cover so much ground. There are interviews with not just Tim or Peter, but also the designers, the programmers, the casting & voice director and everyone in between. The making of the game is truly explored in fun and interesting ways along with a large gallery of design art including unused cut scenes and a full storyboard. On top of that the amazing soundtrack has truly be remastered and in cases re-recorded using a symphony guided by McConnell. It’s a wonder to hear and behold and makes playing so worth it.

The only thing not included (as far I could tell) was the original puzzle document. Fortunately that wondrous piece is still on the internet. Don’t read it till you’ve beaten the game though.

GRIM FANDANGO Remastered is currently available on PC/Mac and Linux DRM-Free and Steam as well on PS4 and PS Vita for $14.99.